CAMERA 3D COMMAND SET

The camera acts as the eye through which you see your 3D world. The camera can be angled in any direction, pointed towards any location and placed anywhere in your scene with a single command. This provides the power to create whatever game perspective you want; 1st person, birds-eye, isometric, ground up or free-floating.

Click on any commands for more information:

POSITION CAMERA will set the position of the camera in 3D space
POINT CAMERA will point the camera to a position in 3D space
ROTATE CAMERA will rotate the camera around its X, Y and Z axis
XROTATE CAMERA will rotate the camera around its X axis
YROTATE CAMERA will rotate the camera around its Y axis
ZROTATE CAMERA will rotate the camera around its Z axis
MOVE CAMERA will move the camera in the direction it is facing
TURN CAMERA LEFT will turn the camera left
TURN CAMERA RIGHT will turn the camera right
SET CAMERA RANGE will set the viewing depth of the camera
SET CAMERA ROTATION XYZ will reverse the default camera rotation order
SET CAMERA ROTATION ZYX will restore the default camera rotation order
AUTOCAM ON will activate the auto camera during object creation
AUTOCAM OFF will deactivate the auto camera during object creation

The next commands will return a result:

CAMERA POSITION X() will return the X position of the camera in 3D space
CAMERA POSITION Y() will return the Y position of the camera in 3D space
CAMERA POSITION Z() will return the Z position of the camera in 3D space
CAMERA ANGLE X() will return the X angle of the camera
CAMERA ANGLE Y() will return the Y angle of the camera
CAMERA ANGLE Z() will return the Z angle of the camera