~RTMENU~
 
                             RTO MAIN MENU

		This is the RTO main menu.  All functions of the RTO System are 
started from this menu.  Across the top of the screen are shown the main 
function groups and below each group are the functions which are related 
to that group.  The selections in the menu are positioned in a manner 
similar to the normal stages of a tournament starting with creating or 
selecting a tournament, entering players, setting the tee-times, 
creating a pairings list, entering scores, and finally showing or 
printing the tournament results.

		Use the <Arrow> keys to slide the highlight back and forth to 
find the function group that you need.  Then move the light bar up or 
down to select the function.  Pressing the <Enter> key will start that 
operation.  Selecting the EXIT function will exit you from the RTO 
System and return you to the operating system.


~ENDRTMENU~

~RTSTRUCT~

                         SET UP THE TOURNAMENT  

		This routine is used to set up the ranges and values needed by 
the tournament to operate.  

		Simply use the up and down arrow keys to move to the tournament 
element which you want to change.  Then press the <Enter> key and you 
will be able to change that value.  Each element is initially set with a 
default value.  Make your adjustments or accept what is already in place 
for that element.  Any changed value will be immediately placed on the 
Setup screen and the tournament parameters will be adjusted.  


~ENDRTSTRUCT~

~ISMEMBER~

				   	    ENTER PLAYERS OR MEMBERS

		The players list is empty.  Use the right and left <Arrow> keys 
to add either a Player or a Member as a player, or choose Exit to return 
to the RTO main menu.  

		Once the first player is entered in the tournament, you will be 
able to add additional Players from the ADD/UPDATE/DELETE PLAYERS list  
by pressing the <F5> key or you can add additional Members as players by 
pressing the <Alt+F5> keystroke combination.

		Press the <Enter> key to confirm your selection or press the 
<F2> key to return to the RTO main menu.

~ENDISMEMBER~

~GENBROWS~        

 					        NAVIGATION KEYS

		Arrows: move right, move left, move up, move down.

		Ctrl+Arrows: pan right, pan left.

		Page Up: move up one screen.	Page Down: move down one screen. 

		Ctrl+Page Up: go to top.        Ctrl+Page Down: go to bottom. 
		Home: go to left of screen.     End: go to right of screen. 
		Ctrl+Home: go to first column.  Ctrl+End: go to last column. 

		 F-Keys: F1 = HELP, F2 = QUIT, F5 = DOWN SCREEN, F6 = UP SCREEN, 
 			     F7 = LEFT SCREEN, F8 = RIGHT SCREEN, 
				 F10 = RETURN CHOICE 


                               MORE HELP

		To move directly to a player, type the first few letters of  
his/her surname or player number then press the <Enter> key.  To search 
further down the list, just press <Enter> again.

~ENDGENBROWS~

~DEL_PLR~

 				   	     DELETE PLAYERS / TEAMS

		This is the Deletion Screen.  It is used to remove players and 
teams from the tournament.  To delete a player simply press the <F4> 
key. This will display a check mark beside the player.  If you mark a 
player incorrectly, press <F4> again and the check mark will be removed. 

		Press <F10> to complete the deletion sequence.  This will make 
your deletions PERMANENT!  Press <F2> to cancel your 'DELETED' players.  
No players will be deleted from the tournament if you end with <F2>!


~ENDDEL_PLR~

~RTFLIGHT~

 		                 FLIGHTING THE PLAYERS

		This is the Flighting Program.  It is used to divide players 
into separate handicap flights.  You should select either the Automatic 
or the Manual method of dividing the players.  

		The Automatic method of flighting players will divide the 
players into equally sized flights. 

		The Manual method will require that you decide the different 
levels of handicap flights and the program will divide the players 
according to the levels that you set.  

		Press the <Enter> key to select the method of your choice or 
press the <F2> key to return to the Main Menu.  


~ENDRTFLIGHT~

~FLTBROWS~

                          CHANGING THE FLIGHTS  

		You are now at the point where you can ADD, EDIT or DELETE a 
flight. 

		Or, if you are happy with the flights as they are, you can press 
the <F9> key and begin the flighting process.  

		To ADD a flight press the <F5> key and a new flight will appear 
below your current flight.  

		To EDIT press the <F6> key and the current flight will change to 
edit mode.  Remember, in the Automatic Method of flighting, only the 
Flight Name can be changed.  In the Manual Method of flighting you must 
input both the flight name and the top handicap for each flight 
division.

