ÒÕÎ ÐAINT ÂY ÒOBERT ÒOCKEFELLER Ã-64 OR Ã-128 (IN 40-ÃOLUMN MODE); JOYSTICK OR 1351 MOUSE ÒÕÎ ÐAINT LETS Ã-64 AND Ã-128 USERS CREATE AND PRINT OUT BITMAPPED GRAPHICS. ÉT RUNS IN 40-ÃOLUMN MODE AND USES BOTH HI-RES AND MULTICOLOR SCREENS. ÍAKE SURE YOU HAVE A JOYSTICK OR 1351 MOUSE PLUGGED INTO PORT 2. ÔHEN TURN ON THE COMPUTER. ÒÕÎ ÐAINT DEFAULTS TO A JOYSTICK IN PORT 2, SO IF YOU'RE USING A 1351 MOUSE INSTEAD, PRESS THE Æ3 KEY AT THIS POINT. ÐRESSING Æ1 RESELECTS THE JOYSTICK. ÔO DRAW, SELECT AN OPTION FROM A MENU. ÔO ACTIVATE THE MENU SYSTEM, MOVE THE POINTER AT LEAST FIVE PIXELS ABOVE THE TOP OF THE SCREEN BORDER AND PRESS THE FIREBUTTON. ×HEN THE MAIN MENU APPEARS, SELECT ONE OF THE OPTIONS BY MOVING THE POINTER ONTO IT AND PRESSING THE FIREBUTTON. ÃLICKING ON AN OPTION DISPLAYS A SUBMENU FOR FURTHER SELECTIONS. ÓOME OF THE SUBMENU OPTIONS PERFORM AN ACTION, AND SOME BRING YET ANOTHER SUBMENU DOWN. ÔO BEGIN, DRAW SOMETHING ON THE SCREEN. ÈERE'S HOW: ÁCTIVATE THE MENU SYSTEM BY CLICKING ON THE ÄRAW OPTION IN THE MAIN MENU; THEN, WHEN A SUBMENU APPEARS, CLICK ON THE ÆREEHAND OPTION. ÎOTE THAT MAKING A SELECTION MAY MAKE THE MENU DISAPPEAR. ÎOW, POSITION THE POINTER ON THE ARROW POINTING RIGHT AND PRESS THE FIREBUTTON. ÔHIS MAKES THE CONTENTS OF THE SCREEN SEEM TO SCROLL LEFT, BECAUSE THE SCREEN IS BEING MOVED TO THE RIGHT THROUGH THE PAGE BUFFER. ÒELEASING THE FIREBUTTON STOPS THE SCROLLING AND MAKES THE MAIN MENU REAPPEAR. ÔHE TWO MAIN DRAWING TOOLS IN ÒÕÎ ÐAINT ARE THE PEN AND THE BRUSH, AND THE VARIOUS OPTIONS ASSOCIATED WITH THEM ARE CONTROLLED THROUGH THE ÐEN SUBMENU. ÆOLLOWING ARE THE OPTIONS IN THE ÐEN SUBMENU: ÓELECT ÃOLOR--×HEN YOU CLICK ON A COLOR, THE BORDER COLOR CHANGES TO YOUR CHOICE TO INDICATE THE CURRENT DRAWING COLOR. ÕSE ÐEN/ÕSE ÂRUSH--ÔHESE OPTIONS, WHICH SPECIFY THE PEN OR THE BRUSH FOR DRAWING, ARE MUTUALLY EXCLUSIVE; IF YOU SELECT ONE, YOU DESELECT THE OTHER. ÁN ASTERISK IS ALWAYS PRESENT BESIDE THE CURRENTLY SELECTED TOOL. ÔHE DRAWING MODES FOR PEN OR BRUSH ARE ÆREEHAND, ÌINES, ÒAYS, ÓPRAY, ÅLLIPSE AND ÂOX. ÁFFECT ÃOLOR--×HEN OFF, NONE OF ÒÕÎ ÐAINT'S GRAPHICS COMMANDS AFFECT COLOR