100 POKE53280,0:POKE53281,0:POKE53282,6:POKE53284,6 290 POKE53265,PEEK(53265)OR64:PRINTCHR$(142); 295 POKE53283,3:PRINT"[147][154] A COMPREHENSIVE MEMORY GUIDE " 296 PRINT"FOR BEGINNING AND ADVANCED PROGRAMMERS" 297 PRINT"OF THE COMMODORE 64 PERSONAL COMPUTER." 300 PRINT" [146][152] COMPLETE DETAILS ON THE 310 [153]" WAITPRINT# FUNCTIONS OF POINTERS, 320 PRINT" MAPPING [146][152] THE STACK,ROM AND KERNAL 330 [153]" THE WAITPRINT# ROUTINES, AND MORE. 340 PRINT" COMMODORE [146][152] 350 [153]" WAITPRINT# BASIC PROGRAMMERS WILL 360 PRINT" [160][160][160] [160] [160] [146][152] FIND EASY-TO-UNDERSTAND 370 [153]" CLOSE CLOSE CLOSE WAITPRINT# EXPLANATIONS OF ADVANCED 380 PRINT" [160][160][160][160] [160][160][160][160] [146][152] PROGRAMMING TECHNIQUES. 390 [153]" CLOSE CLOSE CLOSE WAITPRINT# 395 PRINT" [160][160][160][160] [160] [146][152] PROGRAMMERS USING MACHINE 400 [153]" WAITPRINT# LANGUAGE WILL FIND A WEALTH 485 PRINT" [146][152] OF USEFUL LOCATIONS AND 486 [153]" WAIT IDEAS FOR PROGRAMMING. 489 PRINT"[154]ISBN 0-942386-23-X $14.95" 498 GOSUB 10000 500 POKE53265,PEEK(53265)AND191:POKE53281,11:POKE53280,11 510 PRINT"[147][153]EVERYTHING YOU NEED TO KNOW ABOUT BASIC"; 515 PRINT" TO EFFECTIVELY PROGRAM YOUR COMMODORE 64" 520 PRINT"[155] [146] EACH CHAPTER INTRO- 530 [153]"LIST WAIT DUCES A BASIC 540 PRINT"[155][176][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][174][146] PROGRAMMING CONCEPT, 550 [153]"LIST(null)(null)(null) L L (null)WAIT EXPLAINING AND 560 PRINT"[155][206][163][163][205] B O U T [221][146] SUGGESTING WAYS TO 570 [153]"LIST (null)WAIT USE IT IN PROGRAMS. 580 PRINT"[155] T H E [221] 600 [153]"LIST(null)USR(null) (null)WAIT TEACHES HOW TO PRINT 610 PRINT"[155][180] O M M O D O R E[146] AND POKE, HOW TO USE 620 [153]"LIST(null)AND(null) (null)WAIT BUILT-IN AND USER- 630 PRINT"[155][221] [146][188][187][161][161] [221][146] DEFINED FUNCTIONS, 640 [153]"LIST(null) WAITLOGGETWAITNEWGET (null)WAIT LOGICAL OPERATORS, 650 PRINT"[155][173][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][189][146] PROGRAM CONTROL, 660 [153]"LISTV.O.L.U.M.E. O.N.EWAIT STRING VARIABLES, 680 PRINT"[155] [146] SUBROUTINES, ARRAYS, 720 [153]"LIST WAIT AND MUCH MORE. 740 PRINT"[153]A MUST FOR BEGINNING TO INTERMEDIATE 745 [153]"PROGRAMMERS." 746 [153]"STOPISBN 0-942386-40-X $12.95"; 750 [141] 10000 800 [151]53280,15:[151]53281,15:[151]53265,[194](53265)[176]64:[151]53283,3:[151]53284,6 810 [153]"LOAD COMPUTE!'S REFERENCE GUIDE TO" 820 [153]" COMMODORE 64 GRAPHICS" 830 [153]"  WAIT A COMPLETE TUTORIAL ON 840 PRINT"  [146] COMMODORE 64 GRAPHICS. 