EDM/2
 

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EDM/2 Volume 5 Issue 7
- From the Editor
- The Codesmith's Library - OS/2 Warp REXX Reference Summary Handbook
- Grinding Java - Back to Basics
- Off the Beaten Track
- OpenGL on OS/2 - An Introduction
- The News
- A Programmer's Editor Shootout - RimStar Pofessional 4.0
- Embellish 2.0
- SMP - Symmetrical Multiprocessing
- SecureIt v2.0 - Protext Your Software Against Piracy
- Fitting a Notebook into a Dialog
- An Introduction to C++ Programming - Part 1

EDM/2 Volume 5 Issue 6
- From the Editor
- The Codesmith's Library - OS/2 Warp Programming for Dummies
- Grinding Java - Enhancing the AWT
- Off the Beaten Track
- The News
- A Programmer's Editor Shootout - Preditor 3.0
- OS/2 E-mail Client 3-Way Review
- Adding BLDLEVEL information to executables
- The Making of WarpTris - Part 2
- An Introduction to C Programming - Part 10

EDM/2 Volume 5 Issue 5
- From the Editor
- Grinding Java - An Introduction
- The News
- A Programmer's Editor Shootout - Visual SlickEdit 2.0
- PMView 1.00
- Digital Sound & Music Interface for OS/2
- ICAT: The New Remote Source-code Debugger for OS/2
- The Making of WarpTris - Part 1
- Adding Native Compression To Your Application
- An Introduction to C Programming - Part 9

EDM/2 Volume 5 Issue 4
- From the Editor
- The Codesmith's Library - The Art of OS/2 Warp Programming
- OOPS Avenue - Building a Simple Editor
- The News
- Xit 2.3
- 12 Common C Errors
- An Introduction to C Programming - Part 8
- Inside the High Performace File System - Part 5

EDM/2 Volume 5 Issue 3
- From the Editor
- The News
- Partition Magic 3.0
- An Introduction to C Programming - Part 7
- Inside the High Performace File System - Part 4

EDM/2 Volume 5 Issue 2
- From the Editor
- The News
- OOPS Avenue - Building a Simple Editor
- OS/2 Routes - TCP/IP Part 3
- From Hello World to Real World - Part 6
- An Introduction to C Programming - Part 6
- Inside the High Performace File System - Part 3
- Using OS/2 as a Platform for a Web Server

EDM/2 Volume 5 Issue 1
- From the Editor
- The News
- OS/2 Routes - TCP/IP Part 2
- Hooking: TSRs Invade PM
- From Hello World to Real World - Part 5
- An Introduction to C Programming - Part 5
- Inside the High Performace File System - Part 2

EDM/2 Volume 4 Issue 11
- From the Editor
- The News
- OOPS Avenue - Fun with IO Streams
- OS/2 Routes - TCP/IP
- From Hello World to Real World - Part 4
- An Introduction to C Programming - Part 4
- Inside the High Performace File System - Part 1

EDM/2 Volume 4 Issue 10
- From the Editor
- The Codesmith's Library - "The Java Language"
- The News
- OOPS Avenue - VAC++ NT vs. OS/2
- OS/2 Routes - Network Protocols
- A Hello World Device Driver - Part 3
- An Introduction to C Programming - Part 3
- Adventures in Kernel Debugging
- Inside the High Performace File System - Part 0

EDM/2 Volume 4 Issue 9
- From the Editor
- The Codesmith's Library - "Using Assembly Language, 3rd Edition"
- The News
- OOPS Avenue - The Java Language
- OS/2 Routes - Shared Nothing
- A Hello World Device Driver - Part 2
- An Introduction to C Programming - Part 2

EDM/2 Volume 4 Issue 8
- From the Editor
- The Codesmith's Library - "Java in a Nutshell"
- The News
- A Hello World Device Driver - Part 1
- An Introduction to C Programming - Part 1

EDM/2 Volume 4 Issue 7
- From the Editor
- An Interview with Brad Wardell
- A Progress-indicating Status Line in C++ - Part 3
- Using Semaphores in C++

EDM/2 Volume 4 Issue 6
- From the Editor
- The Codesmith's Library - "OS/2 Message Functions", "Writing Solid Code"
- REXX Inside and Out
- Watermarking Your Printouts
- A Progress-indicating Status Line in C++ - Part 2

EDM/2 Volume 4 Issue 5
- From the Editor
- The Codesmith's Library - "OS/2 Warp Presentation Manager for Power Programmers"
- OOPS Avenue
- Under the Scope
- Encapsulating Extended Attributes - Part 2
- A Progress-indicating Status Line in C++ - Part 1
- Stupid Enumeration Tricks

EDM/2 Volume 4 Issue 4
- From the Editor
- The Codesmith's Library - "The REXX Cookbook"
- OOPS Avenue
- Under the Scope
- Encapsulating Extended Attributes - Part 1
- A Look at OREXX

