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Shout3D™ 2.0 - 3D Studio MAX Export Tutorial
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Adding a Reflection MapYou can create and export cubic reflection maps in MAX, as explained in the User Guide. But unless you are trying to create panoramic backgrounds at the same time, it's much easier to use a simple spherical reflection map. Spherical maps cannot be exported from MAX, but are simple to add to a MultiAppearance node by hand. Open your current version of ball.s3d and edit the MultiAppearance node for the side that you didn't apply the texture and bump maps, so that it reads as follows:
The sky map is used as a reflection map on a medium yellow These values will produce a result like the image on the right. Experiment with different values by editing, saving and previewing until you understand how they interact. Notice how, as an environmental map, the reflection map does not rotate as you rotate the scene by dragging the mouse. |
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