Information About This UHS File



What might I need to know about TIMEQUEST that might make it easier?
First of all, keep in mind that there are no "red herrings" in TIMEQUEST.
That means that every location has a purpose at least one time, and
that none of the 49 "timeplaces" are without a purpose.  You should
follow the manual's suggestion of making a table with each of the
possible "timeplaces," taking notes as you go along.  Some puzzles have
extremely complex solutions that span several "timeplaces."  If you
can't solve one puzzle, you should go onto another, until you are
completely stuck.


Why is there nothing about some timeplaces in this file?
Some timeplaces don't have any puzzles.  The only thing you can do in
those places is to get a message that Vettenmyer has left behind.  Some
combination of times and places weren't visited by Vettenmyer (such as
Mexico, 1940 AD), so you can't travel there.  And other timeplaces are
only good for a few points by picking up an obvious object.


What should I do if I want to write a file?
You should contact Jason Strautman (electronic mail addresses are listed
in the previous question) to make sure that there is no one else already
writing a file for the same game.  You should also download the most
recent UHS compiler for your computer and follow any additional
instructions that you might find.