EDM/2 Volume 4 Issue 3
- From the Editor
- The Codesmith's Library - "Programming In REXX"
- OOPS Avenue
- REXX Inside and Out
- Under the Scope
- Using The GNU Configure Scripts In OS/2
- Multimedia I/O Procedures
- Introduction to Java
- Using Modula-3 Under OS/2

EDM/2 Volume 4 Issue 2
- From the Editor
- The Codesmith's Library - "OS/2 Warp Workplace Shell API"
- The Codesmith's Library - "The OS/2 Warp Programmer's Sidekick, Functions and Structures"
- Introduction to PM Programming
- OOPS Avenue
- REXX Inside and Out
- Under the Scope

EDM/2 Volume 4 Issue 1 (Text)
- From the Editor
- Plugging Into OS/2 Socket Programming - Part 3
- The Codesmith's Library - "OS/2 Warp Presentation Manager API"
- OOPS Avenue
- REXX Inside and Out
- Under the Scope

EDM/2 Volume 3 Issue 10
- From the Editor
- The Codesmith's Library - "OS/2 Warp Control Program API"
- Introduction to PM Programming
- Bubble help
- A Look at EPM 6.0x
- Plugging Into OS/2 Socket Programming - Part 2
- Sending Mail with REXX

EDM/2 Volume 3 Issue 9 (Text)
- From the Editor
- Building an Editor - Part 3
- C++ Compiler Review - Part 3
- OS/2 Frequently Asked Questions
- The Codesmith's Library - "OS/2 Certification Handbook"
- Introduction to PM Programming
- OOPS Avenue

EDM/2 Volume 3 Issue 8 (Text)
- From the Editor
- C++ Compiler Review - Part 2
- Gearing Up For Games - Part 3
- OS/2 Warp Game Developer's Seminar
- Inside INF
- Plugging into OS/2 Socket Programming
- Easy Buttonbars
- Introduction to PM Programming
- The Codesmith's Library - "Designing High-Powered OS/2 Warp Applications"

EDM/2 Volume 3 Issue 7 (Text)
- From the Editor
- C++ Compiler Review - Part 1
- Gearing Up For Games - Part 2
- Programming the WPS Using the UICL
- 32-Bit I/O With Warp Speed
- The Codesmith's Library - "Programming the OS/2 Warp GPI"
- OOPS Avenue

EDM/2 Volume 3 Issue 6 (Text)
- From the Editor
- Building an Editor - Part 2
- Gearing Up For Games - Part 1
- IPC Between DOS Processes
- Reducing the Code Load
- The Codesmith's Library - "WIN Functions OS/2 Quick Reference Library Volume 1"
- Introduction to PM Programming

EDM/2 Volume 3 Issue 5 (Text)
- From the Editor
- The Design and Implementation of VIOWIN - Part 8
- RMX-OS2: An In-Depth View - Part 4
- The Codesmith's Library - "OS/2 Warp Unleashed"
- OOPS Avenue
- Introduction to PM Programming

EDM/2 Volume 3 Issue 4 (Text)
- From the Editor
- A Brief Look at Personal REXX
- Building Custom Controls
- Building Smaller OS/2 Executables - Part 2
- The Design and Implementation of VIOWIN - Part 7
- The Codesmith's Library - "The GUI-OOUI War - Windows vs. OS/2"
- OOPS Avenue
- Introduction to PM Programming

EDM/2 Volume 3 Issue 3 (Text)
- From the Editor
- Building Smaller OS/2 Executables - Part 1
- The Design and Implementation of VIOWIN: Part 6
- KEYBOARD.DCP File Format
- REXX, The Developer's Best Friend
- RMX-OS2: An In-Depth View (Part 3

EDM/2 Volume 3 Issue 2 (Text)
- From the Editor
- The Infinitely Floating Spinbutton
- KEYBOARD.DCP File Format
- RMX-OS2: An In-Depth View - Part 2
- The Codesmith's Library - "OS/2 Programming - Your Fast Track Guide to OS/2"
- OOPS Avenue
- Introduction to PM Programming

EDM/2 Volume 3 Issue 1 (Text)
- From the Editor
- The Design and Implementation of VIOWIN: Part 5
- RMX-OS2: An In-Depth View - Part 1
- The Codesmith's Library - "Designing OS/2 Applications"
- OOPS Avenue
- Introduction to PM Programming

EDM/2 Volume 2 Issue 11 (Text)
- From the Editor
- Coding for Dollars: Copy Protection and Prevention
- Controlling Yourself: A Framework for Configurable Options
- The Design and Implementation of VIOWIN: Part 4
- The Codesmith's Library - "OS/2 Presentation Manager Programming"
- Introduction to PM Programming