MEMORY. ÉF YOU WANT TO USE A MONOCHROME MODE, TURN OFF ÁFFECT ÃOLOR AFTER ACTIVATING THE PROGRAM. ÒEFLECT ÏN--ÃREATES UP TO THREE MIRROR IMAGES OF AN OBJECT AS YOU'RE DRAWING IT. ÓET ÒEFLECT--ÄISPLAYS A SUBMENU OF REFLECTION MODES THAT ARE SELECTED WHEN ÒEFLECT ÏN IS ENABLED. Ø PRODUCES REFLECTION ON THE X-AXIS, Ù ON THE Y-AXIS AND ØÙ IN THE OPPOSING QUADRANT. ÍOVE ÍIRROR--ÐOSITIONS THE REFLECTIVE X AND Y AXES ANYWHERE YOU WANT ON THE SCREEN. ÓELECT ÐEN--ÌETS YOU CHOOSE ONE OF SIX PENS FOR DRAWING WHEN THE ÕSE ÐEN OPTION IS ON. ÓELECT ÂRUSH--ÓETS THE BRUSH SHAPE FOR WHEN ÕSE ÂRUSH IS ON. ÊUST CLICK ON A BRUSH. ÓELECT ÐATTERN--ÓETS THE PATTERN FOR WHEN ÕSE ÂRUSH IS ON. ÊUST CLICK ON ANY PATTERN. ÔHE ÄRAW SUBMENU IS USED MORE FREQUENTLY THAN ANY OF THE OTHERS, SINCE IT CONTAINS MOST OF THE COMMANDS FOR PLACING GRAPHICS ON THE SCREEN. ÁLTER ÃOLOR--ÃHANGES COLORS ON THE SCREEN. ÙOU'D USE IT, FOR EXAMPLE, IF YOU DREW A FLOWER WITH WHITE PETALS AND THEN DECIDED IT WOULD LOOK BETTER IN RED. ÓELECTING IT BRINGS UP A SUBMENU CONTAINING TWO OPTIONS: ÃARD AND ÓCREEN. ÃARD RESTRICTS THE COLOR CHANGE TO A SINGLE CARD, WHICH YOU SELECT WITH THE POINTER. ÓCREEN MAKES THE COLOR CHANGE AFFECT THE ENTIRE SCREEN. ÏNCE YOU SELECT A COLOR, THE MENUS DISAPPEAR, THE BORDER COLOR CHANGES TO THE COLOR YOU SELECTED, AND YOU'RE READY TO INITIATE THE COLOR CHANGE. ÐOSITION THE TIP OF THE POINTER OVER THE COLOR YOU WANT TO ALTER AND PRESS THE FIREBUTTON. ×ASH--ÌETS YOU CHANGE THE BACKGROUND COLOR ON A CARD-BY-CARD BASIS IN ÈI-ÒES MODE. Á SUBMENU LETS YOU CHOOSE THE NEW COLOR. ÁFTER YOU SELECT A COLOR AND THE MENUS DISAPPEAR, MOVE THE POINTER ONTO A CARD AND PRESS THE FIREBUTTON TO CHANGE THE BACKGROUND COLOR OF THAT CARD. ÆLOOD--ÆILLS AN ENCLOSED AREA WITH A SOLID COLOR. Á SUBMENU LETS YOU SELECT THE COLOR YOU WANT, AND THE MENUS DISAPPEAR AFTER YOU CHOOSE. ÔHEN POSITION THE POINTER OVER THE AREA YOU WANT TO FILL AND PRESS THE FIREBUTTON. ÆREEHAND--ÁLLOWS FREEHAND DRAWING. ÈOLDING THE FIREBUTTON WHILE MOVING THE POINTER DRAWS A LINE. (ÓEE THE ÐEN SUBMENU, ABOVE.) ÌINES--ÄRAWS STRAIGHT LINES. ÐOSITION THE POINTER WHERE YOU WANT A LINE