850 [153]" OPENCLOSECLOSELEN(null)(null)(null)(null)STR$(null)(null)VALCLOSECLOSE" 860 [153]"  WAITCONT EXPLAINS HOW TO PROGRAM 870 PRINT"  [160][160][160] [160] [160] [146][154] MULTICOLORED SCREENS, 880 [153]"  CLOSE CLOSE CLOSE WAITCONT CUSTOM CHARACTERS, 890 PRINT"  [160][160][160][160] [160][160][160][160] [146][154] SPRITES, ANIMATION, AND 900 [153]"  CLOSE CLOSE CLOSE WAITCONT MORE. 910 PRINT"  [160][160][160][160] [160] " 920 PRINT"  [146] BEGINNERS WILL LIKE THE 930 [153]"  GRAPHICS WAIT CLEAR EXAMPLE PROGRAMS, 940 PRINT"  [146] AND STEP-BY-STEP 950 [153]"  WAIT INSTRUCTIONS. 960 PRINT"  " 970 PRINT"[154] ADVANCED PROGRAMMERS CAN 980 [153]"BUILD UP THEIR TOOL KITS WITH THE SPRITE"; 990 [153]"EDITORS, SCREEN DESIGN PROGRAM, AND 1000 PRINT"OTHER USEFUL UTILITY PROGRAMS. 1010 [153] "ISBN 0-942386-29-9 $12.95"; 1020 [141] 10000 1100 [151]53280,0:[151] 53281,0:[151]53283,5:[151]53284,9:[151]53282,7 1110 [153]"LOADLIST TURN YOUR COMMODORE 64 INTO A TEACHER 1120 PRINT" AND ENTERTAINER FOR ALL AGES, FROM 1130 [153]" PRESCHOOL TO HIGH SCHOOL. 1140 PRINT" [146][150] THIRTY GAME PROGRAMS YOU 1150 [153]"CLOSELEN(null)(null)(null)(null)STR$(null)(null)VALCLOSECLOSEWAITDEF CAN TYPE IN AND RUN. 1160 PRINT" " 1170 PRINT" [146][160][160][160] [146][160] [146][160] [146] "CHR$(34)"STARGAZER"CHR$(34)" DISPLAYS THE 1180 [153]" WAITCLOSE WAITCLOSE WAITCLOSE WAIT CONSTELLATIONS OF THE NIGHT"; 1190 [153]" WAITCLOSECLOSECLOSECLOSE WAITCLOSECLOSECLOSECLOSE WAIT SKY. 1200 PRINT" [146][160] [146][160] [146][160] " 1210 PRINT" [146][160][160][160][160] [146][160] [146][150] "CHR$(34)"MOVERS AND SHAKERS"CHR$(34)" TESTS 1220 [153]" WAITDEF KNOWLEDGE OF HISTORICAL 1230 PRINT"[158] GAMES [146][150] FIGURES. 1240 [153]"SYS FOR KIDS " 1250 [153]" WAIT "[199](34)"HIDDEN PICTURES"[199](34)" LETS 1260 PRINT" [146] CHILDREN UNCOVER A SERIES 1270 [153]" OF DRAWINGS. 1280 PRINT"[150]AN INSTANT LIBRARY OF EDUCATIONAL SOFT- 1290 [153]"WARE, WITH LEVELS CLEARLY IDENTIFIED. 1300 PRINT"[155]ISBN 0-942386-37-X $12.95"; 1499 GOSUB 10000 1500 POKE53280,10:POKE 53281,10:POKE53283,2:POKE53284,7:POKE53282,1 1510 PRINT"[147]GAMES,APPLICATIONS,UTILITIES,TUTORIALS" 1520 PRINT" AND INFORMATION FOR USERS OF THE 1525 [153]" COMMODORE 64 HOME COMPUTER 1530 PRINT" [146][144] SOME OF THE BEST PROGRAMS 1540 [153]" COMPUTE!'S WAITSTOP AND ARTICLES FROM COMPUTE!,"; 1550 [153]" SECOND WAITSTOP MANY REVISED OR NEVER 1560 PRINT" BOOK [146][144] BEFORE PUBLISHED. 