1 IFPEEK(49152)<>76THENLOAD"POINTER.ML",8,1 5 GOSUB 260 10 POKE 53269,128:POKE 53262,24:POKE53263,50:POKE2047,255:SYS 49152 20 END 100 DATA128,000,000,096,000,000,088,000 110 DATA000,038,000,000,033,128,000,017 120 DATA000,000,017,000,000,014,128,000 130 DATA009,064,000,000,160,000,000,080 140 DATA000,000,032,000,000,000,000,000 150 DATA000,000,000,000,000,000,000,000 160 DATA000,000,000,000,000,000,000,000 170 DATA000,000,000,000,000,000,000,000 180 DATA128,000,000,096,000,000,120,000 190 DATA000,062,000,000,063,128,000,031 200 DATA000,000,031,000,000,015,128,000 210 DATA009,192,000,000,224,000,000,112 220 DATA000,000,032,000,000,000,000,000 230 DATA000,000,000,000,000,000,000,000 240 DATA000,000,000,000,000,000,000,000 250 DATA000,000,000,000,000,000,000,000 260 FORI=0TO15:FORT=0TO7:READA:POKE254*64+I*8+T,A:NEXT:NEXT 270 DATA 000:REM TOP BOUNDARY 280 DATA 255:REM BOTTOM BOUNDARY 290 DATA 000,000:REM LEFT BOUNDARY 300 DATA 001,255:REM RIGHT BOUNDARY 310 DATA 002:REM POINTER SPEED 320 DATA 004:REM FLASH SPEED 330 DATA 0,11,12,15,1,15,12,11,16:REM COLOR DATA 340 DATA 000::REM BUTTON STOP 350 TB=49619:READA:POKETB,A 360 BB=49620:READA:POKEBB,A 370 LH=49621:READA:POKELH,A 380 LB=49622:READA:POKELB,A 390 RH=49623:READA:POKERH,A 395 RB=49624:READA:POKERB,A 400 SP=49649:READA:POKESP,A 410 FL=49651:READA:POKEFL,A 420 CL=49657:I=0 430 READA:POKECL+I,A:I=I+1:IFA<>16THENGOTO430 440 BS=49653:READA:POKEBS,A 450 PX=49654:REM POINTER COLUMN (X) 460 PY=49655:REM POINTER ROW (Y) 470 CH=49656:REM CHARACTER POINTED TO 480 LL=49409:REM SCRN POS (LOW BYTE) 490 LH=49410:REM SCRN POS (HIGH BYTE) 500 RETURN