TO START AND PRESS THE FIREBUTTON; THEN MOVE THE POINTER TO THE LINE-END POSITION AND HOLD DOWN THE FIREBUTTON UNTIL THE LINE IS COMPLETELY DRAWN. ÒAYS--ÄRAWS LINES THAT RADIATE FROM A COMMON ORIGIN. ÍOVE THE POINTER TO THE DESIRED STARTING POINT AND PRESS THE FIREBUTTON; THEN MOVE THE POINTER TO A LINE-END POSITION AND PRESS THE FIREBUTTON AGAIN TO DRAW THE LINE. ÓPRAY--ÐRODUCES A SPRAY EFFECT. ÓPRAY USES EITHER THE PEN OR THE BRUSH AND WORKS ON A TIMER. Á SUBMENU OFFERS THREE INTENSITIES: LIGHT, MEDIUM AND HEAVY. ÅRASER--ÅRASES THE SCREEN CARD-BY-CARD. ÅDIT--ÌETS YOU MODIFY EITHER A SECTION OF THE SCREEN, THE BRUSHES, THE PATTERNS OR THE CURRENT CHARACTER FONT. ÁT THE SUBMENU, CLICK ON ÐIXEL ÅDIT TO MODIFY A SECTION OF THE SCREEN. ÁFTER YOUR SELECTION, THE MENUS VANISH AND THE POINTER APPEARS, SURROUNDED BY A FLASHING BOX. ÐOSITION THE BOX OVER THE PART OF THE SCREEN YOU WANT TO EDIT AND PRESS THE FIREBUTTON. ÔHE ÆONT, ÂRUSH AND ÐATTERN EDITING MODES OPERATE IN A SIMILAR MANNER. ÁFTER SELECTING ONE, THE SCREEN CLEARS AND THE FONT, BRUSHES OR PATTERNS ARE COPIED TO THE TOP OF THE SCREEN. ÓELECT A CHARACTER, BRUSH OR PATTERN FOR EDITING BY CLICKING ON IT. ÔHE CENTER OF THE SCREEN SHOWS A COLOR BAR CONTAINING TWO COLORS: BLUE AND BLACK. ÓELECT BLUE TO ERASE PIXELS AND BLACK TO SET PIXELS. ÅLLIPSE--ÕSES EITHER THE PEN OR THE BRUSH TO DRAW ELLIPSES. ÃLICK TWICE TO SET TWO OPPOSING CORNERS OF A BOX, AND AN ELLIPSE IS DRAWN WITHIN THE BOX. ÂOX--ÕSES EITHER THE PEN OR THE BRUSH TO DRAW BOXES. ÃLICK TWICE TO SET TWO DIAMETRICALLY OPPOSITE CORNERS, AND A RECTANGLE APPEARS. ÓOLID--×HEN THIS OPTION IS ON, ELLIPSES AND BOXES ARE FILLED-IN. ×HEN IT'S OFF, THEY APPEAR AS OUTLINES. ÔHE ÓHAPE SUBMENU CONTAINS COMMANDS FOR CUTTING AND PASTING OR ERASING RECTANGULAR AREAS OF THE SCREEN, ALONG WITH WHATEVER IS WITHIN THOSE AREAS. ÃUT--ÍOVES A SHAPE AND ITS CONTENTS TO THE SHAPE BUFFER AND ERASES IT FROM THE SCREEN. ÍOVE THE POINTER TO ONE CORNER OF THE SHAPE AND CLICK, THEN TO THE OPPOSITE CORNER AND CLICK AGAIN. ÃOPY--ÃOPIES A SHAPE INTO THE SHAPE BUFFER, WHILE THE SHAPE REMAINS ON THE SCREEN. ÅXECUTE THIS JUST LIKE