~4=---------------------------=
~fHOW TO READ THE PLAYING AREA
~4=---------------------------=

~e    THE MAP

~2The map of the land is located at the upper left corner of the screen
and occupies most of the viewing area.  The meaning of many items is
already revealed to you (local merchants and institutions display their adds 
rather blatantly to attract customers) still, there are many more
items for you to interact with that are not know to you.  ~fMOST~2 of these
items are beneficial to your survival.  One of them; however, is not. As 
soon as you find this one item, make sure you stay clear from it.  Namely,
this item is an electrified wall.  You will loose 3 Hit Points everytime you
touch it.  Other than that, explore everything in sight.  And when you get 
to the Southern Continent, explore even those things that are already obvious
to you... there is a secret passage to a hidden country.

~e    YOUR ATTRIBUTES

~2Located in the upper right area of the screen, are your attributes.  
This information is vital to your survival and you must learn to read
it. They have been color-grouped for your convinience.
 - First, you see your name or ALIAS if you chose one
 - The first color-group, gives you information about your level,
   money, and experience points.  Experience points are needed to 
   increase in level, which is rewarded by a chance to add weights to your
   trainning equipment at the gym, so you can increase your ~fattributes~2
   There is a total of 25 levels available to registered versions of the game,
   unregistered versions, are limited to level 5. 
   The last item in this color group is money.  Money is of paramount 
   importance in the game.  Everytime you die, the healers will recover your
   body and charge a fee, depending on your level, if you don't have enough
   money on hand, they will go to the bank and charge you extra for going
   there and on top of that, they won't heal you fully.
   Keep money on hand at all time, for if you die and are broke, the healers
   will partially heal you and take a Hit Point away from you!!
 - The second color-group, display your 'vital' attributes and it looks
   like this:

~a      YOUR AGE:   56      ~2[NEVER let it reach 99! You'll have to start again]
~a      STRENGTH:   18/18   ~2[Used for calculating damage]
~a      DEXTERITY:  24/24   ~2[Determines your hit/miss ratio in battle]		
~a      MANA:       25/24   ~2[Amount of spell points. Rogues and Wizards only] 
~a      HIT POINTS: 32/32   ~2[Keep this one up!  When it reaches ZERO, you die]

  ~2Mana points are regenerated with time or using a healing potion.
  Also, if you see many 'What a feeble shot, you missed' messages, your
  dexterity is too low and you should correct this situation as soon as
  possible.  With lots of strength, you will do lots of damage even if you
  fought with your bare hands.
  - Then, you find the message ~4HPotion=~fYES~2 or ~4HPotion=~fNOT~2, and
    ~9SCROLLS=03~2. Healing potions are found at alchemist's temples -for a
    price- or can be found (about 10% of the time) in the bodies of your dead
    foes.
 - Lastly, you see your current weapon, armor, shield, gloves, and boots.
   You need need not worry about their attack/defense values, when you find
   a better item than your current one, it will be transfered to you 
   automatically.  The only time when you will have to make decisions is when 
   you find boots or gloves.  Their attributes are unknown to you, but can
   be easily known, for a fee, by visiting the ~fMYSTIC~2 located inmediately
   NORTH of the main city or at other locations troughout the land. 
 - The last part of this section is not an actual attribute, but could
   be considered one: is the time you have left on the game.

~e   THE MESSAGE AREA

~2All the interaction of the game is displayed here.  Watch this area
carefully, for a lot of messages will be displayed once only and there
is almost always lots of usefull information in them. 


~4=--------------------=
~fMOVING AROUND THE LAND
~4=--------------------=

~f    WHILE EXPLORING

~2Moving around the game is accomplished with the numeric-key pad located
at the right of your keyboard.  Make sure the NUM LOCK key is on.
To interact with the world, move towards the person or item you want to
interact with and things will happen, depending on the item you are 
touching.  Watch the message area for important information. 
Understanding the messages is a key to sucessfully playing this game.

Many things or people in the game have more than one thing to say, so
it pays to re-visit some of them.  As long as your path is not 
obstructed by a wall, you can move in any direction you wish.  Walls
are represented by the solid block ~f'Û'~2 everything else has a different
meaning which you have to find out.  Do not be afraid of exploring. 

~e   WHILE IN BATTLE

~2As you explore the countries of the land, sometimes you will be 
attacked by the many evil agents of Khalal to prevent you from ever reching
the evil one.  Move as you normally do in the map areas and escape as many
fights as you can.  The arena doors are represented by a hyphen '-'
Sometimes, your foes will be one up on you and there will be no escape from
them, you must then battle to the death.  To attack, just move toward your
enemy and you will yield your current weapon.  Magic casters can cast spells
depending on the spells you have learned by pressing the '~fC~2' key.
If you have scrolls [~aAvailable only in registered versions~2] you can use
them by pressing the '~fS~2' key.


~4=-----------------------------------------------------------------------------=

~fAll characters, missions, maps, design, interface, and all items, ideas, and
concepts pertaining to the game, as well as the trademarks RPG-2100, The 
Wraith Of Khalal and The Awakening are Copyright (c) 1994, Carlos R. Garcia
                                  Enjoy!
~4=----------------------------------------------------------------------------=
