› o=o=o=o=o=›› FUJIs, FUJIs!›› The Atari Logo has been redone in› many forms, both by Atari, through› it's various ownerships and by› indviduals trying to use it in› various demo programs and to adorn› their websites. Recently, somebody› in asked if› there was a simple mathematical› formula or a curve plotted from a› simple function that would reproduce› the familiar Fuji logo. This request› lead to many such Fujis being posted› or referred to. On this side of the› disk I have included many such› programs. One, in BASIC› (GILBERT.BAS) draws the logo and then› applies rainbows to it and to the› background. Two more BASIC programs› (FUJI1.BAS and FUJI2.BAS) do a much› more elaborate job by showing how 3D› effects and rotation can be› accomplished. They come from an› article from ANTIC Magazine (Volume› 2, Number 5) by JERRY O'NEILL. The› article is really important to have› if you want to understand the› programs. If you don't have that› copy of ANTIC, but you do have access› to a PC, you can find it on the web› at:›› ›› This site, maintained by KEVIN› SAVETZ, contains old issues of ANTIC› which were scanned. It 's an› extremely valuable resource. If you› don't have access to a PC, write to› me and I'll send you a copy of the› article.›› Finally, I'm including a machine-› language program. SWANDEMO.COM must› be (L)oaded from DOS with BASIC› disabled. You can see that it's a› rather long program, but I feel that› the wait for it to load is worth your› while. This demo was good enough› to have been shipped with one of the› many 8- bit emulators that run on the› PC. It includes a rotating, 3D Fuji› with rainbow, stationary and rotating› text, and, well, something else that› you should be able to surmise from› the filename. Enjoy.›› o=o=o=o=o=›››