|AÉÍÍÍÍÍÍÍÍÍÍÍÍ»ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÉÍÍÍÍÍÍÍÍÍÍÍÍ» |Aº |6A Taste Of|A ºÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ^1LHX Attack Chopper |AÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͺ |6A Taste Of|A º |AÈÍÍÍÍÍÍÍÍÍÍÍͼÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÈÍÍÍÍÍÍÍÍÍÍÍͼ ^Cby ^CElectronic Arts ----- I. LHX ATTACK CHOPPER Special Review Disk ----- U.S. Military Aviation will enter the 21st Century with the LHX: Light Helicopter Experimental. You can fly the LHX on an exciting desert attack mission today! The LHX advanced scout helicopter design specifications include twin turboshaft engines; four-bladed rotorblade system; tailfan technology (no tail rotor); composite airframe components; stealth-like capabilities; and 150 knot cruise airspeed. This disk offers only a sample of the full program, allowing you to fly one helicopter and one mission. In the full program, LHX ATTACK CHOPPER, you can choose from four different aircraft and attempt hundreds of different missions! LHX ATTACK CHOPPER is available for purchase from Softdisk Publishing, Inc. This documentation is keyboard oriented; mouse and joystick users may have to modify some of the commands. Most of the features of LHX ATTACK CHOPPER are covered; however, some functions have been omitted due to space limitations. Softdisk Publishing, Inc. has simplified the documentation to make LHX ATTACK CHOPPER easy to use as a special service to our subscribers. ----- II. System Requirements ----- 512K of memory for Color Graphics Adaptor (CGA), Enhanced Graphics Adaptor (EGA), and the Tandy 1000. 640K of memory for MCGA or VGA. ----- III. Quick Start ----- A. After the introductory graphic presentation has begun, press ENTER five times. The program will pass through the mission screens and you will be seated in the cockpit with the engine running ready to fly! B. Takeoff Press 5 to attain 100% power for takeoff. After you have attained approximately 100 feet of altitude, push the nose forward with the FORWARD ARROW KEY and raise the landing gear by pressing G . C. Straight and Level Flight Establish cruise power, 50% power, by pressing 3 . With a 50% power setting, gear up, and level attitude (constant airspeed and altitude), adjust your flight attitude until the airspeed (upper left-hand section of the cockpit window) and airspeed (center right-hand section of the cockpit window) are constant. D. Turns Press the LEFT and RIGHT ARROW KEYS . The more you press the ARROW KEYS , the steeper the turn. E. Descents Make power adjustments, not attitude adjustments. Press 6 for a 10% power reduction. Press 6 twice for a 20% power reduction. The aircraft will descend. When you reach the desired altitude, press 3 for 50% power and attain straight and level flight using the ARROW KEYS . F. Climbs Press 7 for 10% power increases. The more power increases (the number of times you press 7 ), the faster the climb. Upon reaching the desired altitude, press 3 for 50% power and attain straight and level flight. G. Navigation Finding targets, waypoints, and destinations is accomplished by turning the aircraft with the ARROW KEYS until the ^^ under the compass (top center of the cockpit window) is centered. To confirm the aircraft is headed in the proper direction, crosscheck the information on the "NAV STATUS" screen (lower center of the instrument panel). The object of LHX ATTACK CHOPPER is to navigate to a target, destroy the target, and navigate to a friendly base for debriefing. The enemy will attempt to destroy you the entire time. H. Selecting and Firing Weapons First select a target with the ENTER key. A box will appear over the target on the cockpit window. Press either [ or ] to select weapon. To fire your weapons, press the SPACE BAR . The weapon system in use and number of rounds/missiles remaining are displayed on the left center of the screen. I. Landing Slowly decrease power and raise the nose in order to maintain a safe altitude. As the aircraft slows down, lower the gear by pressing G . As the airspeed approaches 0, decrease power (use the 6 key) and establish a hover attitude with the ARROW KEYS . After you have brought the aircraft to hover, make a 10% decrease in power (use the 6 key) to initiate descent. Maintain a level attitude during final descent and the aircraft will touch safely. ----- IV. Cockpit Keyboard Controls ----- ESC Pauses