		The <F4> key will allow you to DELETE the current flight. 

		Press the <F10> key to save your changes or press the <F2> key 
to exit without saving.   

~ENDFLTBROWS~

~EDITFLIGHT~

			              EDITING THE FLIGHTS  

		You are now at the point where you can EDIT a flight name and, 
if you are flighting by the Manual method, a flight handicap.  

		Type in the flight name.  It must be different than any other 
flight name on this list.  Then, if this is the Manual method, move to 
the handicap column with the <Arrow> key and determine the highest 
handicap.  This must be a valid handicap and one not used in another 
flight.  Flights must go from LOWEST to HIGHEST on the list!  

		Press the <Enter> key complete your change or press the <F2> key 
to cancel the current EDIT session.

~ENDEDITFLIGHT~

~RTMNTTIM~

						  SET UP THE TEE-TIMES

		This routine allows you to choose the method to set up the 
tee-times.

		Use the right or left <Arrow> keys to select either Automatic, 
Manual or Shotgun Methods of setting up tee-times.  In most 
circumstances you will use the Automatic method of setting up tee-times. 
In this method all you need to do is choose a starting tee-time, the 
tee-time interval and the total number of tee-times required.  The RTO 
system will fill in the rest.  When this is done, you are able to edit 
the tee-times to add, change or delete individual tee-times.  

		Press the <Enter> key to commence the tee-time method or press 
the <F2> to return to the main menu.

~ENDRTMNTTIM~

~AUTOTIME~

		              SET TEE-TIMES AUTOMATICALLY

		This routine allows you to set the Tee-Times automatically, 
meaning that you need only enter the Start Time, the Tee-Time Interval 
and the number of Total Slots needed.  The RTO system calculates all the 
rest.  After you set the Tee-Times automatically, exit this routine and 
pick the Update/View Tee-Times menu selection from the RTO Main Menu to 
see if the automatic settings were what you intended.  You can then make 
any minor modifications that you might require, such as designating a 
Tee-Time as a starter's time.  You may also add additional times or 
delete times to customize your full day of Tee-Times.                 

 				               MORE HELP

		The Start Time must be in the format of the 24-hour clock such 
as 07:00 for 7 a.m. and 13:30 for 1:30 p.m.  You should enter a 
Starter's time at 8 a.m. to appear like 08:00S.  The Interval is the 
time lapse between Tee-Times and should be between 01 and 60 minutes.  
The Total Slots is the number of of Tee-Times slots required.  It can be 
as high as 99. 

~ENDAUTOTIME~

~TIMBROWS~

							NAVIGATION KEYS 

		Arrows: move right, move left, move up, move down.

		Page Up: move up one screen. 

		Page Down: move down one screen. 

		Ctrl+Page Up: go to top.	    Ctrl+Page Down: go to bottom.
 		Home: go to left of screen.		End: go to right of screen.
 		Ctrl+Home: go to first column.  Ctrl+End: go to last column. 

		F-Keys: F1 = HELP, F2 = CANCEL, F4 = DELETE TIME, F5 = ADD TIME,	
			F6 = EDIT TIME, F7 = INSERT TIME, F10 = SAVE CHANGES 
            			 
						       MORE HELP

		Typing an 'S' will toggle the Starter's Time on and off from
any Tee-Time.  Pressing <Enter> will send you immediately into Edit 
mode, as will directly typing any valid Tee-Time.

~ENDTIMBROWS~

~EDITTIME~

	                         EDIT TEE-TIMES

		To edit Tee-Times simply type over the old time with your new 
time. The time must be entered in the 24-hour clock format.  That means 
your times must range from 00:01 on up to 24:00.  Realistically though, 
your times will probably start in the morning at about 06:00 (6 a.m.) 
and end no usually later than mid-afternoon; around 14:00 (2 P.M.).  
Invalid times will not be accepted.  To designate a Tee-Time as a 
Starter's time, type an 'S' in the space following that time.  Then 
press the <Enter> key to leave the edit mode and resume navigating 
through the Tee-Times. 

		Pressing <F2> key will cancel your changes.

~ENDEDITTIME~

~SHOTTIME~

		                 SET SHOTGUN TEE-TIMES 

 		This routine allows you to set the Tee-Times for the Shotgun 
method of play.  

