Basic demonstration of DirectInput exclusive mouse usage. Lets you draw on the screen with the mouse. Note that this is not particularly well-suited to DirectInput because the app acts pretty much like a normal Windows application, but at least you can see how the calls are made. Right-click to display a menu of options. This sample program demonstrates the following: * Creating interfaces to DirectInputDevice objects. * Acquiring and unacquiring devices. * Reading buffered device data. * Event notifications for device activity. * Restricting the mouse to an arbitrary region. * Scaling raw mouse coordinates before using them. * Use of relative axis mode.