Index

A B C D E F G H I J K L M N O P Q R S T U V W Y Z 

W

Wait
Wait (CAMEvent)
Wait Debugging
WaitDispatchingMessages
WaitForCompletion (IAMovie Interface: Methods in Vtable Order)
WaitForCompletion (IMediaEvent Interface: Methods in Vtable Order)
WaitForCompletion (IAMovie)
WaitForCompletion (IMediaEvent)
WaitForCompletion Method (IMediaEvent Object)
WaitForMultipleObjects
WaitForNext
WaitForNext (IAsyncReader)
WaitForReceiveToComplete
WaitForReceiveToComplete (CBaseRenderer)
WaitForRenderTime
WaitForRenderTime (CBaseRenderer)
WaitForSingleObject
WaitForThreadExit
WaitForThreadExit (CMsgThread)
WaitMsg
WaitMsg (CAMMsgEvent)
WAVE Parser
WAVEFORMAT
WDM
WDM (Filter Graph Configuration)
WDM (WDM Overview)
WDM (WDM Video Capture Architecture)
WDM Video Capture
wFrameFract
wFrameRate
What the Derived Class Must Provide
When a Reconnection Should Occur
When Reconnections Occur
WideStringFromResource
Width Property (IVideoWindow Object)
WillUseFullScreen
WillUseFullScreen (IDirectDrawVideo)
Win32 Classes
Win32 HRESULT
WindowState Property (IVideoWindow Object)
WindowStyle Property (IVideoWindow Object)
WindowStyleEx Property (IVideoWindow Object)
WinMain
Write a Video Capture Filter
Write an Audio Capture Filter
WriteBSTR
WriteInt
WriteSync
WriteSync (IAMDevMemoryControl)
WriteToStream
WriteToStream (CPersistStream)
Writing a Compression Filter
Writing a Transform Filter
Writing an Alternative Renderer
Writing Code You Can Test and Debug
WstrToInt

Y

Y

Z

ZeroMemory

© 1997 Microsoft Corporation. All rights reserved. Terms of Use.