Reviews of
games
Shanghai Pocket
Essentials |
(This review was
published in Pocket PC magazine and is available online at
www.pocketpcmag.com,
Copyright ⌐ 2003 Thaddeus Computing Inc.)
A classy Mah-Jongg game.
If you have a taste for Mah-Jongg, Shanghai Pocket
Essentials from LandWare is a "must have." This version
has been ported from Activision's original desktop PC
version. Mah-Jongg is a puzzle game in which you have to
match tiles of similar pattern. The game ends when you are
able to remove all the matching tiles from your Pocket PC
screen. Shanghai Pocket Essentials has good graphics. You
can play the game in three other modes: path 2d, path 3d
and contemplation. In path 2d and path 3d modes you can
only remove two matching tiles that are uncovered, and
must be connected by a line with only two turns. In the
contemplation mode, the tiles are face down. You have to
tap a tile to turn it over and than remove matching tiles
from your memory.
Shanghai Pocket
Essentials: An addictive Mahjongg game with an editor that
will let you make your own tile layouts.
The sound
can be enabled or disabled and the animations can also be
made slower or faster. You can select from 10 different
types of tiles: Japanese, Math, Samurai, Animals,
Egyptian, Fantasy, India, Kids Room, Outer Space and
Prehistoric. You can choose from over 100 of Activision's
standard Shanghai layouts categorized in six groups: Kid
Layouts, Quickies Advanced, Quickies Normal, Standard
Advanced, Standard Easy, and Standard Normal. You can pick
one of them or let the application pick one of them
randomly. You can also design your own layout, as this
game comes with a layout editor. You can design a layout
with up to 5 levels and also specify that which of the
four modes will work with your layout. If you complete a
game by removing all matching tiles, you can record your
score i.e. the time, layout, play mode etc. This is one of
the best Mah-Jongg games that I have played on a Pocket
PC. This game is addictive; so make sure it does not come
in between you and your work. The game is ported and being
sold by LandWare (www.landware.com).
The game will work only on Pocket PCs and Pocket PCs 2002.
The game can be purchased for $19.95 from the developer's
Web site.
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Rayman Ultimate |
(This review was published
in Pocket PC magazine and is available online at
www.pocketpcmag.com,
Copyright ⌐ 2003 Thaddeus Computing Inc.)
Rayman was originally ported
to the Pocket PC by Gameloft, but it received lukewarm
reviews from many gamers. Gameloft is now back with Rayman
Ultimate, designed to take advantage of the capabilities
of the newer Pocket PCs.
No question about itùRayman
Ultimate's graphics are incredible.
On the
Playstation, Rayman was a simple but visually appealing
platform (side-scrolling) game in which you'd collect
power-ups in order to rescue the Electoons
(energy-creating creatures) from Mister Dark and his
minions. Very little of the original was sacrificed in
this version of the game. The graphics are the best I've
ever seen on the Pocket PC; the lush, color graphics of
the levels are especially good. The animation is smooth,
the sound effects are brisk and plentiful, and the
soundtrack (specifically made for the Pocket PC version)
is a pleasure to hear. Gameloft claims that the game
provides up to 60 hours of play, which for many will make
the price and the fairly steep storage requirements (8.4
megabytes) worthwhile.
My one complaint about the game is that there's no way to
modify the controls. The default layout works fairly well,
with virtual buttons at the bottom of the screen for
devices that can't handle multiple button presses. Since
the game runs in landscape mode, I'd like to map one of
the buttons to my record button so I can place my right
hand in a more natural position. Still, the game is a
blast and looks simply amazing.
For more information on Rayman Ultimate, visit the
Gameloft Web site (www.gameloft.com).
Rayman Ultimate supports Compaq and Casio Pocket PC
devices and all Pocket PC 2002 devices. A free demo is
available, and the full version can be purchased for
$29.95.
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Gangsta Race |
(This review was published in Pocket PC magazine and is
available online at
www.pocketpcmag.com, Copyright ⌐ 2003 Thaddeus
Computing Inc.)
Some games involve racing and some involve shooting. Some
involve both. Gangsta Race is one of those games, much
like the runaway desktop hit Death Rally a few years ago.
The story behind this one is that you're a young gang
leader recruited by "The Boss" to take part in a legendary
race in which the stakes are incredibly high.
The cars in Gangsta
Race may look like toys, but the competition is ruthless.
Gangsta Race
is more an arcade action game than a driving simulation.
