~4=----------------------=
~fHOW TO MOVE IN THE LAND
~4=----------------------=

~e    MAIN MENU

~2     When you first start the game, you are presented with a menu of choices
     represented by a letter.  The choices [~fP~2]lay and [~fQ~2]uit also have the keys
     ~fEnter~2 and ~fEsc~2 associated with them respectively.
     At this point in the game, you can also configure the game to colors of
     your liking, as well as write messages to other player, challenge other
     player, or when times are rough kill your self ([~fS~2]uicide).

~e   MAP LEVEL

~e     The map level is where you will be most of the time.  To travel across 
     the land, you will need to have your numeric key-pad in the on position 
     at all times.  To turn it on, press the key labeled ~fNum Lock ~2in your 
     keyboard.
     Most keyboard have the numbers 8, 4, 2, and 6 labeled with an arrow key
     as well.  It is important for you to know that the keys 7, 9, 1, and 3
     are also used in the game to achieve diagonal movement.  Usage of those
     keys is necessary in many parts of the game that can not be traveled 
     otherwise.  Also, it is recomended you use them as much as possible to
     travel the land in as few steps as possible.  Each time you move, you
     have chances of being in battle, therefore, the less you move the fewer
     battles you'll be in!


~4=---------------------------=
~fHOW TO READ THE PLAYING AREA
~4=---------------------------=

~e    THE MAP

~2     The map of the land is located at the upper left corner of the screen
     and occupies most of the viewing area.  The meaning of many items is
     already revealed to you, but there are many more items for you to
     interact with that are not known to you.  You must find their meaning,
     but do not be afraid to explore, there is no 'bad' items in the land.

~e   YOUR ATTRIBUTES

~2    Located in the upper right area of the screen, are your attributes.  
    This information is vital to your survival and you must learn to read
    it. They have been color-grouped for your convinience.

    - First, you see the type of player you are -in case you forgot-

    - The first color-group, gives you information about your level,
      money, and experience points.  Experience points are needed to 
      increase in level, which is rewarded by a chance to study at any
      community college, to raise you 'vital' attributes. There is a total
      of 24 levels available to registered versions of the game,
      unregistered versions, are limited to level 5.  As far as money, you
      will know what to do with it.

    - The second color-group, displays your 'vital' attributes and it looks
      like this:

           ~bST: 18      ~2 [~fSTRENGHT:~2 used for calculating damage]
           ~bLK: 16       ~2[~fLUCK:~2 Encounter mutations less frequently and of
                            lower levels. Good at gambling]
           ~bDX: 22       ~2[~fDEXTERITY:~2 Determines your hit/fail ratio]
           ~bMN: 34       ~2[~fMANA:~2 Amount of spell points for Rogues and Wizards] 
           ~aHP: 30       ~2[~fHIT POINTS:~2 Perhaps the most important attribute
                           of all!  When it reaches ZERO, you die.

      Mana points are regenerated with time or using a healing potion.
      If you see many 'What a feeble shot, you missed' messages, your
      dexterity is too low and you should correct this situation as soon as
      possible.
      With lots of strength, you will do lots of damage even if you fought
      with your bare hands.

      - Then, you find the message ~4HPotion=~fYES~2 or ~4HPotion=~cNOT, ~2healing 
        potions are found at alchemist's temples -for a price- or can
        be found (about 10% of the time) in the bodies of your dead foes.

      - Lastly, you see your current weapon, armor, and shield.  You need
        need not worry about their attack/defense values, when you find
        a better item, it will be transfered to you automatically.

      - The last part of this section is not an actual attribute, but could
        be considered one: is the time you have left on the game.


~e   THE MESSAGE AREA

~2    All the interaction of the game is displayed here.  Watch this area
    carefully, for a lot of messages will be displayed once only and there
    is almost always lots of usefull information in them. 


~4=-------------------------------------=
~fMOVING AROUND THE LAND.  EXTENDED HELP.
~4=-------------------------------------=

~e   WHILE EXPLORING

~2    Moving around the game is accomplished with the numeric-key pad located
    at the right of your keyboard.  Make sure the NUM LOCK key is on.
    To interact with the world, move towards the person or item you want to
    interact with and things will happen depending on the item you are 
    touching.  Watch the message area for important information. 
    Understanding the messages is a key to sucessfully playing this game.
    Many things or people in the game have more than one thing to say, so
    it pays to re-visit some of them.  As long as your path is not 
    obstructed by a wall, you can move in any direction you wish.  Walls
    are represented by the solid block '~fÛ~2' everything else has a different
    meaning which you have to find out.  Do not be afraid of exploring, 
    there are no 'bad' items in the land; however, your response or 
    reaction to them may not be good for your health.

