NAME
LoadFile -- load a source code file into memory
SYNOPSIS
filePtr = LoadFile(fileName);
D0 A0
struct BlitzFile * filePtr = LoadFile(char * fileName);
FUNCTION
This function will load a file into memory. Memory required to store the
file is allocated by this function. This function can read ASCII files
as well as the standard Blitz tokenised source files. Tokenisation is
performed if required.
INPUTS
fileName - a pointer to a null-terminated string holding the name of the
file to load
RESULT
filePtr - a pointer to a BlitzFile structure (or NULL for failure)
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