Changes from 1.26 to 1.27 =========================== This short document describes all changes we have made to the code from 1.26 to 1.27. Some of these are rather small but one of the new features is really quite a lot of code. We have tried to test as good as possible and we hope that including a new feature like this have not introduced any new bugs. Best Regards Stefan "Gruff" Grufman Strike Force Coder BUGS: ===== 1. Do not allow login of player classes other than SF classes. 2. Do not allow Spectators, only "joined late" type of spectators. 3. Make sure to check if login succeded. 4. Max number of teams allowed are now 2! Some people had old UT settings defaulted to 4 and this caused our scoreboard as well as bots etc to go nuts :-) 5. Changed SFWeapon.Pickup.Touch not to cause infinite recursion. Thanx Steve! 6. Fixed small bug with Inv in Player class. 7. Cleaning up logging&accessed Nones. 8. The log file will now tell which SF version you are running. CHANGES: ======== 1. Reduced speed of Bots and Players with 5%. 2. New version! 1.27 3. The minimum number of rounds for each map is now set to 4. NEW FEATURES: ============= 1. Added more info on Scoreboard. Now you can see who killed who even during game time, this was only shown after game ended before. 2. Everybody gets "killed" messages now, in your team you will get "we have lost xXXX, killed by yYYY" and in the killing team you get something like "YYYY gunned down XXXX". 3. Added a 20s delay timer when Equipment Station is brought. This happens in the beginning of the round. First round for each map has 20s delay and inbetween rounds 15s delay. Bot's are placed "on hold" while this happens, thus they cannot move. They are not using inventory stations yet. Also, this timer is used for team games only at this point.