~e   WHILE IN BATTLE

~2    As you explore the countries of the land, sometimes you will be 
    attacked by the many mutations available to stop you from disrupting
    Khala's awakening plans.  Move as you normally do in the map areas 
    and escape as many fights as you can.  The arena doors are represented
    by a hyphen '~b-~2'  Sometimes, your foes will be one up on you and there
    will be no escape from them, you must then battle to the death.
    To attack, just move toward your enemy and you will yield your current
    weapon.  Magic casters can cast spells depending on the spells they 
    have learned by pressing the plus sign '~f+~2' or the '~fS~2' key.


~4=-------------------------=
~fPLAYERS' PROFESSION (TYPE)
~4=-------------------------=


~d   -=--] FIGHTER [--=-

~2    Players who have chosen to become fighters, are very well adapted to 
    battle for many hours at a time.  This is a "good all around" type and 
    is recommended to those without much experience in role-palying games.
    Fighters can fight with any weapon (except magical items) and usually
    receive more attribute-points at the community college than any of the 
    other types.  They only lack at LUCK, but that doesn't seem to bother
    them, for they can fight any mutation of any level that comes along.
    One of the major advantages of this type of player, is the ability to
    exchange weapons with any mutation killed in battle, also, armor and  
    shields of incredible protective range are available to this type.

~e       ADVANTAGES
~2      + Easy to play
       + Ability to buy, steal, and trade weapons with almost anyone
       + Maximum allowed protective armor
       + Strongest weapon in the land
       + Constitution, Strength, and Dexterity higher than any other type
       + Gets more attribute-points at the community college
       + Cheapest healing potions than any other type

~e       DRAWBACKS
~2       - Slightly unlucky, meaning more fights
       - Cannot cast any magic
       - Slightly dependant to healing potions in long journeys
       - Better weapons must be found or captured



~d   -=--] WIZARD [--=-

~2    Exceptionally clever individuals, WIZARDS prefer not to engage in battle
    at short range, rather, they have developed the ability to cast spells  
    which may do minor to moderate amounts of damage to their enemies.  Once
    their enemies have been reduced after a series of spells, they usually 
    engage in short, sucessful battles.  This is the type of character most   
    intriguing in the land.  When played well, everything appears so easy,
    but when used by inexperienced hands, death is almost certain.
    
~e       ADVANTAGES
~2       + Can cast spells of any magic level including battle and heal
       + Can earn up to 24 bonus MANA points at the magician's temple
       + Only character allowed the use of magic items
       + MANA is regenerated, when used, at a rate of 1 point per 18 moves

~e       DRAWBACKS
~2       - Weakest among all type of characters in the land
       - Can buy but one weapon, everything else must be found
       - Only type of player which is not allowed the use of shields



~d   -=--] ROGUE [--=-

~2    True hybrids, Rogues are a remarkable adaptation model by any standard.
    They combine the best of qualities found in the wizards and in fighters.
    This type of player is very sucessful in long journeys.  Their ability
    to cast spells as well as to use weapons of medium damage range makes 
    them the ideal type for those seeking to conquer the land in minimuns
    amounts of time.  
    
~e       ADVANTAGES
~2       + Can cast spells of medium\high magic level including battle and heal
       + Has a reportoire of valid weapons, all available for sale 
       + Can earn up to 16 bonus MANA points at the magician's temple
       + Dexterity level is identical to FIGHTERS making them good in battles
       + MANA is regenerated when used at a rate of 1 point per 28 moves

~e       DRAWBACKS
~2       - May never take true warrior-like weapons, armor, and shields
       - Not allowed to handle any of the WIZARD weapons


~4=-----------------------------------------------------------------------------=
~f All characters, missions, maps, design, interface, and all items, ideas, and
 concepts pertaining to the game, as well as the trademarks RPG-2100 and 
 The Wraith Of Khalal are Copyright (c) 1994, Carlos R. Garcia.
~2                                  Enjoy!
~4=-----------------------------------------------------------------------------=