		Here you need to enter the Start Time, the Number of Groups Per 
Hole teeing-off and the Total Number of Holes to be used. The RTO system 
will fill out the slots to complete a Shotgun Start. 

		You may, after this step, use the Update/View Tee-Times main 
menu selection to 'fine tune' your Shotgun Start by adding or 
subtracting one or more groups on any particular hole.  Note that the 
number following the times on the Update/View Tee-Times main menu 
selection represents the number of groups that will tee-off on that 
hole. 

		To complete a Shotgun pairings list, you must make an additional 
adjustment to the Pairings List Setup.  Do this by setting up the 
pairings list with a 'N' in both the 1st and 10th hole starts positions. 
							                                  
		Also note, that more than 18 holes may be utilized but holes 
over 18 will be shown as 19, 20 etc.  Two or more sets of Shotgun Starts 
can be generated by manually changing the individual Tee-Times to a 
later time for the second set of Shotgun Starts.  Since the additional 
holes will start from 19, caution should be taken when using the 
pairings lists in these circumstances.


~ENDSHOTTIME~

~RTSETPRL~

   			           SET PAIRINGS CONFIGURATION  

		This routine is used to set the criteria for building the 
Pairings Lists.  

		First, use the left and right <Arrow> keys to choose the day 
that you wish to set up then press the <Enter> key to begin.  You will 
need to fill in the total number of players to be included in the 
Pairings List or, in days following Day 1, the cut off and ties.  The 
next step is to decide the number of players per group (foursomes, etc.) 
desired.  Then decide if you'll have groups tee-ing off on the first 
hole, tenth hole or both.  

                            SHOTGUN PAIRINGS

		If you are intending to set up a Pairings List for a Shotgun 
Start, indicate this by answering 'N' to both 1st. hole and 10th. hole 
starts.  All other criteria will remain the same as is for Non-Shotgun 
type starts.  If you use in excess of 18 holes in your Shotgun 
Tournament, holes over 18 on the Pairings List will be indicated as 19, 
20 and so on.

~ENDRTSETPRL~

~RTBLDDAY~

					BUILD THE PAIRINGS LIST - STEP 1

		This is the first step in building the pairings list.  You have, 
of course, already set up and edited the tee-times to which the various 
foursomes will be assigned.

		Your first step is to choose which day to build a pairings list 
for.  Use the left and right <Arrow> keys to select a day to build.  
Then use the <Enter> key to start building that day.  You will then be 
asked how you want to build the list and finally which players to 
exclude from the list.

		Press the <Enter> to commence the building routine or press the 
<F2> key to cancel this operation.

~ENDRTBLDDAY~

~BUILDMENU~

					BUILD THE PAIRINGS LIST - STEP 2

		The second step in building the pairings list is to choose which 
method of building you want to employ.  A variety of methods is 
available to you though some methods may not function with the kind of 
setup you chose.  For instance, you may attempt to choose a balanced 
pairings list when you have also chosen to build by teams.  This kind of 
build would be impossible.  The unavailable methods are not selectable 
and are show in dimmed out tones.

		Use the up or down <Arrow> keys to select a method and the press 
the <Enter> key to commence that method.  Press the <F2> key to cancel.

~ENDBUILDMENU~

~FILTRPRL~

				          PAIRINGS LIST LIMITS

		This routine allows you to set the limitations by which players 
are brought into the Pairings List.  

		The RTO System will always exclude players who are on the 
waiting list but allows you to decide whether to exclude other types of 
players.  You may decide to exclude all players who have not completed 
the previous day's game.  Or, you may wish to exclude players designated 
as canceled, not active, disqualified or withdrawn.  This is indicated 
by a C, N, Q or W respectively, in the 'Active' spot on the Update/View 
Players - RTO Main Menu selection.   This routine will screen out those 
players. 

		Type 'Y' in the spaces following the types of players you wish 
to exclude and then press the <F10> key to commence building the 
pairings list.  Press the <F2> to cancel.


~ENDFILTRPRL~

~TEEBROWS~

					 UPDATE THE PAIRINGS LIST

		This routine allows you to modify the Pairings List.  You can 
add, insert, delete, or move a player on the list or even place a player 
on the list two or more times.

		You can add a player from the Available Entrants List by 
pressing the <F5> key when you are positioned over a blank player slot.  
You may insert a player, driving all following players down a slot by 
pressing the <F7> key.  Players cannot be added over another player.  A 
blank slot must be added first.  You cannot insert more players than the 
pairings list has slots to accommodate them.