ÃUT. ÐASTE--ÐLACES A SHAPE THAT'S IN THE SHAPE BUFFER ONTO THE SCREEN. ÉN THIS MODE, THE POINTER IS SURROUNDED BY A BOX OF THE SAME SIZE AS THE SHAPE IN THE BUFFER. ÅRASE--ÅLIMINATES THE CONTENTS OF A RECTANGULAR PORTION OF THE SCREEN. ÍOVE THE POINTER TO ONE CORNER OF THE RECTANGLE AND CLICK, THEN MOVE IT TO THE OPPOSITE CORNER AND CLICK AGAIN. ÆLIP Ø--×HEN THIS OPTION IS ON, A SHAPE IS PASTED AND FLIPPED HORIZONTALLY ABOUT THE Y-AXIS. ÆLIP Ù--ÐASTES A SHAPE, FLIPPING IT VERTICALLY ABOUT THE X-AXIS. ÒÖÓ--ÐASTES A SHAPE IN REVERSE FIELD. ÔHIS OPTION DOES NOT WORK WELL IN MED-RES (MULTICOLOR). ÃOVER--ÍAKES THE SHAPE COMPLETELY COVER THE SCREEN AREA WHERE IT'S PASTED. ÎORMALLY, ANY AREAS OF THE SHAPE THAT ARE BLANK ARE NOT PASTED. ÔHE ÔYPE SUBMENU IS USED TO PLACE TEXT ON THE SCREEN. ÔYPE IS ESSENTIALLY MONOCHROME AND USES THE CURRENT COLOR. ÆONT--ÓELECTS A NEW CHARACTER FONT AND ENABLES ÔYPE MODE. Á SUBMENU OFFERS AN ADDITIONAL THREE OPTIONS. ÔHE FIRST CORRESPONDS TO THE ÒÁÍ FONT, WHICH ÒÕÎ ÐAINT LOADS VIA THE ÌOAD SUBMENU. ÇRAPHICS--ÓELECTS THE BUILT-IN ÒÏÍ CHARACTER SET THAT CONSISTS OF THE UPPERCASE ALPHABET AND SPECIAL GRAPHICS CHARACTERS. ÔEXT--ÓELECTS THE ÒÏÍ CHARACTER SET THAT CONTAINS THE UPPER- AND LOWERCASE ALPHABETS AND BUSINESS GRAPHICS CHARACTERS. ÁFTER CLICKING ON AN OPTION, BEGIN TYPING. Á FLASHING BOX SHOWS WHERE THE NEXT CHARACTER APPEARS, AND, WHEN YOU PRESS THE FIREBUTTON, MOVE THE BOX ANYWHERE YOU WISH ON THE SCREEN. ÐRESS THE FIREBUTTON AGAIN AFTER THE BOX IS POSITIONED. ÔHE FOLLOWING ARE AVAILABLE WHILE TYPING: ÃURSOR KEYS--ÍOVE THE FLASHING BOX. ÃONTROL/ÒÖÓ ÏN--Á STANDARD ÃOMMODORE CHARACTER SET HAS 256 CHARACTERS, NUMBERED 0-255, BUT ÒÕÎ ÐAINT USES ONLY 128 CHARACTERS AT A TIME. ÓIMULTANEOUSLY PRESSING THE CONTROL AND 9 KEYS SELECTS CHARACTERS 128-255 FOR TYPING. ÃONTROL/ÒÖÓ ÏFF--ÓIMULTANEOUSLY PRESSING THE CONTROL AND 0 KEYS SELECTS CHARACTERS 0-127 FOR TYPING. ÈOME--ÍOVES THE TYPING BOX TO THE HOME POSITION. ÒETURN--ÍOVES THE TYPING BOX TO THE START OF THE NEXT LINE. ÄÅÌ--ÐRESSING THE INSERT-DELETE KEY DELETES THE CHARACTER TO THE LEFT OF THE CURSOR. ÎOW, GETTING BACK TO THE ÔYPE