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The header file COLOR.H contains these color definitions:
#define DWHITE 0x7 /* Dark White (LIGHTGRAY in conio.h)
#define LBLACK 0x8 /* HEX 8-F: highlighted colors */
#define LBLUE 0x9
#define LGREEN 0xA
#define LCYAN 0xB
#define LRED 0xC
#define LMAGENTA 0xD
#define LBROWN 0xE
#define LWHITE 0xF
#define B_BLACK 0x00 /* HEX 10-70: background colors */
#define B_BLUE 0x10
#define B_GREEN 0x20
#define B_CYAN 0x30
#define B_RED 0x40
#define B_MAGENTA 0x50
#define B_BROWN 0x60
#define B_WHITE 0x70
#define BOLD 0x8 /* bold (highlight) color */
#define INVERSE 0x70 /* inverse video (black on white) */
#define REVERSE 0x70
#define NORMAL 0x7 /* white on black */
#define UNDERLINE 0x1 /* Underline (mono only) */
#define maskforeground 0x0F /* bit mask to get foreground */
#define maskbackground 0x70 /* bit mask to get background */
These colors are intended to complement the list in CONIO.H.
Make sure you include <conio.h> as well as <color.h> in your program.
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Written by Dave Pearson