GETTING THE BFG: Do not try to run up the steps to get the BFG! You will be trapped, and your opponent will easily dispose of you. All you have to do is go into the darkened room with the supercharge and RUN north along the west wall INTO the northwest corner. Somehow, you can get it through the wall. SECRET ELEVATOR: In the same room on the north wall there is an elevator will raise up to a perfect place to wait for your opponent to get the soulsphere or BFG. Just press on the wall. you can see out either side, but they can't see in! GETTING THE BLUR SPHERE (PARTIAL INVISIBILITY) There are two blur spheres. How to get the first one. (In the hall) There is simply a switch between the two dead guys that lowers the crate so you can get it. How to get the second one (in the armor room) ----------------------------------------------- | ----- ----- DM start teleport | | B | | | | | | | ... | |A | | ----- ----- | . | A is the switch . . to raise column b,. . which has the blur sphere under it. Thats all there is to it! Just be careful your opponent isn't just waiting for you to press it. By the way, you can hide in it and jump out if you hear the teleporter or your opponent opens it. THE FLY EFFECT: In the huge, pit-type area there is an invisable teleporter in the northeast corner, west of the large column. The way I tried to design it was so you could watch your opponent go through it then fly him! GETTING THE HEAVY WEAPONRY: The paralell, north/south hallways near the exit have four, hallways that connect them. The doors to open them are impact-type. Just shoot the wall with bullets or shells and it will open. Inside are the plasma gun, the super shotgun, and the rocket launcher, all with plenty of ammo. CRUSH YOUR OPPONENT: Not very useful. But if you find your opponent likes to stand on top of the crate where the invisibility sphere is (perhaps to wait its respawning if you happen to be using invresp), then just go to the outside of that hallway and on the left(south) of the door there is a switch that makes | the crate crush up into the celing. On the opposite wall | is a switch to lower the crate back to normal. | ------- | | i | | blur| | | m | crate-> | | | | p | ------- |door a --------------------| | | c | | | |crush crate to celingt \_/ | lower to normal----->B| | w lift down |----------------------- ---------------------a to pit l l