		A player can be deleted by pressing the <F4> key and his slot 
collapsed by pressing the <F6> key.  

		At any time you wish to see the player profile press the <F9> 
key.  You may add players quickly by simply typing their player numbers.

		Press the <F10> to save your changes or press the <F2> to exit 
without saving.

~ENDTEEBROWS~

~RTPRTPRL~

						PRINT THE PAIRINGS LIST

		This routine allows you to print the pairings list.

		Use the left and right <Arrow> keys to select a day to print.  A 
pairings list must have already been created before you will be able to 
print it.

		Press the <Enter> key to print the pairings list for the day you 
have selected or press the <F2> key to exit without printing.

~ENDRTPRTPRL~

~PLRBROWS~

		               PLAYER MAINTENANCE SCREEN

		This is the player maintenance routine of the RTO system.  In 
this routine you may ADD, EDIT or DELETE a player in the tournament.

		Use the <F5> key to add a new player into the tournament.  When 
you press the <F5> key a player slot will be opened and a Player Number 
will be assigned by the system.  You will then be allowed to input 
information about this new player like name, address, handicap, etc.

		To add a MEMBER to the tournament, press the <Alt+F5> key 
combination.  This will bring you to the members list.  Use the up and 
down <Arrow> keys to select a member, then press the <F10> key to return 
that member to the tournament entry screen.  Edit the members data if 
necessary and then press the <F10> key again to place the member in the 
tournament.

		To edit a player's information, use the up and down <Arrow> keys 
to move to the specific player.  Press the <F6> key and you will be 
presented with the player's file and you will be able to change the 
information displayed there.

		To delete a player, use the up and down <Arrow> keys to move to 
the specific player then press the <F4> key.  This will identify the 
player for deletion.  You will notice a check mark appear in the left 
most column.  If you mark the wrong player, press the <F4> key once 
again and the check mark will disappear.  The players that you marked 
for deletion will actually be deleted when you exit this routine. 

		Press the <F10> key to save your changes or press the <F2> key 
to exit without saving. 

~ENDPLRBROWS~

~MEMBROWS~

				   	   MEMBER MAINTENANCE SCREEN

		This is the member maintenance routine of the RTO system.  In 
this routine you may ADD, EDIT or DELETE a member.

		Use the <F5> key to add a new member.  When you press the <F5> 
key a member slot will be opened and a Member Number will be assigned by 
the system.  You will then be allowed to input information about this 
new member like name, address, handicap, etc.

		To edit a member's information, use the up and down <Arrow> keys 
to move to the specific member.  Press the <F6> key and you will be 
presented with the member's file and you will be able to change the 
information displayed there.

		To delete a member, use the up and down <Arrow> keys to move to 
the specific member then press the <F4> key.  This will identify the 
member for deletion.  You will notice a check mark appear in the left 
most column.  If you mark the wrong member, press the <F4> key once 
again and the check mark will disappear.  The members that you marked 
for deletion will actually be deleted when you exit this routine.

		Press the <F10> key to save your changes or press the <F2> key 
to exit without saving.

~ENDMEMBROWS~

~TMSBROWS~

						TEAM MAINTENANCE SCREEN

		This is the team maintenance routine of the RTO system.  In this 
routine you may ADD, EDIT, or DELETE a team in the tournament.

		Use the <F5> key to add a new team into the tournament.  When 
you press the <F5> key a team slot will be opened and a Team Number will 
be assigned by the system.  You will then be allowed to input 
information about this new team like name, handicap, etc.

		To edit a team's information, use the up and down <Arrow> keys 
to move to the specific team.  Press the <F6> key and you will be 
presented with the team's file and you will be able to change the 
information displayed there.

		To delete a team, use the up and down <Arrow> keys to move to 
the specific team then press the <F4> key.  This will identify the team 
for deletion.  You will notice a check mark appear in the left most 
column.  If you mark the wrong team, press the <F4> key once again and 
the check mark will disappear.  The teams that you marked for deletion 
will actually be deleted when you exit this routine.

		Press the <F10> key to save your changes or press the <F2> key 
to exit without saving.

~ENDTMSBROWS~

~UPD_PLR~

		                EDIT THE PLAYER PROFILE

		This is the edit mode of the Player Profile routine.  Here you 
can edit portions of the player's personal information.  