program; access Drop-Down Menus BACKSPACE Toggle cockpit view display " [ " or " ] " Select weapon systems SPACE, Button 0 Fire selected weapon ENTER, Button 1 Select next target to the right of current target " ' " Select target closest to aiming crosshairs C Drop chaff F Fire flare R Toggle radar jammers On/Off I Toggle infrared jammers On/Off " , " Decrease view magnification on Radar Screen " . " Increase view magnification on Radar Screen A Activate next mode on lefthand MFD screen S Activate next mode on center MFD screen D Activate next mode on righthand MFD screen CTRL-A Enter Config mode on lefthand MFD screen CTRL-S Enter Config mode on center MFD screen CTRL-D Enter Config mode on righthand MFD screen CTRL-P Pauses the game. Press any key to resume. CTRL-Q Abort mission. W Highlight the next waypoint on your MFD T Toggle time compression (program runs twice as fast) 1 0% engine power 2 30% engine power 3 50% engine power 4 70% engine power 5 100% engine power 6 Decrease engine power in 10% increments 7 Increase engine power in 10% increments ----- V. Features ----- A. Flight Menu Options Drop-Down Menus are available to change various aspects of the simulation. Active options have check marks next to them; some options can be selected with a keyboard command during a mission. There are five Drop-Down Menus: 1. Help 2. Sound 3. Control 4. View 5. Sim (Simulation) To make a selection: 1. Press ESC to display the Drop-Down Menus. 2. Press the --> or <-- cursor keys to display each of the five menus. 3. Press the UP or DOWN cursor keys to highlight the option you want to select. 4. Press ENTER to select an option. B. Head Up Display The Head Up Display (HUD) illuminates vital information in the pilots forward field of vision. The pilot does not have to constantly look inside to cockpit for flight data. He can keep his "head up" and concentrate on the critical elements of the flight such as navigation, obstructions, weather, and enemy activity. HUD information for the LHX is shown on the cockpit window: the upper half of the CRT. The LHX HUD contains the following: 1. Speed and Power data: upper left 2. Vertical Speed Indicator: center left 3. Weapons Systems: lower left 4. Compass: top center 5. Altimeter: center right 6. Camera Zoom Magnification: lower right C. Multi-Function Display The Multi-Function Display (MFD) includes the three large screens in the lower half of the CRT. The three screens are: 1. *Weapon Status* ("A" screen): In addition to the weapons panel, data on the engine, flight parameters, and damage assessment are available by pressing A . CTRL-A allows you to choose the data which appears on this screen. 2. *Nav Status* ("S" screen): In addition to navigation panel, the tracking camera picture is displayed on this screen. Press S to change data on the screen. CTRL-S allows you to choose the data which appears on this screen. 3. Radar Screen ("D" screen): position of hostile enemy tanks, missiles, aircraft, personnel, fortifications, and gun emplacements. Press D to change data on the screen. CTRL-D allows you to choose the data which appears on this screen. In addition to the three MFD screens, there is an Electronic Countermeasure (ECM) Panel in the lower lefthand corner of the CRT. The ECM Panel contains Radar (RD) and Infrared (IR) data. A vertical line illuminates when your radar or infrared jammers are operating. When enemy radar or infrared devices are tracking or searching for your aircraft, lights on the ECM Panel illuminate. D. Navigation A list of waypoints is available on the *Nav Status* screen on the MFD. The highlighted waypoint is your first destination. After you attack the desert outpost, the navigation information for the return flight will be highlighted. Beneath the waypoint name is the distance and bearing to a waypoint. The direction to turn to get on course is shown in degrees positive (turn to the right to get on course) and degrees negative (turn to the left). There are two ways to confirm you are heading to your destination: 1. The bearing on the *Nav Status* Screen is 0. 