› o=o=o=o=o=›› ATOMIT REVISITED›› I inadvertantly opened a can of worms› last issue by including the game,› "Atomit" on the newsletter disk.› This is one of the most fascinating,› yet one of the most frustrating games› written for the Atari 8-bit (see› Editor's Notes of the July/August› issue if you haven't played the game› yet, and then play it!) The time› limit for each screen is the major› cause of the frustration that most› players feel.›› JOSEPH E. HICSWA, OHAUG member and› President of the JACG, sent me a› letter and a disk. He used the› CHIPMUNK (Microdaft) copy program to› make a copy of the game and› simultaneously free up the unused› sectors on the disk so that he could› include a copy of his letter and some› files that he created that would help› anyone master the game. In short, he› developed a "cheat" for the game.› But he couldn't do that unless he› could find a way to defeat the timer.› Joe discovered that the key› combination pauses (and› unpauses) the game. Armed with that› fact, Joe designed a grid that could› be printed out from any word-› processor. Joe included a file that› is properly set up for XLENT› (ATOMGRID.XLT) and a generic "ASCII"› file (ATOMGRID.ASC), and I've put the› two of them on this disk. If you use› a word-processor other than XLENT,› Joe states that you must set your› left margin at zero, your right› margin at 79, and use a page length› of 61 lines.›› Joe uses his grid to diagram the game› screen at each level, showing the› barriers, outlines of the playfield,› and the pre-play locations of the› cursor and the atoms. He sent me a› copy of his "cheat" for the first› screen, complete with the directions› of all moves. Although I can't› include that diagram here, I can tell› you that Joe was able to do the first› screen in twenty-seven moves.›› Joe suggested that the OHAUG run a› contest to see who can solve the game› in the least number of moves at each› level. But, then, we should have› many winners if our members use Joe's› grid techinique, shouldn't we?›› Whether we run such a contest or not,› and whether you use Joe's grid or› just try slugging out the game on› your own, I think we should thank Joe› for the work he put into this› project.›› o=o=o=o=o=›››