		There are certain limits placed on what can be entered into the 
various data entry slots.  The Active slot must be either Y, N, C, W or 
Q for Yes, No, Canceled, Withdrawn or Disqualified.  The Class slot must 
be B, G, M or L for Boy, Girl, Man or Lady.  The Pro/Am slot must be 
either a P or A for Professional or Amateur.  The H'Cap slot allows 
changes the player's handicap. The Flight slot allows you to change the 
player's flight. 

		Press the <F10> key to save your changes or press the <F2> to 
exit without saving.


~ENDUPD_PLR~

~UPD_TMS

						 EDIT THE TEAM PROFILE

		This is the edit mode of the Team Profile routine.  Here you can 
change portions of the team's information.

		There are certain limits placed on what can be entered into the 
various data entry slots.  The Active slot can be either Y, N, C, W or Q 
for Yes, No, Canceled, Withdrawn or Disqualified.  The Class slot must 
be B, G, M, L for Boys, Girls, Men or Ladies.  The Pro/Am slot must be 
either P or A for Pro or Amateur.  The H'cap slot allows changes to the 
team's handicap.  The Flight slot allows you to change the team's 
flight.

		Press the <F10> key to save your changes or press the <F2> key 
to exit without saving. 

~ENDUPD_TMS~

~UPD_MEM~

						EDIT THE MEMBER PROFILE

		This is the edit mode of the Member Profile routine.  Here you 
can edit portions of the member's personal information.

		There are certain limits placed on what can be entered into the 
various date entry slots.  The Active slot must be either Y, N, C, W or 
Q for Yes, No, Canceled, Withdrawn or Disqualified.  The Class slot must 
be B, G, M or L for Boy, Girl, Man, or Lady.  The Pro/Am slot must be 
either a P or A for Professional or Amateur.  The H'cap slot allows 
changes to the members handicap. 

		To view the member's tournament history, hold down the <CTRL> 
key and press the <F10> key. 

		Press the <F10) key to save your changes or press the <F2> key 
to exit without saving.

~ENDUPD_MEM~

~ADDSLOTS~

                        AVAILABLE ENTRANTS LIST  

		This routine allows you to add players to the Pairings List. 

		The Available Entrants List is a list of all players entered in 
the tournament.  Player names are followed by their Active Code to 
identify those players who are designated as Not Active, Canceled, 
Withdrawn or Disqualified.  Only non-Active players will show an Active 
Code following their names.  

		Use the <Arrow> keys and the <PgUp> or <PgDn> keys to move the 
highlight bar to your chosen player.  Then use the <F_10> key to place 
the player on the Pairings List.  The <Esc> key will cancel and return 
you to the Pairings List.


~ENDADDSLOTS~

~RTSETSCR1~

                           ENTER GAME SCORES  

		This routine is used to enter game scores.  The way that this 
routine works is governed by two things.  One is the Score Entry 
selection (#15) and the other is the Handicap Type selection (#10); both 
on the Tournament Set Up screen.  Refer to these selections before you 
try to enter scores.  

		You are requested, at this point, to determine the game day 
needed for scoring.  

		Pressing the <F5> key will switch between Quick Score and Slow 
Score entry modes.  Quick Score entry reduces key strokes by not 
requiring that each hole score be followed by pressing the <Enter> key.  
With Quick Score entry, only scores from 1 to 19 are acceptable; an ace 
is made by typing 1 then pressing the <Enter> key. The Slow Score entry 
allows a greater variety of scores to be entered but <Enter> must follow 
all single digit hole scores.

		Press the <F2> key to exit without scoring players.

~ENDRTSETSCR1~

~RTSETSCR2~

                           ENTER GAME SCORES

		This routine is used to enter game scores.  The way that this 
routine works is governed by two things.  One is the Score Entry 
selection (#15) and the other is the Handicap Type selection (#10); both 
on the Tournament Set Up screen.  Refer to these selections before you 
try to enter scores.  

		You are required, at this point, to enter the player number or 
team number of the player or team to be scored.

		Pressing the <F9> key will show you a list of players and 
pressing the <F10> key will return that player to the scoring screen.  
You can then commence to enter the player's score.

		Press the <F2> key to exit without scoring players.

~ENDRTSETSCR2~

~GETSCR~
     
          		    ENTER PLAYER HOLE BY HOLE SCORES

		Here you are required to enter the player's score.  If a score 
has already been entered for this player on this day, you can correct it 
by over-typing the incorrect score.