Your goal is to make it through a number of levels driving
"tricked-out" cars and competing against ruthless
opponents. The neatest feature of the game is the "have it
your way" approach, which allows you to select from three
different play modes when beginning the game. In race
mode, you focus on simply being the fastest car on the
track. In shooter mode, you collect power-ups and weapons
you can use against other cars (while avoiding their
bullets, of course). In survival mode, you simply try to
stay alive.
I played the game in race mode, since I found coordinating
driving and shooting to be a bit too difficult on a
handheld. Fortunately, the game holds up very well as a
simple racing game, with some well designed tracks and
great audio output. The game's story line and smooth
presentation are likely to hook many gamers.
For more information on Gangsta Race, visit the Gargagames
Web site (www.gargagames.com).
Gangsta Race supports iPAQs and Pocket PC 2002 devices. A
free demo is available, and the full version can be
purchased for $19.95.
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Motocross Stunt Racer |
(This review was published in Pocket PC magazine and is
available online at
www.pocketpcmag.com, Copyright ⌐ 2003 Thaddeus
Computing Inc.)
Douglas Beck has made quite a name for himself in the
Pocket PC gaming community. First he brought us Rocket
Elite, one of the first commercial-quality handheld games,
and one that helped put the iPAQ on the map as a gaming
device. Then there was Bust 'Em, a high quality Breakout
clone with tons of levels and power-ups.
Motocross Stunt
Racer's tracks are fully 3D, with realistic terrain,
shadows, and plenty of jumps.
Now Douglas
is back with Motocross Stunt Racer (MSR), a dirt bike
racing game. The game features a whopping 45 levels and
three game modes: Free Ride, Stunts, and Race. In all
modes, you unlock more levels by scoring a certain number
of points in each level. MSR uses Voxel graphics, a
technology first seen on desktops a decade ago that allows
rendering textured 3D landscapes while allowing fast game
speeds. There's even an automatic gamma correction for
Pocket PCs with dark displays.
MSR has plenty of well-designed tracks with long
straightaways, sharp curves, jumps, and even shortcuts.
It's a blast to go tearing around curves and hugging the
corners to gain an edge on the other bikes. Game speed is
very fast, and input is handled through either the
directional pad or the stylus. I ended up using the
stylus, since the directional pad made the bike a little
hard to control. Physics modeling is decent, and the bike
handling is fairly realistic.
Like many modern racing games, MSR sometimes loses sight
of its racing roots. Traditional race modes like time
trial and championship are absent, and there's no way to
adjust the number of laps or bikes when playing a single
race. While this might disappoint some race fanatics, most
gamers will find the game a wild ride and another
significant achievement for Mr. Beck.
For more information about MSR, visit the Digital Concepts
Web site (www.dig-concepts.com).
MSR supports all Pocket PC and Pocket PC 2002 devices
except the Jornada 525 and 54x. A free demo is available,
and the full version can be purchased for $19.99.
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Siberian Strike X |
(This review was published in Pocket PC magazine and is
available online at
www.pocketpcmag.com, Copyright ⌐ 2003 Thaddeus
Computing Inc.)
Way back in the early 80s, Capcom added a brilliant twist
to the outer space shooter genre by giving it a World War
II theme: instead of blasting aliens in space, you flew
over the Pacific in your P-38 Lightning blasting ships and
enemy planes. Gameloft says that the Capcom games (1942,
1943) were the inspiration for Siberian Strike X, their
new overhead shooter.
Super-tough
enemies at key points in an arcade game are called
"bosses," and you'll find plenty of them in Siberian
Strike X.
The events
in this game occur in the ambiguous year of "19xx."
Instead of fighting the Japanese, you're out to quash the
evil Stalinbot, a Soviet cyborg out to destroy democracy
by flooding it with smooth Russian vodka. Although the
Japanese are no longer the enemy, this is a very Japanese
game, with everything carried to the extreme. For example,
the game has an outrageous, often incoherent plot, along
with a generous supply of anime-inspired characters who
appear in captions, talk to each other, give the player
advice, and taunt the enemy. In addition, the graphics are
outlandish and game play so exaggerated that it's easy to
get overwhelmed by what's happening on the screen. Reality
often takes a backseat to dramatic effect in Japanese
games, and Siberian Strike X is no exception: dozens of
enemies often fill the screen at once, and you'll spend as
much time dodging bullets as you will targeting enemies.
Power-ups consist of energy bolts, air-to-air missiles,
sidekick planes, and even flamethrowers.
Despite the over-the-top feel, the fun factor is there.
Everything is well conceived, with smooth movement and
plenty of animation. The game conveniently offers an
auto-fire feature, making it much easier to play.
