========= F R E Q U E N T L Y A S K E D Q U E S T I O N S ========= SimCity 2000 FAQ Part 3 ------------------------------------------------------------------------- If you have access to the World-Wide Web, see the latest HTML Translation and Update of this document by Michael Hanson: URL = http://www-leland.stanford.edu/~hanson/simcity_2000.faq.html ------------------------------------------------------------------------- ... Budget and Other Windows ... 3.1 PROPERTY TAXES 3.1.1 Q: How much should I set property taxes at? A: Well, 7% is pretty much standard. If you lower it, that will stimulate growth. If you raise it, that will stifle growth. 3.1.2 Q: How is property tax revenue figured? A: Use the following formula: Population * Property tax rate * 1.29 = Tax Revenue or, if you are taxing zones at different rates: Rpop * Rtax * 1.29 + Cpop * Ctax * 1.29 + Ipop * Itax * 1.29 where Rpop = residential population Rtax = residential tax rate(in decimal, i.e. 0.07) Cpop, Ipop = commercial, industrial population Ctax, Itax = commercial, industrial tax rate 3.1.3 Q: Does property value have anything to do with tax revenue? A: No, not directly. High property values encourage growth and higher densities. A piece of land will have more tax revenue if it is of a higher density. 3.2 CITY ORDINANCES 3.2.1 Q: Why do ordinances get passed when I'm not looking? A: Ordinances will get passed at random if you do not have disasters turned off. Actually, the help says: "If you've been doing very well, the city counsellors sometimes take it into their heads to begin beneficial programs using public funds." 3.3 BOND PAYMENTS 3.3.1 Q: I'm running out of money. Should I take out a bond? A: Not if you can help it. If you can afford to spend $300-$700/year for interest, you can probably do without a bond. The only exception I can see is if a disaster destroys your only power plant. 3.3.2 Q: How many outstanding bonds can I have? A: There is a maximum of 50. 3.3.3 Q: What determines the interest rate of the bond? A: The bond rate is determined by adding a percentage to the current fed rate. The percentages are as follows: Rating Added Percentage AAA +1% AA +2% A +3% B +4% C +5% D +6% F +7% 3.3.4 Q: What determines my credit rating? A: I believe that it's a combination of city value and outstanding debt. 3.4 MAP 3.4.1 Q: None, so far. A: Ditto 3.5 GRAPHS 3.5.1 Q: How is traffic measured? A: The number on the traffic graph is the average number of cars/minute on all roads, highways, bridges. This means that you can artificially lower your traffic level by building lots of roads out in the middle of nowhere. 3.5.2 Q: How is pollution measured? A: In parts per million. Several different types of buildings, most notably industrial and power plants, give off a certain level of pollution. The pollution value is a sum of all the pollution levels divided by the amount of tiles occupied by development. Thus, adding zones that don't pollute, such as a zoo, will lower the value given in the pollution graph. 3.5.3 Q: What do the power% and water% numbers mean? A: This is an inverse percentage of usage - the amount of power or water that you have surplus. 3.5.4 Q: How is unemployment figured? A: The level of unemployment seems to be directly related to declines in R, C, or I levels. Growth in these areas will lower unemployment. 3.6 POPULATION 3.6.1 Q: None, so far. A: Ditto. 3.7 CITY INDUSTRY 3.7.1 Q: Can I change all of the tax rates at once? A: In the city industry window, you can change all of the taxes rates at once by holding down the option key. 3.7.2 Q: Which industries need high EQ? Very High EQ Aerospace Electronics High EQ Petrochemicals Automotive Good EQ Finance Media 3.7.3 Q: Which industries pollute? Heavy Pollution Steel/Mining Textiles Petrochemicals Automotive Mild Pollution Food Electronics Tourism 3.8 NEIGHBORS 3.8.1 Q: Can I change the names of my neighbors? A: Not easily, if at all. You would probably have to alter your copy of SC2K with ResEdit. 3.8.2 Q: What other names are possible? A: Oak Creek, Denmont, Fort Verdegris, Schwinton, Mill Valley, Petaluma, PortVille, Ashland, Eubanks, Aurac, Tent Pegs, Cherryton, Blake, Pioneers, Fortune, Phippsville, Jeromi, Harpersville, Washers Grove, Stars County, Villa, Serviland, Newton, Avon, Dexter, Sinistrel, Jenna, Yestonia, New Boots, Hoek Creek, Stimpleton, Little Rogue, Krighton, Cats Corner, Rimmer, Lister. ------------------------------------------------------------------------- If you have access to the World-Wide Web, see the latest HTML Translation and Update of this document by Michael Hanson: URL = http://www-leland.stanford.edu/~hanson/simcity_2000.faq.html