=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Volume 1 , P/HUN Issue #2 , Phile #8 of 9 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +++++++++++++++++++++++++++++++++++++++++++++++++ | The LOD/H Presents | ++++++++++++++++ ++++++++++++++++ \ A Novice's Guide to Hacking- 1989 edition / \ ========================================= / \ by / \ The Mentor / \ Legion of Doom/Legion of Hackers / \ / \ December, 1988 / \ Merry Christmas Everyone! / \+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/ ********************************************************************** | The author hereby grants permission to reproduce, redistribute, | | or include this file in your g-file section, electronic or print | | newletter, or any other form of transmission that you choose, as | | long as it is kept intact and whole, with no ommissions, delet- | | ions, or changes. (C) The Mentor- Phoenix Project Productions | | 1988,1989 512/441-3088 | ********************************************************************** Introduction: The State of the Hack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After surveying a rather large g-file collection, my attention was drawn to the fact that there hasn't been a good introductory file written for absolute beginners since back when Mark Tabas was cranking them out (and almost *everyone* was a beginner!) The Arts of Hacking and Phreaking have changed radically since that time, and as the 90's approach, the hack/phreak community has recovered from the Summer '87 busts (just like it recovered from the Fall '85 busts, and like it will always recover from attempts to shut it down), and the progressive media (from Reality Hackers magazine to William Gibson and Bruce Sterling's cyberpunk fables of hackerdom) is starting to take notice of us for the first time in recent years in a positive light. Unfortunately, it has also gotten more dangerous since the early 80's. Phone cops have more resources, more awareness, and more intelligence that they exhibited in the past. It is becoming more and more difficult to survive as a hacker long enough to become skilled in the art. To this end this file is dedicated . If it can help someone get started, and help them survive to discover new systems and new information, it will have served it's purpose, and served as a partial repayment to all the people who helped me out when I was a beginner. Contents ~~~~~~~~ This file will be divided into four parts: Part 1: What is Hacking, A Hacker's Code of Ethics, Basic Hacking Safety Part 2: Packet Switching Networks: Telenet- How it Works, How to Use it, Outdials, Network Servers, Private PADs Part 3: Identifying a Computer, How to Hack In, Operating System Defaults Part 4: Conclusion- Final Thoughts, Books to Read, Boards to Call, Acknowledgements Part One: The Basics ~~~~~~~~~~~~~~~~~~~~ As long as there have been computers, there have been hackers. In the 50's at the Massachusets Institute of Technology (MIT), students devoted much time and energy to ingenious exploration of the computers. Rules and the law were disregarded in their pursuit for the 'hack'. Just as they were enthralled with their pursuit of information, so are we. The thrill of the hack is not in breaking the law, it's in the pursuit and capture of knowledge. To this end, let me contribute my suggestions for guidelines to follow to ensure that not only you stay out of trouble, but you pursue your craft without damaging the computers you hack into or the companies who own them. I. Do not intentionally damage *any* system. II. Do not alter any system files other than ones needed to ensure your escape from detection and your future access (Trojan Horses, Altering Logs, and the like are all necessary to your survival for as long as possible.) III. Do not leave your (or anyone else's) real name, real handle, or real phone number on any system that you access illegally. They *can* and will track you down from your handle! IV. Be careful who you share information with. Feds are getting trickier. Generally, if you don't know their voice phone number, name, and occupation or haven't spoken with them voice on non-info trading conversations, be wary. V. Do not leave your real phone number to anyone you don't know. This includes logging on boards, no matter how k-rad they seem. If you don't know the sysop, leave a note telling some trustworthy people that will validate you. VI. Do not hack government computers. Yes, there are government systems that are safe to hack, but they are few and far between. And the government has inifitely more time and resources to track you down than a company who has to make a profit and justify expenses. VII. Don't use codes unless there is *NO* way around