O


object register
The list of objects in a debug build that have been created but not yet destroyed in the CBaseObject class and classes derived from it.
offline editing
The process of using low cost, non-output quality video and audio equipment to make editorial and creative decisions. An edit decision list describing the edits is the result of this process, and it is usually stored on a floppy disk or transferred to other systems over a network.
online editing
The process of using high-quality mastering equipment to produce a finished program. When fed by an edit decision list generated by an offline system, the process can be largely automated, although some high budget programs bypass the offline process.
output pin
A pin that provides data to other filters.

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