SUBMENU: ×IDTH--ÓELECTS A NORMAL, DOUBLE OR QUADRUPLE CHARACTER WIDTH. ÈEIGHT--ÓELECTS A NORMAL, DOUBLE OR QUADRUPLE HEIGHT. ÔHE NEXT FIVE OPTIONS, AFFECTING HOW TEXT IS PLACED ON THE SCREEN, ARE MUTUALLY EXCLUSIVE; ONLY ONE IS ACTIVATE AT A TIME. ÃOVER--ÔHE DEFAULT, MAKES CHARACTERS YOU PLACE ON THE SCREEN COMPLETELY COVER THE AREA INSIDE THE TYPING BOX. ÒÖÓ--ÓIMILAR TO ÃOVER, EXCEPT THAT CHARACTERS ARE REVERSED BEFORE BEING PLACED ON THE SCREEN. ÏR--ÐLACES CHARACTERS ON THE SCREEN USING THE LOGICAL ÏR OPERATION, THUS LETTING THEM BLEND IN WITH THE BACKGROUND. ÁND--ÐLACES CHARACTERS ON THE SCREEN USING THE LOGICAL ÁND OPERATION. ÔO SEE HOW THIS WORKS, PAINT THE ENTIRE TOP OF THE SCREEN WITH A PATTERN USING A LARGE BRUSH, THEN SELECT ÑUADRUPLE AND ÁND IN THE ÔYPE SUBMENU. ÎOW CHOOSE ONE OF THE FONTS, POSITION THE TYPING BOX ON THE PATTERN AND BEGIN TYPING. ØÏR--ÐLACES SELECTED CHARACTERS ON THE SCREEN USING THE LOGICAL ÅXCLUSIVE-ÏR OPERATION. ÔHE ÄISK SUBMENU IS USED TO SAVE AND LOAD FILES TO DISK, AS WELL AS ISSUE DISK COMMANDS AND SELECT THE DISK DEVICE NUMBER. ÒÕÎ ÐAINT FILENAMES MUST NOT CONTAIN ANY SPACES. ÌOAD--ÌOADS A NUMBER OF TYPES OF FILES, WHICH ARE SELECTED FROM A SUBMENU. ÁFTER YOU SELECT A FILE TYPE, ÒÕÎ ÐAINT DISPLAYS A LIST OF THE FILES OF THAT TYPE AVAILABLE ON THE DISK. ÊUST MOVE THE POINTER ONTO THE FILENAME YOU WANT AND PRESS THE FIREBUTTON. ÌOAD ÆONT--ÒÕÎ ÐAINT USES STANDARD ÃOMMODORE CHARACTER SETS. ÈOWEVER, FILENAMES MUST BEGIN WITH THE LETTERS ÒÐÆ AND A PERIOD. ÐAGE--ÌOADS AN ENTIRE PAGE. ÓHAPE--ÌOADS A SHAPE. ÐATTERNS--ÌOADS A SET OF PATTERNS. ÂRUSHES--ÌOADS A SET OF BRUSHES. ÍONOCHROME--ÌOADS A STRAIGHT 8Ë MONOCHROME BITMAP WITH NO COLOR. ÆLEXIDRAW SAVES PICTURES IN THIS FORMAT. ÁFTER LOADING A MONOCHROME BITMAP, ÒÕÎ ÐAINT ENTERS A SPECIAL MODE TO COPY A SECTION OF THE SCREEN TO THE SHAPE BUFFER. ÈI-ÒES ÓCREEN--ÌOADS HI-RES SCREENS THAT INCLUDE COLOR, SUCH AS ÄOODLE! PICTURE FILES. Á ÄOODLE! FILE NAMED ÄÄ.ÆÉÅÌÄ WOULD BE RENAMED ÒÐÈ.