it (you don't have a local telenet or tymnet outdial and can't connect to anything 800...) You use codes long enough, you will get caught. Period. VIII. Don't be afraid to be paranoid. Remember, you *are* breaking the law. It doesn't hurt to store everything encrypted on your hard disk, or keep your notes buried in the backyard or in the trunk of your car. You may feel a little funny, but you'll feel a lot funnier when you when you meet Bruno, your transvestite cellmate who axed his family to death. IX. Watch what you post on boards. Most of the really great hackers in the country post *nothing* about the system they're currently working except in the broadest sense (I'm working on a UNIX, or a COSMOS, or something generic. Not "I'm hacking into General Electric's Voice Mail System" or something inane and revealing like that.) X. Don't be afraid to ask questions. That's what more experienced hackers are for. Don't expect *everything* you ask to be answered, though. There are some things (LMOS, for instance) that a begining hacker shouldn't mess with. You'll either get caught, or screw it up for others, or both. XI. Finally, you have to actually hack. You can hang out on boards all you want, and you can read all the text files in the world, but until you actually start doing it, you'll never know what it's all about. There's no thrill quite the same as getting into your first system (well, ok, I can think of a couple of bigger thrills, but you get the picture.) One of the safest places to start your hacking career is on a computer system belonging to a college. University computers have notoriously lax security, and are more used to hackers, as every college computer depart- ment has one or two, so are less likely to press charges if you should be detected. But the odds of them detecting you and having the personel to committ to tracking you down are slim as long as you aren't destructive. If you are already a college student, this is ideal, as you can legally explore your computer system to your heart's desire, then go out and look for similar systems that you can penetrate with confidence, as you're already familar with them. So if you just want to get your feet wet, call your local college. Many of them will provide accounts for local residents at a nominal (under $20) charge. Finally, if you get caught, stay quiet until you get a lawyer. Don't vol- unteer any information, no matter what kind of 'deals' they offer you. Nothing is binding unless you make the deal through your lawyer, so you might as well shut up and wait. Part Two: Networks ~~~~~~~~~~~~~~~~~~ The best place to begin hacking (other than a college) is on one of the bigger networks such as Telenet. Why? First, there is a wide variety of computers to choose from, from small Micro-Vaxen to huge Crays. Second, the networks are fairly well documented. It's easier to find someone who can help you with a problem off of Telenet than it is to find assistance concerning your local college computer or high school machine. Third, the networks are safer. Because of the enormous number of calls that are fielded every day by the big networks, it is not financially practical to keep track of where every call and connection are made from. It is also very easy to disguise your location using the network, which makes your hobby much more secure. Telenet has more computers hooked to it than any other system in the world once you consider that from Telenet you have access to Tymnet, ItaPAC, JANET, DATAPAC, SBDN, PandaNet, THEnet, and a whole host of other networks, all of which you can connect to from your terminal. The first step that you need to take is to identify your local dialup port. This is done by dialing 1-800-424-9494 (1200 7E1) and connecting. It will spout some garbage at you and then you'll get a prompt saying 'TERMINAL='. This is your terminal type. If you have vt100 emulation, type it in now. Or just hit return and it will default to dumb terminal mode. You'll now get a prompt that looks like a @. From here, type @c mail and then it will ask for a Username. Enter 'phones' for the username. When it asks for a password, enter 'phones' again. From this point, it is menu driven. Use this to locate your local dialup, and call it back locally. If you don't have a local dialup, then use whatever means you wish to connect to one long distance (more on this later.) When you call your local dialup, you will once again go through the TERMINAL= stuff, and once again you'll be presented with a @. This prompt lets you know you are connected to a Telenet PAD. PAD stands for either Packet Assembler/Disassembler (if you talk to an engineer), or Public Access Device (if you talk to Telenet's marketing people.) The