Explosions are visually detailed, and crisp sound effects
along with mood-setting music enhance your job
satisfaction as you plow through the levels in your quest
to stop the Stalinbot. One of the neatest features is the
background, which uses parallax scrolling technology to
good effect (background elements scroll at different
speeds to create the illusion of depth). If you can live
with its campiness, Siberian Strike X is one heck of a
ride.
For more information on Siberian Strike X, visit the
Gameloft Web site (www.gameloft.com). Siberian Strike X
supports Compaq and Casio Pocket PC devices and all Pocket
PC 2002 devices. A free demo is available, and the full
version can be purchased for $19.95.
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Snails: Battle for the planet
Schnoogie |
(This review was published
in Pocket PC magazine and is available online at
www.pocketpcmag.com,
Copyright ⌐ 2003 Thaddeus Computing Inc.)
Peter Balogh has made a name
for himself in the Pocket PC gaming scene with his Gamebox
(http://ce.syntact.fi/pages/products.shtml),
a variety pack featuring Pocket PC versions of many
popular classic games (Snake, Tetris, and several others).
Now Peter, along with a group of developers calling
themselves the "Snails Team," have taken things to a
higher level with Snails, an action-strategy game inspired
by PC classics such as Scorched Earth and Worms. Your
mission is to help an army of snails (the Moogums, the
Lupeez, and the Nooginz) defeat each other and conquer the
planet Schnoogie by launching strategic attacks with a
variety of weapons.
Snails is a very polished game with colorful, cartoon-like
backgrounds and clever animation. The game has a cute
storyline, whimsical background music, and a plethora of
jokes and one-liners. The interface is easy to navigate,
with good game play and lots of challenging and
entertaining scenarios. Snails is continually being
improved, and version 1.6 was already available at the
time of this review. The Snails Team is actively
soliciting feedback on the game via their Web site, so
fans of the genre will likely enjoy this game for some
time to come.
In Snails, you'll
have to select your race of snails and choose your weapons
carefully if you want to win the war.
Snails
occupies 4 Mb of storage space and takes 8 Mb of system
RAM when running. It is priced at $11.95 and is available
for all Pocket PCs. The commercial version and a free demo
are available on the Snails Web site (http://ce.syntact.fi/snails/).
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Billiard Master |
(This review was published in Pocket PC magazine and is
available online at
www.pocketpcmag.com, Copyright ⌐ 2003 Thaddeus
Computing Inc.)
If you keep up with what industry analysts are saying
about the games market, you'll know that parlor games are
doing quite well on both consoles and desktop PCs,
especially among women. I think the Pocket PC is a good
platform for such games, since the devices are highly
portable and ideally suited for simple casino, card, and
pool games.
Billiard
Master is an example of a decently designed billiards game
for the Pocket PC. Featuring both 8 and 9-ball versions of
the game, the program lets you play against the computer
(with three skill levels) or against human opponents.
Billiard Master plays better than any pool game IÆve seen,
with believable physics and smooth animation. Cue control
is excellent, with a trailing line and a floating target
indicator to show the angle of your next shot. On-screen
displays help you choose the exact part of the cue ball
youÆll hit, raise or lower the cue, make minute angle
adjustments, and control the power of your next shot.
Billiard
Master is also attractive looking, with great color
saturation and shading. The current game is automatically
saved when you exit the program. Sound effects are a
little underdone (you hear the balls go into the pockets,
but not much else). The built-in help doesnÆt help much,
but thatÆs OK since billiards is an easy enough game to
figure out anyway
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RocketElite |
(This review was published in Pocket PC magazine and is
available online at
www.pocketpcmag.com, Copyright ⌐ 2003 Thaddeus
Computing Inc.)
Successful new games are often based on tried-and-true
formulas. That's why you'll find virtually endless
variations of Pac-Man, Arkanoid, Space Invaders, Galaga,
Missile Command, and others. While some are just
knockoffs, others introduce new elements to game play.
Sometimes the best new games are built on the foundations
of earlier ones.
Such was the
thinking that must have gone into RocketElite by Douglas
Beck. RocketElite is an action game whose premise is
simple: your goal is to rescue lost astronauts throughout
several different "missions." The game play consists of
the player carefully maneuvering a small ship and landing
at strategic locations in order to pick up the astronauts.
Think of it as a cross between Choplifter and Lunar
Lander, with most of the excitement and challenge of both.
