1 Model files (*.mdl)|*.mdl 2 Images (*.pic)|*.pic 3 Media flows (*.flo)|*.flo 4 Player files (*.pep)|*.pep 5 All files (*.*)|*.* 6 Builder files (*.bld)|*.bld 7 DXF files (*.dxf)|*.dxf 8 Executable files (*.exe)|*.exe 9 SBMDClass 64 No error 65 Out of memory 66 Memory is corrupted 67 Lock count is corrupt 68 Reference count is corrupt 69 Invalid parameter 70 Deallocation failed 71 Write to file failed 72 Read from file failed 73 Assertion failed 74 Syntax error 75 File not found 76 An error occurred opening the file 77 File is corrupt or invalid 78 File is missing or invalid 79 Cannot create the palette 80 Cannot create the backport 81 Structured file has an invalid header 82 File is from an incompatible version 83 File is from an incompatible game version 84 Supplied buffer was too small for the data 85 A string id was not in the string table 86 A node input was not triggered, so the node did run 87 There is no default palette for converting 32-bit texture maps 88 a C++ constructor has raised an exception 89 Plugin library failed to load 90 The plugin is not at the right version level 91 Class is missing, perhaps a plugin is missing 92 Flow file has no Root graph 93 Property type not found 94 Package is missing a memory pool 95 Referenced object not found 96 Cancelled by user 97 Could not open program for document 98 Could not send message to program 99 Dataflow graph blocked when not allowed 100 Attempted to insert a keyframe out of order 101 Could not initialize the renderer 102 Render out of polys 103 Default palette was not 256 colors