› o=o=o=o=o=› Editor's Message›› by Alan Sharkis›› Summer has arrived as I write this. › There isn't a lot of written material› coming my way except what transpires› in the newsgroup and on BBSs. It› would be very difficult to synopsize› it, but most of the talk is anti-› spam, or deals with issues we've› discussed before.›› So, you'll find lots of files, mostly› games, in this issue. On side A, the› program that runs from the spacebar› is BOMBER.BAS which I found in a disk› image of S. A. G. Disk #3 on our copy› of the Pooldisk. (In fact, all files› this month are from the Pooldisk.) › S. A. G. was a rather large Dutch› user group, long gone, but one that› had a knack for either selecting some› of the best programs around for their› disk or creating them themselves. › Unfortunately, the source of this› program and others from S. A. G. is› not mentioned on the disk. S. A. G.› also had a habit of translating› documentation, on-line help, and› instructions in programs that went on› their disks into Dutch. This is not› one of those programs.›› Also from S. A. G. Disk #3 on side A› of this newsletter is DIAMONDM.BAS,› or Diamond Mine. It is without any› documentation, so you're on your own› with it, but it combines elements of› several commercial games. ›› From a user group called R ATARI› (their disk #53B) comes a version of› the classic game, Wumpus. This one› should be loaded from DOS, since it's› a machine-language game (no BASIC!)› that was created, as you'll see, with› the Action! programming language.›› From Bellcom Disk #D051A, I've› selected a remarkable program called› Bounce (BOUNCE.OBJ on this newsletter› disk, no BASIC!) It was written in› Action! by JOEL GLUCK and first› appeared in A.N.A.L.O.G. Magazine in› February of 1985. It requires a› joystick in port 1. The trouble is,› I don't know whether to call it a› game, a novelty, or what. The first› screen you get looks like a primitive› joystick drawing program with a black› background. You draw a few lines on› the screen, and then place objects› that will become the bouncing balls› wherever you want them. Then you› start the balls bouncing. The screen› is redrawn with a red background› before the balls begin to bounce off› the margins of the screen, AND off› the lines you've drawn previously.› As they do, they change the› background color back to black,› producing interesting patterns. At› this time, you can vary the speed of› the balls, "nudge" them a little,› or stop the process and return to the› drawing screen for another setup.› All instructions are on the two› screens.›› The program can be used to illustrate› issues of probability, including fair› and biased "tosses", and may even› appeal to someone trying to teach› about effective collisions and the› factors that affect reaction rates› and equilibrium in chemistry. But it› IS fun to watch.›› Side 2 is special this issue. I have› found an entire disk from the› BOURNEMOUTH and POOLE AUG (their disk› #8), constructed by GAVAN MORAN in› 1989, which I feel deserves› particular attention. It is a› TurboBASIC Character Editor, version› 0.2, and it has lots of interesting› features, including a windowed› interface, on-line documentation, and› many special effects can be applied› to a character automatically,› including horizontal and vertical› flipping, scrolling, etc. A joystick› in Port 1 is required. Just boot the› side. BASIC is not required, and it› will automatically be disabled if you› forget to disable it. Again, it was› on our copy of the Pooldisk.› o=o=o=o=o=››››