Microsoft DirectX 8.1 (C++)

AMTimelineEffect.EffectGetPriority Method

The AMTimelineEffect.EffectGetPriority method retrieves the effect's priority level. For each timeline object with effects, the render engine applies that object's effects in the order of their priority, starting with priority level zero.

Syntax

object.EffectGetPriority(
    pVal As Long
)

Parameters

pVal

Variable that receives the priority level.

Error Codes

If the method fails, an error is raised.

See Also