ÁNGLER 64 BY ÔONY ÂRANTNER ÔODAY, É'D LIKE TO TAKE YOU ON A FISHING TRIP. É KNOW A GREAT LITTLE SPOT, WHERE THE SUN IS ALWAYS SHINING, THE FISH ARE ALWAYS BITING, AND THE SHORELINE IS NEVER CROWDED. ÉT'S NOT VERY HARD TO FIND, EITHER. ÁCTUALLY, IT'S AS CLOSE AS YOUR Ã-64! ÔO PLAY ÁNGLER, YOU'LL NEED TO TRADE IN YOUR FISHIN' POLE FOR A JOYSTICK PLUGGED INTO PORT TWO. ÁFTER LAUNCHING THE PROGRAM WITH THE HELP OF ÍENU 64, PRESS THE FIRE BUTTON TO BEGIN. Á HUGE LUNKER SWIMS OUT FROM UNDER THE PIER, AND EATS THE OPENING MESSAGE. ÔHE SMALLER FISH, WHICH YOU ARE EQUIPPED TO CATCH, SWIM UP FROM THE MARSH AT THE BOTTOM OF THE LAKE. ÕSE THE JOYSTICK TO MANEUVER THE TIP OF YOUR LINE IN FRONT OF ONE. ÏNCE IT TAKES THE BAIT, IT SWIMS BACK AND FORTH, SLOWLY RISING TO THE SURFACE. ÔHE GOAL IS TO SNEAK BY THE HUNGRY LUNKER SWIMMING NEAR THE TOP. ×HEN YOU SEE AN OPENING, PRESS THE FIRE BUTTON TO REEL IT IN QUICKLY. ÉF YOUR FISH COMES IN CONTACT WITH THE BIG, HUNGRY LURKER, HE QUICKLY MAKES A MEAL OF YOUR MEAL. ÅACH FISH, THAT IS SUCCESSFULLY REELED IN, IS WORTH TEN POINTS MULTIPLIED BY THE CURRENT LEVEL. ÔHE FISH EACH WEIGH FROM FOUR TO SEVEN POUNDS. ÔO COMPLETE THE LEVEL, YOU MUST CATCH AT LEAST 99 POUNDS OF FISH, BEFORE THE TIMER REACHES ZERO. ÁT LEVEL ONE, THE TIMER COUNTS DOWN FROM 100, BUT THAT NUMBER IS DECREASED BY THREE WITH EACH LEVEL. ÏNCE A LEVEL IS COMPLETED, YOU WILL RECEIVE 100 POINTS FOR EACH SECOND REMAINING ON THE TIMER. ÔHE GAME ENDS WHEN YOU FAIL TO CATCH THE LIMIT WITHIN THE ALLOTTED TIME. ÆINALLY, PRESS THE FIRE BUTTON TO PLAY AGAIN. ÙOU CAN FREEZE THE GAME BY PRESSING ÓHIFT-ÌOCK, OR RETURN TO ÂASIC BY PRESSING ÒUN-ÓTOP. ÐLAY ÁNGLER 64 TODAY. ÉT'S A CATCHY GAME THAT YOU'LL REELY GET HOOKED ON!