0 IFA>.THEN20 4 POKE53280,.:POKE53281,. 5 PRINT"[147] PLEASE WAIT -- BOOTING LOADSTAR." 10 IFA=.THENA=1:LOAD"UNPACKER",8,1 20 IFA=1THENA=2:LOAD"COPYMEM.O",8,1 30 IFA=2THENA=3:LOAD"MIST15.O",8,1 40 IFA=3THENA=4:LOAD"INTRO.SHP",8,1 50 PRINT" " 60 BM=57344:CO=52224 70 POKE249,BM/256:REM BITMAP MEMORY 80 POKE250,CO/256:REM COLOR MEMORY 90 POKE251,0 :REM LOW BYTE OF SHP 100 POKE252,64 :REM HIGH BYTE OF SHP 110 POKE253,.:POKE254,. 120 SYS51456 :REM UNPACK THAT SHAPE! 130 BM=16384:CO=24576 140 POKE249,BM/256:REM BITMAP MEMORY 150 POKE250,CO/256:REM COLOR MEMORY 155 SYS32768,16384:REM CLEAR HIRES MEM 160 SYS51459 :REM DISPLAY SCREEN 170 SYS820,52224,24576,999:REM COPY COLOR MEMORY [35840 -> 52224] 180 SYS32771,57344,16384:REM RANDOMLY MIST PIC....BIT BY BIT! 190 : 200 POKE318,. :REM WHO KNOW'S WHAT THIS IS FOR!! BETTER LEAVE IT ANYWAY... 210 POKE178,. :REM MENU POINTER 220 POKE52084,.:REM SET UNPACKER'S TEXT/HI-RES FLAG TO TEXT 230 : 240 POKE648,4 300 PRINT"[153]LOAD"CHR$(34)"PRESENTER"CHR$(34)",8" 310 PRINT"RUN" 320 POKE631,13:POKE632,13:POKE198,2:END