		This routine is set for hole by hole score entry.  If it is set 
for Quick Scores, the scores must be between 1 and 19... 1 plus the 
<Enter> key for a hole-in-one!  If the system is set for Slow Scores, 
the range of scoring is from 1 to 99 but all single digit scores must be 
followed by the <Enter> key. 

		If you make a mistake you must cancel with the <F2> key and then 
start over again. 

		Press the <F2> key to exit without scoring.

~ENDGETSCR~

~GETPNT~

						  ENTER PLAYER POINTS

		Here you are required to enter the player's points.  If points 
are already entered for this player on this day, you can correct them by 
over-typing the incorrect points.  

		This routine may be set for Quick Points or Slow Points.  If set 
for Quick Points, the points must be between 1 and 9.  If set for Slow 
Points the entry can range from -9 to 99 points.  With Slow Points, 
though, you must follow all single digit entries with the <Enter> key.  
		If you make a mistake you must cancel by using the <F2> key and 
then start over again.  You can complete your entry at any time with the 
<F10> key.    

		Press the <F2> key to exit without scoring player points.

~GETPNT~

~GETGRS~ 

	                    ENTER PLAYER GROSS SCORE

		Here you are required to enter the player's score.  If a score 
has already been entered for this player on this day, you can correct it 
by over-typing the incorrect score.  This routine is set for gross score 
entry so only the gross score need be entered.   
		
		Press the <F2> key to exit without scoring players.

~ENDGETGRS~

~RTMNTLDR~  			

					      FIX THE LEADER BOARD

		At any point during the tournament you may 'Fix the Leader 
Board' by running this routine.  You are required to choose which 
tournament day to create a Leader Board for.  The Leader Board will 
display the players in their '+/-' positions or by their point totals, 
if point scoring is being used.  

		Press the <Enter> key to proceed or press the <F2> key to 
cancel. 


~ENDRTMNTLDR~

~LDRBROWS~

						 SHOW THE LEADER BOARD

		This routine shows you the up to the minute leader board.  
Scores in this fashion are NOT tie-broken.  To see a tie-broken list of 
the players use the Show Players by Score routine and then select the 
tie-breaking method.

		Use the up or down <Arrow> keys to view the list. 

		Press the <F2> key to exit.

~ENDLDRBROW~

~CLRSCORE~

						CHOOSE A CLEARING METHOD

		In this routine you are asked to specify which portion of the 
players' scores you wish to clear.  You may clear either the players' 
scores or points or the teams scores or points.

		Use the up or down <Arrow> keys to select the item that you wish 
to clear.  Press the <Enter> key to commence the clearing action.  
Caution should be exercised when clearing the players and teams scores 
and points as they are NOT recoverable once this routine is completed.

		Following this you will be asked to press the <F4> key to 
finally clear that item. 

		Press the <F2> key to exit.

~ENDCLRSCORE~

~RTCREATE~

					      CREATE A TOURNAMENT
		
		This routine allows you to create a tournament.

		You are asked whether you want to create a new tournament, 
duplicate the currently selected tournament, or whether to clear out the 
current tournament for a fresh start.  Creating a new tournament or 
duplicating the current tournament will create a new tournament without 
affecting the current tournament.  

		The Clear Out Tournament Data selection, on the other hand, will 
remove all players, teams, scores and pairings lists such that you may 
reuse the 'shell' of the tournament to start another tournament.  Once 
this has been done, your earlier tournament's data will be lost and will 
NOT	 be recoverable.

		Use the <Arrow> keys to make a selection and then press the 
<Enter> key to start that action.


~ENDRTCREATE~

~CREATETRN~
						  CREATE A TOURNAMENT

		At this time you must enter a unique tournament name.  Choose a 
tournament name that will be different than any other tournament already 
created.  

		Following this, enter the start day, the duration of the 
tournament and then enter the maximum number of players that will be 
entered.  All other parameters will be automatically defaulted into the 
tournament structure by the RTO System. These parameters can be changed 
at a later time by choosing the Set Up the Tournament selection from the 
main menu.

		Press the <F10> to create a tournament or press the <F2> to exit 
without creating a tournament.


~ENDCREATETRN~

~RTDELETE~

						  DELETE A TOURNAMENT

		You decided to delete a tournament.  Now, you are at the point 
where you must select which tournament to delete.  Caution must be taken 
not to delete the wrong tournament!

