** $VER: RainbowSystem.fd 2.0 (4.4.98)
##base _RainbowSystemBase
##bias 30
##public
rs_ObtainScreen(,)(a0,a1)
rs_ReleaseScreen(obj)(a0)
rs_AboutRainbow(obj)(a0)
rs_GetScreen(obj)(a0)
rs_GetRastPort(obj)(a0)
rs_BeginDraw(,)(a0,a1)
rs_EndDraw(data)(a0)
rs_WritePixel(,,,,,)(a0,d0,d1,d2,d3,d4)
rs_WritePixelLine(,,,,)(a0,d0,d1,d2,a1)
rs_WritePixelArray(,,,,,)(a0,d0,d1,d2,d3,a1)
rs_DrawLine(,,,,,,,)(a0,d0,d1,d2,d3,d4,d5,d6)
rs_DrawEllipse(,,,,,,,)(a0,d0,d1,d2,d3,d4,d5,d6)
rs_FillEllipse(,,,,,,)(a0,d0,d1,d2,d3,d4,d5)
rs_DrawPolygon(,,,,,)(a0,d0,a1,d1,d2,d3)
rs_FillPolygon(,,,,)(a0,d0,a1,d1,d2)
rs_FillRectangle(,,,,,,)(a0,d0,d1,d2,d3,d4,d5)
rs_FadeHorizontal(,,,,,,)(a0,d0,d1,d2,d3,d4,d5)
rs_FadeVertical(,,,,,,)(a0,d0,d1,d2,d3,d4,d5)
rs_Move(,,)(a0,d0,d1)
rs_Draw(,,,,,)(a0,d0,d1,d2,d3,d4)
rs_AreaInit(obj)(a0)
rs_AreaMove(,,)(a0,d0,d1)
rs_AreaDraw(,,)(a0,d0,d1)
rs_AreaFill(,,)(a0,d0,d1)
rs_About(,)(a0,a1)
##end
