FREECIV
Section: Games and Demos (6)
Updated: April 16th 2008
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NAME
civserver - The server for the Freeciv game
SYNOPSIS
civserver [ -b|--bind address ] [ -d|--debug level_number ] [ -e|--exit-on-end ] [ -f|--file filename ] [ -h|--help ] [ -l|--log filename ] [ -M|--Metaserver address ] [ -m|--meta ] [ -p|--port port ] [ -P|--Ppm ] [ -q|--quitidle time ] [ -R|--Ranklog filename ] [ -r|--read filename ] [ -S|--Serverid id ] [ -s|--saves directory ] [ -v|--version ]
Auth aware servers have additional parameters:
[ -a|--auth ] [ -G|--Guests ] [ -N|--Newusers ]
DESCRIPTION
Freeciv is a free turn-based multiplayer strategy game, in which each player
becomes the leader of a civilization, fighting to obtain the ultimate goal:
To become the greatest civilization.
Players of Civilization II® by Microprose® should feel at home, since one
aim of Freeciv is to have compatible rules.
Freeciv is maintained by an international team of coders and enthusiasts, and is
easily one of the most fun and addictive network games out there!
This is the server program used to establish a Freeciv server - See also
civclient(6)
This manual page only lists the command line arguments. For details
of the directives necessary to configure
civserver
see the Server Manual which can be found at
http://www.freeciv.org/
as well as the documentation which is part of the Freeciv distribution.
OPTIONS
The following options are accepted on the command line of the server. They may
not be combined; that is, "civserver -fp savegame.sav 5557" will not work,
instead you would need to enter "civserver -f savegame.sav -p 5557". All
options have a short form (single hyphen and single letter) and a long form
(double hyphen and a complete word); their effects are identical.
- -a, --auth
-
Enables server authentication and allows access to registered players only.
- -b address, --bind address
-
Sets the address on which the server will listen for clients.
- -d level_number, --debug level_number
-
Sets the amount of debugging information to be logged in the file named by the
-l
option. Acceptable values for the level_number are:
0 for fatal messages only.
1 for fatal and error messages.
2 for fatal, error and normal messages.
3 for fatal, error, normal, and verbose messages.
- -e, --exit-on-end
-
When a game ends, exit instead of restarting.
- -f filename, --file filename
-
Loads a saved game (filename) into the server before initialization,
instead of starting a new game. This is for reloading saved games, or for
loading scenarios. The distribution comes with such scenarios, typically stored
in /usr/local/share/freeciv/scenario:
-
*
british-isles-85x80-v2.80.sav
*
earth-160x90-v2.sav
*
earth-80x50-v2.sav
*
europe-200x100-v2.sav
*
hagworld-120x60-v1.2.sav
*
iberian-peninsula-136x100-v1.0.sav
- -G, --Guests
-
Allow guests to login as 'guest' when authentication is enabled.
- -h, --help
-
-
Prints out a description of the command line options and exits.
- -l filename, --log filename
-
Defines a log file, filename, to be produced during processing. Use the
-d
option to set how much is logged. By default, fatal and normal messages are
printed to standard output. With a log file, such messages go to the log
instead.
- -M address, --Metaserver address
-
Specifies the address of the metaserver to send your server's information
to.
- -m, --meta
-
Directs the server to communicate with a metaserver, a place where Freeciv
servers can publish their presence. Freeciv clients consult the metaserver to
offer users a selection of games to join. By default the standard Freeciv
metaserver is used. You may specify an alternate metaserver with the -M
option.
- -N, --Newusers
-
Allow new users to login and be registered in the players base if authentication
is enabled.
- -p port, --port port
-
Specifies the TCP port number to which clients will connect; players must know
this number to be able to connect if they are not to use the default of 5556
decimal. You may need to use this if 5556 is not available for your use on your
system, or if you would like to run multiple servers on the same system.
- -P, --Ppm
-
Save map ppms to savegames.
- -q time, --quitidle time
-
Quits if no players are present for the specified time, in seconds, and
restarts a new server.
- -R filename, --Ranklog filename
-
Defines a log file, filename, to be produced during processing. This log
contains information for player ranking.