EDM/2 Volume 2 Issue 10 (Text)
- From the Editor
- The Design and Implementation of VIOWIN - Part 3
- The Codesmith's Library - "Application Development Using OS/2 REXX"
- OOPS Avenue
- Introduction to PM Programming

EDM/2 Volume 2 Issue 9 (Text)
- From the Editor
- Visual REXX Faceoff - Part 3
- WPS Programming the Easy Way - Part 2
- The Design and Implementation of VIOWIN - Part 2
- The Codesmith's Library - "REXX Reference Summary Handbook"
- OOPS Avenue
- Introduction to PM Programming
- Scratch Patch

EDM/2 Volume 2 Issue 8 (Text)
- From the Editor
- Sprites and Animation - Reprise
- The Design and Implementation of VIOWIN - Part 1
- WPS Programming the Easy Way - Part 1
- The Codesmith's Library - "Mastering OS/2 REXX"
- OOPS Avenue
- Introduction to PM Programming
- Scratch Patch

EDM/2 Volume 2 Issue 7 (Text)
- From the Editor
- Sprites and Animation - Part 3
- Visual REXX Faceoff - Part 2
- The Codesmith's Library - "The Art of OS/2 2.1 C Programming"
- OOPS Avenue
- Introduction to PM Programming
- Scratch Patch

EDM/2 Volume 2 Issue 6 (Text)
- From the Editor
- Sprites and Animation - Part 2
- Resources and Decompiling Them
- Visual Rexx Faceoff
- The Codesmith's Library - "OS/2 Presentation Manager GPI"
- OOPS Avenue
- Introduction to PM Programming
- Scratch Patch

EDM/2 Volume 2 Issue 5
- From the Editor
- The Codesmith's Library - "Writing OS/2 2.1 Device Drivers in C, 2nd Edition"
- Introduction to PM Programming
- OOPS Avenue
- Sprites and Animation - Part 1
- Using SYSLEVEL Files in Your Applications

EDM/2 Volume 2 Issue 4
- From the Editor
- The Codesmith's Library - "Learning to Program OS/2 2.0 Presentation Manager by Example"
- Introduction to PM Programming
- OOPS Avenue
- Questions and Answers
- Debugging Classes in Borland C++

EDM/2 Volume 2 Issue 3 (Text)
- From the Editor
- Making Noise with MMPM/2 - Part 2
- Porting STEP02 to ICLUI
- Workplace Shell Development 101
- The Codesmith's Library - "Real World Programming for OS/2 2.1"
- OOPS Avenue
- Introduction to PM Programming
- Scratch Patch

EDM/2 Volume 2 Issue 2 (Text)
- From the Editor
- A Review of Personal REXX for OS/2
- TCP/IP Socket Programming in REXX
- OOPS Avenue
- Introduction to PM Programming
- Scratch Patch

EDM/2 Volume 2 Issue 1 (Text)
- From the Editor
- Adding Sounds to Your OS/2 Application
- Making Noise with MMPM/2 - Part 1
- Utilizing Hooks for Added Capabilities
- OOPS Avenue
- Introduction to PM Programming
- Scratch Patch

EDM/2 Volume 1 Issue 7 (Text)
- From the Editor
- OS/2 Installable File Systems - Part 3
- Rexx-ercising Your Applications - Part 2
- Using OS/2 2.x bitmap files
- Writing a Direct Manipulation Spy
- Introduction to PM Programming
- Scratch Patch

EDM/2 Volume 1 Issue 6
- From the Editor
- Customizing the Enhanced Editor
- Rexx-ercising Your Applications
- Threads in PM Applications
- Writing a C++ Thread Class
- Scratch Patch

EDM/2 Volume 1 Issue 5
- From the Editor
- Questions and Answers
- A Review of C++ Compilers
- Development of a New Window Class - Part 2
- OS/2 Installable File Systems - Part 2
- Programming the Container Control - Part 3
- The Help Manager and Online Documentation

EDM/2 Volume 1 Issue 4
- From the Editor
- Questions and Answers
- C++ Encapsulation of PM
- Development of a New Window Class - Part 1
- Programming the Container Control - Part 2

EDM/2 Volume 1 Issue 3
- From the Editor
- Introduction to PM
- Questions and Answers
- DOS Development Tools Under OS/2
- OS/2 Installable File Systems - Part 1
- Programming the Container Control - Part 1

EDM/2 Volume 1 Issue 2
- From the Editor
- Introduction to PM
- Questions and Answers
- Beginning Client/Server Programming: Named Pipes
- OS/2 Presentation Drivers in a Nutshell
- Road Map for the Workplace Shell

EDM/2 Volume 1 Issue 1
- From the Editor
- Introduction to PM
- Questions and Answers
- Getting Started with EMX/GCC
- The Making of MineSweeper
- The Unofficial Guide to the Palette Manager
- Advanced GPI: Retained Segments and Transformations

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