[SUBJECT]
Description=Simple game
ImageIndex=-1
Folder=Quick JavaScript


[HEAD_TEXT]
;<SCRIPT LANGUAGE="JavaScript">
;<!--  Begin
;var crlf = "\r\n";
;var x = 1;
;var y = 1;
;var dx = 1;
;var dy = 1;
;var s = "";
;var u = 0;
;var oops_flag = false;
;var score = 0;
;function move1() {
;x += dx;
;if (x > 31) {
;x -= 2 * Math.abs(dx);
;if (dx > 0) dx = -dx;
;}
;if (x <  0) {
;x += 2 * Math.abs(dx);
;if (dx < 0) dx = -dx;
;}
;y += dy;
;if (y > 14) {
;y -= 2 * Math.abs(dy);
;if (dy > 0) dy = -dy;
;if (Math.abs(x - 2*u - 1) > 2) {
;oops_flag = true;
;}
;else {
;score += 1;
;   }
;}
;if (y <  0) { y += 2 * Math.abs(dy);
;if (dy < 0) dy = -dy; }
;}
;function display1() {
;var s1 = ""
;var i,j;
;if (oops_flag) return "`Message`";
;for (j=0;j<15;j++) {
;for (i=0;i<32;i++) {
;if (j == y && i == x) s1 += "o";
;else s1 += ".";
;}
;s1 += crlf;
;}
;var s2 = "";
;for (i=0;i<16;i++) {
;if (u == i) s2 += "==";
; else s2 += "..";
;}
;return (s1+s2);
;}
;var timerID = null;
;var timerRunning = false;
;var myform;
;function stopclock (){
;if(timerRunning) clearTimeout(timerID);
;timerRunning = false;
;}
;function startclock (form) {
;myform = form;
;oops_flag = false;
;if (navigator.userAgent.indexOf("Mac") > 2) crlf = "\n";
;stopclock();
;dotime();
;}
;function dotime() {
;move1();
;if (myform != null) {
;myform.text3.value = display1();
;myform.score.value = " " + score;
;}
;if (!oops_flag) timerID = setTimeout("dotime()",200);
;timerRunning = true;
;}
;// End -->
;</SCRIPT>
;


[BODY_TEXT]
;<center><h1>Pong</h1>
;`Caption`
;<p>
;<form name=form>
;<textarea name=text3 rows=16 cols=34 wrap>[game field]</textarea><p>
;<p>
;<a href="" onMouseOver="u =0">\\\</a>
;<a href="" onMouseOver="u =1">\\\</a>
;<a href="" onMouseOver="u =2">\\\</a>
;<a href="" onMouseOver="u =3">\\\</a>
;<a href="" onMouseOver="u =4">\\\</a>
;<a href="" onMouseOver="u =5">\\\</a>
;<a href="" onMouseOver="u =6">\\\</a>
;<a href="" onMouseOver="u =7">\\\</a>
;<a href="" onMouseOver="u =8">\\\</a>
;<a href="" onMouseOver="u =9">\\\</a>
;<a href="" onMouseOver="u = 10">\\\</a>
;<a href="" onMouseOver="u = 11">\\\</a>
;<a href="" onMouseOver="u = 12">\\\</a>
;<a href="" onMouseOver="u = 13">\\\</a>
;<a href="" onMouseOver="u = 14">\\\</a>
;<a href="" onMouseOver="u = 15">\\\</a>
;<a href="" onMouseOver="u = 15">\\\</a><p>
;<input type=button name=button1 value="Start" onCLick="startclock(this.form)">
;Score: <input type=text name=score size=10 value=0>
;</form>
;</center>
;


[`Caption`]
Kind=S
Value=Press start to play.  Move the paddle by putting your cursor on the dashes.


[`Message`]
Kind=S
Value=Oops!! That one got by you!  Feel free to play again!