But don't
think of the game as just a boring rehash or a piece of
eye candy. RocketElite boasts some impressive features,
which are likely to become an important element of Pocket
PC gaming in the future. Some of the features listed on
the RocketElite Web site (www.rocketelite.com)
almost sound like the description of a modern desktop PC
game:
RocketElite's visuals
will keep you coming back for more.
-
Sound and
graphics code for this game, as well as the game engine
itself, were created from scratch and optimized for each
device type.
-
Game
engine includes object physics, transparencies, particle
effects, and a full scrolling background.
-
Smart AI
opponents of varying difficulties, and devastating
weapons--all upgradeable.
-
Players
can create or download additional single level or
multilevel "campaign style" add-ons for use with
RocketElite.
-
Six
levels. Each level has unique graphics and environmental
effects to deal with and adapt to.
-
Plenty of
ship upgrades and power-ups along the way.
-
Advanced
IrDA network engine allowing multiplayer death matches
via infrared.
That's
certainly an impressive list of accomplishments,
especially considering the relative youth of the Pocket PC
platform. But does RocketElite live up to the hype?
A sensory
feast!
The bar has been officially raised! RocketElite is
currently one of the best-looking games out for the Pocket
PC. The terrain is well-detailed and colorful, with lush
backgrounds and excellent special effects. The explosions
that occur when an object is destroyed rival some that
I've seen on desktop PCs. Since each level has slightly
different graphics, you probably won't tire of how
everything looks.
The layout of the game is outstanding. Most of the screen
is devoted to the playing area of the game. Your weapons
are listed on the bottom of the screen. A bar on the left
side of the screen indicates fuel level. A similar bar on
the right tells you your shield strength. The number of
spacecraft (lives) remaining is displayed in the title bar
at the top of the program. Scores are displayed
immediately below the title bar.
Despite the eye candy, the game doesn't seem to place an
enormous burden on the CPU. RocketElite runs very smoothly
on my iPAQ. In fact, it's every bit as smooth as Turjah
II, which is a much simpler game. With the option to show
frame rate enabled, I consistently ran at or near 100
frames per second (fps). Since movement of 15-20 fps looks
visually smooth to the human eye, you'll never need to
worry about the visuals looking slow or "choppy."
RocketElite also seems quite stable; I didn't experience
any lockups during testing. Kudos to the programmer for
developing an innovative graphics engine that doesn't need
tons of CPU horsepower to run properly.
The sound effects are also enticing. You can hear the
thrust of the engine, while explosions and crashes are
sharp and effective without being overdone. There isn't
much music in the game, but that's certainly forgivable.
Much of the background music in today's Pocket PC games is
short and looped, leading to monotonous droning after long
periods. I found the amount of audio content in the game
to be just right.
Unique control method
How does the game play? The answer ranges from "great" to
"terrible," depending on whom you talk to. To give the
player more control (and get around the button limitation
of some Pocket PCs), the game uses a unique control system
based on stylus input. You control the ship by tapping on
it and dragging the stylus in the direction you want to
go. Controls are proportional; the further you move the
stylus forward, the more thrust, and the more you move it
left or right, the more the ship turns. I did an awful lot
of crashing in early testing. But once I got used to the
input method, the game became a lot of fun. You can pull
off many stunts and maneuvers, including a three-point
landing that increases your score.
The control method takes a little getting used to, and
some people may be turned off by it. The developers should
have included more traditional button controls as an
option. Perhaps that will be added in a future version.
About the only real problem I had with the game's controls
was with the way I held my Pocket PC while playing. My
stylus tended to block out portions of the display, making
it difficult to see some of the objects on the screen.
Add levels and campaigns for more fun!
If you like the basic premise of the game, RocketElite
will keep you entertained for quite a while. The
challenging game levels and adaptive AI keep the game from
getting too easy. Although I didn't get a chance to test
the multiplayer mode via infrared, that feature seems like
a winner and will probably become an important part of
Pocket PC gaming in the future.
One of the neatest features of RocketElite is that it's
designed to accept add-on levels and campaigns, and the
game's Web site (www.rocketelite.com)
provides a tutorial for creating your own. On the Web
you'll find sites with customized levels, including some
based on a Star Trek theme. You can also register your
high scores on the Web site and compete with rocket
jockeys from all over the world. At the time of this
review, scores on the leader board were approaching ten
million. Wow!
RocketElite is available for all major Pocket PCs and is
priced at $18.99. You can even download a desktop version
for computers running Windows. The game is available from
the official RocketElite Web site (www.rocketelite.com).
A free demo can also be downloaded from the site.
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