first description is more correct. Telenet works by taking the data you enter in on the PAD you dialed into, bundling it into a 128 byte chunk (normally... this can be changed), and then transmitting it at speeds ranging from 9600 to 19,200 baud to another PAD, who then takes the data and hands it down to whatever computer or system it's connected to. Basically, the PAD allows two computers that have different baud rates or communication protocols to communicate with each other over a long distance. Sometimes you'll notice a time lag in the remote machines response. This is called PAD Delay, and is to be expected when you're sending data through several different links. What do you do with this PAD? You use it to connect to remote computer systems by typing 'C' for connect and then the Network User Address (NUA) of the system you want to go to. An NUA takes the form of 031103130002520 \___/\___/\___/ | | | | | |____ network address | |_________ area prefix |______________ DNIC This is a summary of DNIC's (taken from Blade Runner's file on ItaPAC) according to their country and network name. DNIC Network Name Country DNIC Network Name Country _______________________________________________________________________________ | 02041 Datanet 1 Netherlands | 03110 Telenet USA 02062 DCS Belgium | 03340 Telepac Mexico 02080 Transpac France | 03400 UDTS-Curacau Curacau 02284 Telepac Switzerland | 04251 Isranet Israel 02322 Datex-P Austria | 04401 DDX-P Japan 02329 Radaus Austria | 04408 Venus-P Japan 02342 PSS UK | 04501 Dacom-Net South Korea 02382 Datapak Denmark | 04542 Intelpak Singapore 02402 Datapak Sweden | 05052 Austpac Australia 02405 Telepak Sweden | 05053 Midas Australia 02442 Finpak Finland | 05252 Telepac Hong Kong 02624 Datex-P West Germany | 05301 Pacnet New Zealand 02704 Luxpac Luxembourg | 06550 Saponet South Africa 02724 Eirpak Ireland | 07240 Interdata Brazil 03020 Datapac Canada | 07241 Renpac Brazil 03028 Infogram Canada | 09000 Dialnet USA 03103 ITT/UDTS USA | 07421 Dompac French Guiana 03106 Tymnet USA | There are two ways to find interesting addresses to connect to. The first and easiest way is to obtain a copy of the LOD/H Telenet Directory from the LOD/H Technical Journal #4 or 2600 Magazine. Jester Sluggo also put out a good list of non-US addresses in Phrack Inc. Newsletter Issue 21. These files will tell you the NUA, whether it will accept collect calls or not, what type of computer system it is (if known) and who it belongs to (also if known.) The second method of locating interesting addresses is to scan for them manually. On Telenet, you do not have to enter the 03110 DNIC to connect to a Telenet host. So if you saw that 031104120006140 had a VAX on it you wanted to look at, you could type @c 412 614 (0's can be ignored most of the time.) If this node allows collect billed connections, it will say 412 614 CONNECTED and then you'll possibly get an identifying header or just a Username: prompt. If it doesn't allow collect connections, it will give you a message such as 412 614 REFUSED COLLECT CONNECTION with some error codes out to the right, and return you to the @ prompt. There are two primary ways to get around the REFUSED COLLECT message. The first is to use a Network User Id (NUI) to connect. An NUI is a username/pw combination that acts like a charge account on Telenet. To collect to node 412 614 with NUI junk4248, password 525332, I'd type the following: @c 412 614,junk4248,525332 <---- the 525332 will *not* be echoed to the screen. The problem with NUI's is that they're hard to come by unless you're a good social engineer with a thorough knowledge of Telenet (in which case you probably aren't reading this section), or you have someone who can provide you with them. The second way to connect is to use a private PAD, either through an X.25 PAD or through something like Netlink off of a Prime computer (more on these two below.) The prefix in a Telenet NUA oftentimes (not always) refers to the phone Area Code that the computer is located in (i.e. 713 xxx would be a computer in Houston, Texas.) If there's a particular area you're interested in, (say, New York City 914), you could begin by typing @c 914 001 . If it connects, you make a note of it and go on to 914 002. You do this until you've found some interesting systems to play with. Not all systems are on a simple xxx yyy address. Some go out to four or five digits (914 2354), and some have decimal or numeric extensions (422 121A = 422 121.01). You have to play with them, and you never know what you're going to find. To fully scan out a prefix would take ten million attempts per prefix. For example, if I want to scan 512 completely, I'd have to start with 512 00000.00 and go throug