ÆÉÅÌÄ. ÈERE TOO, AFTER LOADING, ÒÕÎ ÐAINT ENTERS A SPECIAL MODE FOR COPYING A SECTION OF THE SCREEN TO THE SHAPE BUFFER. ÉF YOU GO TO A MENU, THE SCREEN IS COPIED TO THE PAGE BUFFER, AND AN ÕNDO RESTORES THE SCREEN AS IT WAS BEFORE LOADING. ÍED-ÒES ÓCREEN--ÌOADS MEDIUM-RESOLUTION (MULTICOLOR) SCREENS, SUCH AS ËOALA PICTURE FILES. ÌIKE THE OTHER FILE TYPES, ËOALA FILES MUST BE RENAMED BEFORE LOADING. ÏNCE AGAIN, ÒÕÎ ÐAINT LETS YOU COPY A SECTION OF THE SCREEN TO THE SHAPE BUFFER. ÇOING TO A MENU COPIES THE SCREEN TO THE PAGE BUFFER, AND AN ÕNDO RESTORES THE SCREEN AS IT WAS BEFORE LOADING. ÕTILITY--ÌOADS AND EXECUTES USER-DEFINED, MACHINE LANGUAGE UTILITY PROGRAMS THAT GIVE ÒÕÎ ÐAINT MORE CAPABILITIES. ÔHE PROGRAMS MUST BE ASSEMBLED TO RUN AT ADDRESS $6Ã00, AND THEIR FILENAMES MUST BEGIN WITH THE LETTERS ÒÐÕ AND A PERIOD. ÓAVE--ÄISPLAYS A SUBMENU FOR SAVING VARIOUS TYPES OF FILES. ÁFTER SELECTING A FILE TYPE, ENTER THE DESIRED FILENAME, OMITTING A PREFIX, SINCE ÒÕÎ ÐAINT INSTALLS IT AUTOMATICALLY. ÔHE EIGHT COMMANDS FOR SAVING FILES ARE: ÆONT, ÐAGE, ÓHAPE, ÐATTERNS AND ÂRUSHES--ÓELF-EXPLANATORY. ÍONOCHROME--ÓAVES THE CONTENTS OF THE SCREEN AS A STRAIGHT 8Ë MONOCHROME BITMAP WITH NO COLOR. ÈI-ÒES ÓCREEN--ÓAVES THE CONTENTS OF THE SCREEN AS A ÄOODLE!-COMPATIBLE FILE. ÍED-ÒES ÓCREEN--ÓAVES THE SCREEN AS A ËOALA-COMPATIBLE FILE. ÏTHER ÄISK SUBMENU OPTIONS ARE: ÃOMMAND--ÉSSUES A COMMAND TO THE DISK DRIVE FOR FORMATTING A DISK OR SCRATCHING OR RENAMING A FILE. ÓET ÄEVICE--ÓPECIFIES DEVICE 8 OR 9 FOR SAVING AND LOADING. ÔHE ÍODE SUBMENU IS A CATCH-ALL FOR COMMANDS THAT DON'T FIT IN ANYWHERE ELSE. ÃURSOR--ÄISPLAYS A SUBMENU OF ÓOLID, ÆLASH AND ÃARD ÒESTRICTED. ÆLASH--ÔHE DEFAULT, PRODUCES A FLASHING CURSOR. ÓOLID--ÐRODUCES A NONBLINKING CURSOR. ÙOU MUST ALSO SELECT THE CURSOR COLOR FROM A SUBMENU. ÃARD ÒESTRICTED--ÒESTRICTS CURSOR MOVEMENT TO COORDINATES THAT COINCIDE WITH THE UPPER-LEFT CORNER OF A CARD. ÔHIS IS OFTEN USEFUL IN ÔYPE MODE AND WHEN PASTING SHAPES. ÓCREEN ÃOLOR--ÄISPLAYS A SUBMENU FROM WHICH TO ALTER THE SCREEN COLOR. ÔHE COLOR IS ACTUALLY CHANGED FOR THE ENTIRE PAGE, NOT JUST THE SCREEN, AND ON THE Ã-128 THIS TAKES A SECOND OR TWO. ÇOÔO--ÌETS YOU MOVE AROUND THE PAGE BUFFER QUICKLY. ÏN THE Ã-64, THREE OPTIONS ARE AVAILABLE IN THIS SUBMENU: ÌEFT, ÍIDDLE