- -r filename, --read filename
-
Specifies a file, filename, of server commands which the server will
automatically read and process, as if you had typed them in at the server's
prompt. The distribution comes with a few examples that set options to be
similar to Civilization I® and Civilization II® . The files are named
civ1.serv and civ2.serv, and are typically found at
/usr/local/share/freeciv/.
- -S, --Serverid id
-
Sets the server id.
- -s directory, --saves directory
-
Specifies the directory to place save game files created by the server.
This is especially useful when you're running more than one server on the same
system, as it inhibits your servers from clobbering other's save game files.
- -v, --version
-
Causes the server to display its version number and exit.
EXAMPLES
- civserver --file oldgame.sav --port 2244
-
Starts a server on port 2244, loading the save game file
oldgame.sav.
- civserver -R ranklog -l logfile -r script -f oldgame.sav.gz -p 2244
-
Starts a server on port 2244, loading the save game file
oldgame.sav.gz. Ranking related events are written to ranklog, other
logging information is written to logfile. When the server starts, it
immediately executes the commands contained in script.
- civserver -m -a -q 60 -p 2244 -d 2 -l logfile -r script -s ~/saves
-
Starts a server on port 2244 with authentication enabled and communicates
its existence to the standard Freeciv metaserver. Fatal, error, and normal
messages are written to logfile. When the server starts it immediately
executes the commands contained in script. Save game files are stored in
the ~/saves directory. When there are no users on the server for 60
seconds, the server will restart.
COMMANDS
You may enter commands into the server at any time, either before or during the
running of a game.
Type "help" or "help help" for starters.
FILES
The Freeciv server requires the following files in the Freeciv data directory,
which is
/usr/local/share/freeciv
by default:
*
default/buildings.ruleset
*
default/cities.ruleset
*
default/game.ruleset
*
default/governments.ruleset
*
default/nations.ruleset
*
default/techs.ruleset
*
default/terrain.ruleset
*
default/units.ruleset
These are the default rule sets used for the game. Alternate sets of rules can
be used by placing them in a separate directory and using the rulesetdir
command to change your server's ruleset directory.
Type help rulesetdir for more information.
ENVIRONMENT
The Freeciv server accepts these environment variables:
- FREECIV_CAPS
-
A string containing a list of "capabilities" provided by the server. The
compiled-in default should be correct for most purposes, but if you are familiar
with the capability facility in the source you may use it to enforce some
constraints between clients and server.
- FREECIV_COMPRESSION_LEVEL
-
Sets the compression level for network traffic.
- FREECIV_DATA_ENCODING
-
Sets the data encoding (used for data files, savegames, and network strings).
- FREECIV_INTERNAL_ENCODING
-
Sets the internal encoding (used for GUI strings).
- FREECIV_LOCAL_ENCODING
-
Sets the local encoding (used for terminal output).
- FREECIV_MULTICAST_GROUP
-
Sets the multicast group (for the LAN tab).
- FREECIV_PATH
-
A colon separated list of directories pointing to the
freeciv
data directory. By default freeciv looks in the following directories, in order,
for any data files: the current directory; the "data" subdirectory of the
current directory; the subdirectory ".freeciv" in the user's home directory; and
the directory where the files are placed by running "make install".
- HOME
-
Specifies the user's home directory.
- http_proxy
-
Set this variable accordingly when using a proxy.
- LANG or LANGUAGE
-
Sets the language and locale on some platforms.
- LC_ALL or LC_CTYPE
-
Similar to LANG (see documentation for your system).
- USER
-
Specifies the username of the current user.
BUGS
Please report bugs to
http://bugs.freeciv.org/
.
MORE INFO
The Freeciv homepage is located at
http://www.freeciv.org/
.
Updates and new info is first posted there.
AUTHORS
The Freeciv Team <freeciv-dev AT freeciv.org>.
This manpage was originally put together by Florian Ernst
<florian_ernst AT gmx.net> using the Server Manual and the comments in the
sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to add new
features, integrate information from the website's online documentation, and
for slight formatting adjustments. Feel free to use it as you wish.
SEE ALSO
civclient(6)
and the Server Manual on the Freeciv homepage.
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- OPTIONS
-
- EXAMPLES
-
- COMMANDS
-
- FILES
-
- ENVIRONMENT
-
- BUGS
-
- MORE INFO
-
- AUTHORS
-
- SEE ALSO
-
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Time: 01:09:26 GMT, August 14, 2025