1570 [153]" OF " 1590 [153]"CLOSELEN(null)(null)(null)(null)STR$(null)(null)VALCLOSECLOSEWAITPOKE ARCADE AND TEXT ADVENTURE 1600 PRINT" [146][151] GAMES IN BOTH BASIC AND 1610 [153]" WAITCLOSECLOSECLOSE WAITCLOSE WAITCLOSE WAITPOKE MACHINE LANGUAGE, A COM- 1620 PRINT" [146][160] [146][160] [146][160] [146][151] MERCIAL SOFTWARE-QUALITY 1630 [153]" WAITCLOSECLOSECLOSECLOSE WAITCLOSECLOSECLOSECLOSE WAITPOKE WORD PROCESSOR, A PROGRAM 1640 PRINT" [146][160] [146][160] [146][160] [146][151] WHICH ADDS 41 NEW COMMANDS 1650 [153]" WAITCLOSECLOSECLOSECLOSE WAITCLOSE WAITPOKE TO BASIC, AN ELECTRONIC 1660 PRINT" [146][151] SPREADSHEET, AND TUTORIALS 1670 [153]" WAITPOKE ABOUT SOUND AND GRAPHICS. 1680 PRINT"[144]CLEAR INFORMATION ABOUT SUCH TOPICS AS 1690 [153]"SAVING, COPYING, AND RETRIEVING FILES, 1700 PRINT"USING ARRAYS, AND FUNCTION KEYS. 1710 [153]"POKEISBN 0-942386-44-2 $12.95"; 1720 [141]10000 2000 [151]53280,14:[151] 53281,14:[151]53283,6:[151]53284,7 2010 [153]"LOADPRINT A STEP-BY-STEP GUIDE TO CREATING" 2020 [153]" AN ARCADE GAME ON THE 64, PLUS SIX 2030 PRINT" FINISHED GAMES TO LEARN FROM AND PLAY. 2040 [153]" WAITSYS DEVELOPS AND EXPLAINS THE 2050 PRINT"[158] CREATING [146][158] PRINCIPLES OF GAME DESIGN. 2060 [153]"SYS ARCADE " 2070 [153]"SYS GAMES WAIT INCLUDES GENERAL PROGRAMS 2080 PRINT"[158] ON THE [146] FOR USING THE SCREEN, CUS- 2090 [153]"CONTCLOSELEN(null)(null)(null)(null)STR$(null)(null)VALCLOSECLOSEWAIT TOM CHARACTERS, ANIMATION, 2100 PRINT" [146] SPRITES, SOUND, AND MUSIC, 2110 [153]" WAITCLOSECLOSECLOSE WAITCLOSE WAITCLOSE WAIT AND OTHER FEATURES OF THE 2120 PRINT" [146][160] [146][160] [146][160] [146] 64. 2130 [153]" WAITCLOSECLOSECLOSECLOSE WAITCLOSECLOSECLOSECLOSE " 2140 [153]" WAITCLOSE WAITCLOSE WAITCLOSE WAITSYS JUST THE BOOK FOR PRO- 2150 PRINT" [146][160][160][160][160] [146][160] [146][158] GRAMMERS WHO WANT TO LEARN 2160 [153]" WAITSYS HOW TO WRITE FAST, EXCITING"; 2170 [153]" WAITSYS ARCADE GAMES. 2180 PRINT "[153]ISBN 0-942386-36-1 $14.95"; 2200 GOSUB 10000 4999 POKE53265,PEEK(53265)AND191 5000 PRINT"[147]" 5001 S$="L[207]"+CHR$(34)+"MN"+CHR$(34)+",8:"+CHR$(131) 5002 FORI=1TOLEN(S$):POKE630+I,ASC(MID$(S$,I)):NEXT:POKE198,I 5003 POKE53280,14:POKE53281,14 5004 PRINT"[147]RELOADING MENU[154]":END 10000 FORI=1TO6000:GETA$:IFA$=""THENNEXT 10001 RETURN