AND ÒIGHT. ÏN THE Ã-128, YOU HAVE AN ADDITIONAL FOUR OPTIONS: ÔOP, ÂOTTOM, ÓCREEN ÕP AND ÓCREEN ÄOWN. ÌEFT ÍIDDLE AND ÒIGHT--ÂRING COLUMNS 0-39, 20-59 AND 40-79 OF THE PAGE BUFFER TO THE SCREEN, RESPECTIVELY. ÔOP--ÍOVES THE SCREEN TO THE VERY TOP OF THE PAGE BUFFER ON THE Ã-128. ÂOTTOM--ÍOVES THE SCREEN TO THE BOTTOM OF THE PAGE BUFFER. ÓCREEN ÕP AND ÓCREEN ÄOWN--ÍOVE UP AND DOWN THROUGH THE PAGE BUFFER APPROXIMATELY HALF A SCREEN AT A TIME. ÃLEAR ÓCREEN--ÅRASES THE SCREEN. ÔHIS ACTION IS REVERSED WITH AN ÕNDO COMMAND. ÃLEAR ÐAGE--ÅRASES THE ENTIRE PAGE, AND CANNOT BE UNDONE. ÐRINT--ÖARIOUS PRINTOUT OPTIONS LET YOU PRINT PART OR ALL OF A SCREEN OR PAGE. ÓCREEN--ÐRINTS JUST WHAT IS CURRENTLY DISPLAYED. ÐAGE--ÐRINTS THE PAGE BUFFER. ÈERE TOO, IF ÄEFINE IS ON, SPECIFY THE NUMBER OF LINES TO PRINT; IF ÄEFINE IS OFF, THE FULL PAGE IS PRINTED. ÒECTANGLE--ÄEFINES A RECTANGULAR AREA OF THE SCREEN TO BE PRINTED. ÒÖÓ--ÐRINTS IN REVERSE FIELD. ÄISK--ÓENDS PRINTER OUTPUT TO THE DISK. ÙOU MUST ENTER A DISK FILENAME BEFORE PRINTING BEGINS. ÄEFINE--×ORKS WITH ÓCREEN AND ÐAGE, BUT NOT ÒECTANGLE. ÔHIS OPTION LETS YOU DEFINE THE NUMBER OF LINES TO PRINT FROM THE SCREEN. ÙOU CAN ALSO DEFINE THE BOTTOM LINE WHEN YOU PRINT A PAGE, BUT PRINTING TAKES PLACE FROM THE TOP OF THE PAGE BUFFER DOWN TO THE LINE. ÕSE ÓCREEN ÕP AND ÓCREEN ÄOWN TO POSITION THE SCREEN IN ANY PART OF THE PAGE BUFFER ON THE Ã-128. ÓELECT ÐRINTER--ÔELLS ÒÕÎ ÐAINT WHAT TYPE OF PRINTER YOU HAVE. ÔHE PROGRAM SUPPORTS THREE PRINTERS AND THEIR COMPATIBLES. ÉF YOU HAVE ONE OF THE PRINTER INTERFACES THAT OFFER 1525 EMULATION, YOU SHOULD BE ABLE TO USE THE 1515 PRINTER DRIVER, REGARDLESS OF THE TYPE OF PRINTER YOU OWN. ÑUIT--ÃLICK TWICE TO LEAVE ÒÕÎ ÐAINT AND RETURN TO ÂASIC. ÏN THE SECOND CLICK, PRESS THE BUTTON FOR AT LEAST A SECOND. ÄEVICE--ÔELLS ÒÕÎ ÐAINT WHETHER YOU'RE USING A JOYSTICK OR A MOUSE. ÈI-ÒES AND ÍED-ÒES--ÓPECIFY EITHER ÈIGH-ÒESOLUTION OR ÍEDIUM-ÒESOLUTION MODE. ÔHE ÕNDO FEATURE IS SELECTED BY MOVING THE POINTER FIVE PIXELS BELOW THE BOTTOM BORDER OF THE SCREEN AND PRESSING THE FIREBUTTON. ÔHE SCREEN CLEARS, "UNDOING" THE LAST FUNCTION PERFORMED.