2. The ^^ symbol under the compass on the HUD is centered. Distances to waypoints are given in miles. At distances of less than a mile, range is displayed in feet. E. Weapon Targeting and Firing Select weapon systems by pressing [ or ] . The selected weapon system appears in the lower left corner of the HUD. The Chain Gun has 2000 rounds. The missile systems have tracking devices. To track a target, press ENTER to track the first available target on the left. Repeatedly pressing ENTER cycles through all the available targets from left to right. Then the tracking starts over again from the left. " ' " selects the target closest to the aiming crosshairs. When you are tracking a target, a square appears over the target on your HUD. You can only track targets located in your field of vision. A target tracking camera displays a picture of the target in the center MFD screen. The picture of the target contains the targets distance, bearing, and actions. When the target is acquired and locked, a missile can be fired at the target. The Sidewinder missiles will track to the target without guidance after launch. Hellfires require you to maintain target lock until missile impact. Press F10 for a view from the missile in flight. F. Countermeasures When the enemy sights your aircraft, the Search light illuminates on the ECM Panel. The search can be either Radar (RD) of infrared (IR). If the enemy is tracking your aircraft, the Tracking light illuminates. Again, you are informed if the search is radar or infrared. Turn on your jammers to scramble the target lock by pressing I for the infrared jammers or R for the radar jammers. A vertical line will illuminate in the ECM Panel to show the jammers are operating. When the enemy fires a guided missile, the appropriate Guidance light comes on for radar or infrared. An audio warning is also issued. If there is a radar lock, dump chaff by pressing C . Chaff will disrupt the enemy radar by distracting the missile. If the lock is infrared, drop flares by pressing F . The enemy weapon system should seek the heat signatures of the flares, not your aircraft. G. Cockpit View Angle and View Perspective To change the view from the cockpit, hold down the CTRL key and press the appropriate ARROW KEY on the numeric keypad. Pressing just the ARROW KEYS will change the view if you are using a mouse. By using various view angles, you can see in different directions, spot hostile aircraft, or target enemy positions. There is also a variety view perspectives which are activated with FUNCTION KEYS . The View Menu has 14 different choices along with the proper keystrokes to select those views. ----- VI. Complete Mission ----- LHX ATTACK CHOPPER begins with a graphic presentation of the LHX. You can skip this screen by pressing ENTER . A. Mission Procedures Mission Procedures will be presented following the introductory graphics. Read and review these procedures. Press Enter to continue. B. Weapon System Selection and Loading A list of weapon systems will appear next. Press the UP or DOWN ARROW KEYS to highlight the desired weapon system. Press the SPACEBAR to select the weapon system you want to use. Select the best combination of weapons to accomplish the mission. Press ENTER to continue. C. Waypoint Map A map of important targets, landmarks, and waypoints is shown next. You must have an accurate picture of the route of flight to complete the mission! It is important to end your mission at the last waypoint so you can be debriefed. Press ENTER to continue. D. Begin the Mission The mission will commence after you have reviewed the map and pressed ENTER . E. Debriefing After you have attacked the desert outpost and landed at the destination airport, the mission ends. You are returned to the ready room for debriefing. ----- VII. Running LHX From Outside ^1Big Blue Disk^0 ----- To start the program, type LHX at the appropriate prompt. When you start LHX ATTACK CHOPPER, the program determines the correct graphics mode for your computer. However, if you want to start the simulation in a different mode, you can add instructions to the start command. The following list contains some of the choices available: CGA Color Graphics Adaptor mode. EGA Enhanced Graphics Adaptor mode. TANDY Tandy 16-color mode. MOUSE2 High-precision mouse control. SMALL Use if your computer has less than 640K memory. EXAMPLE: To start the program and use EGA graphics with a high precision mouse control, type A: LHX EGA MOUSE2 and then press ENTER . The order in which you type extra commands does not matter. ^C----- End of Instructions ----- ^C^1LHX ATTACK CHOPPER runs on CGA, EGA, MCGA, VGA, or Tandy 1000.^0 DISK FILES THIS PROGRAM USES: ^FLHX.EXE ^FLHX0.LIB ^FLHX1.LIB ^FLHX2.LIB ^FLHX3.LIB ^FLHX4.LIB