		Move the highlight bar up or down with the <Arrow> keys until 
you have found the tournament that you want deleted.  

		Press the <Enter> key to commence the deletion process or press 
the <F2> key to cancel.


~ENDRTDELETE~

~KILLTOURN~

						 	CONFIRM DELETION

		This routine confirms your intention to delete the tournament 
which is shown flashing on the screen.

		Press the <F4> key to indicate that the tournament identified on 
the screen is the one you want to delete.  Pressing any other key will 
cancel the deletion process.

		  
~ENDKILLTOURN~

~RTCHGTRN~

						CHANGING THE TOURNAMENT

		Use this routine to switch from one tournament to another.

		Move the highlight bar up or down with the <Arrow> keys until 
you have found the tournament that you wish to change to.  

		Press the <Enter> key to commence the change process or press 
the <F2> key to cancel.

~ENDRTCHGTRN~

~SHOWLIST~

							   SHOW LISTS

		In this routine you are asked to specify which list you would 
like to show on the screen.

		Use the up or down <Arrow> keys to select a list and then press 
the <Enter> key to show that list.

		Press the <F2> key to exit.

~ENDSHOWLIST~

~PRINTLIST~

							  PRINT LISTS

		In this routine you are asked to specify which list you would 
like to print.

		Use the up or down <Arrow> keys to select a list and the press 
the <Enter> key to print that list.

		Press the <F2> key to exit.

~ENDPRINTLIST~

~SCRSORTER~

						SET THE LIST LIMITATIONS

		In this window you will have the opportunity to set the 
limitations of the list you are about to create.

		You are asked to choose a game day, player class, flight number 
range, team number range, game score range and total gross score range.  
Then finally, you must decide whether you want the list in gross scoring 
order or in net scoring order.

		Each entry point has a default entry.  The default entry will 
allow the printing of all players or teams on the list.  

		Press the <F10> key to create the list or press the <F2> to exit 
the limitation routine.		

~ENDSCRSORTER~

~RTMNTPTR~

							SELECT A PRINTER

		The RTO system needs to be told what type of printer you are 
using.  
		
		Not all types of printers are represented here, however your 
printer will most likely print properly using one of the selections 
available.  You may override the RTO printer commands by selecting the 
default printer.  Then you can set the printer codes using your 
printer's manual controls.

		Use the right and left <Arrow> keys to select what type of 
printer you will be using.  

		Press the <Enter> key to set up the printer or press the <F2> 
key to exit without changing the printer type.
 

~ENDRTMNTPTR~

~CHGCLOCK~

					  SET THE SYSTEM DATE AND TIME

		This routine allows you to change your computer's date and time.

		Having the correct date and time is very important to the RTO 
System.  Always make sure it is set properly.

		To change the date or time type the correct date and/or time 
into the spaces provided.  Remember, the time must be in the 24-hour 
clock format (HH:MM:SS) and the date must be in the AMERICAN date format 
(MM/DD/YY).

		Press the <F10> key to save your changes or press the <F2> key 
to exit without changes.

~ENDCHGCLOCK~

~RTCHGCLR~

						CHANGE THE SCREEN COLORS

		This routine allows you to change the screen colors.  

		Use the up or down <Arrow> keys to select a color scheme.  Press 
the <Enter> key to change the colors to that scheme.

		If you also want these colors to be the screen colors the next 
time you start the RTO System, save the color scheme.

		Press the <F2> key to exit.

~ENDRTCHGCLR~

~RTCHGSND~

						CHANGE THE SYSTEM SOUNDS

		This routine allows you to change the system sounds.

		Use the up or down <Arrow> keys to select a sound scheme.  Press 
the <Enter> key to change the sounds to that scheme.

		If you also want these sounds to be the system sounds the next 
time you start the RTO System, save the sound scheme.

		Press the <F2> key to exit.

~ENDRTCHGSND~

~RTMNTSYS~

					CHANGE REGISTRATION INFORMATION

		This routine allows you to change the RTO System's registration 
information.
		
		Make your changes to the registration information.

		Press the <F10> key to save your changes or press the <F2> key 
to exit without changing.

		Also, pressing <CTRL+F10> will print out this information as a 
form to send to RAND'S TOURNAMENT ORGANIZER to register your shareware.

		Your registration is very much appreciated.

~ENDRTMNTSYS~

~NOHELP~








						   No Help Available.







~ENDNOHELP~
abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890