From news.algonet.se!news.uoregon.edu!news.emf.net!overload.lbl.gov!lll-winken.llnl.gov!enews.sgi.com!sgigate.sgi.com!swrinde!newsfeed.internetmci.com!btnet!demon!orpheus.team17.com Sat Nov 18 02:50:14 1995 Path: news.algonet.se!news.uoregon.edu!news.emf.net!overload.lbl.gov!lll-winken.llnl.gov!enews.sgi.com!sgigate.sgi.com!swrinde!newsfeed.internetmci.com!btnet!demon!orpheus.team17.com From: alien Newsgroups: comp.sys.amiga.games Subject: Speed: Breathless vs AB3DSE Date: Fri, 17 Nov 1995 15:20:58 GMT Lines: 13 Message-ID: <816621658.14537@orpheus.team17.com> References: <816448971.4797@orpheus.team17.com> <48ev22$1pa@erinews.ericsson.se> <816613548.12367@orpheus.team17.com> NNTP-Posting-Host: orpheus.team17.com X-NNTP-Posting-Host: orpheus.team17.com X-Mailer: Mozilla 1.1N (Windows; I; 32bit) MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii Hmm, very odd this. I`ve just run Breathless on my 030/50 and it seems to be only marginally faster than AB3DSE, and I mean MARGINALLY, if at all. I was expecting it to blow AB3DSE away in terms of speed (and yes, I mean update speed, not walking speed), and was really surprised that AB3DSE comes off so well against it, considering the stuff it is doing that Breathless isn`t. I`ve got some GORGEOUS new texturemaps too, which make a lot of difference to the appearance of the game. Look out for new screenshots soon! A very pleasantly surprised Andy Clitheroe.