===› * 30 SECRETS OF ATARI by Steve Bloom› (ED.NOTE: ARTICLE IS INTERESTING!)› Reprinted from Z*net 92-05, and by› THE OL' HACKERS ATARI U.G.,Inc.N.Y.›› [Author's note: Here presented is› information I had compiled through› research and interviews with people› from Atari, Inc. (a.k.a. the "old"› Atari)] While I wrote this article a› while back, I felt that much of the› information was still interesting› today. This is not an exhaustive list› I used only information I felt was› not common knowledge. Because the› magazine that originally published› this, Computer Games- FEB.2/84 is no› longer in circulation, I felt that in› the best interest of all that I re-› acquire publication rights. This is› why I have placed this in the public› domain for everyone to enjoy.› Steve Bloom, May 29, 1989.›› 30 SECRETS OF ATARI: ***› The real story of Asteroids, Space› Invaders, Pac-Man, Pong, and Pole› Position. *** FORWARD *** In its› 11-year history, Atari has become one› of the biggest, flashy, most› influential companies in history.› They have had their share of› incredible successes and embarrassing› failures. Perhaps more than anything› else, they have had their secrets.› Atari is very tight-lipped. At one› point employees were asked to sign› confidentiality agreements and use› magnetic ID cards to walk through the› company's corridors. Aside from the› actual cartridges, the public learns› little about Atari's games and the› people who created them Until now.› We have interviewed dozens of› employees of the company, past and› present. We have guaranteed them› complete anonymity in exchange for a› tip, an insight, a never-before-heard› anecdote. From these interviews, we› have compiled the following secrets› of Atari, which are published here› for the first time.› 1. Nolan Bushnell, Atari's› founding father, originally named the› company Syzygy (the sun, moon, and› earth in total eclipse). He renamed› it to Atari because another company› already owned the name Syzygy.› 2. Bushnell is generally believed› to be the author of Pong, Atari's› first game. Actually, Magnavox› released the Odyssey 100, the first› home video game system, which› included a game remarkably similar to› Pong, several months before Pong's› debut in the arcades in 1972. Years› later, Bushnell admitted in court› that he had seen an Odyssey prototype› on display earlier in 1972. The› Odyssey 100 was designed by Ralph› Baer.› 3. Bally/Midway rejected› Bushnell's Pong when he demonstrated› the game in its Chicago offices in› 1972. Bushnell went back to› California and started Atari.› 4. Given a choice between Mappy› and Pole Position, two arcade› creations by the Japanese firm Namco,› Bally/Midway amazingly opted for› Mappy. Atari had to settle for Pole› Position, which went on to become the› biggest game of 1983.› 5. Gravitar was one of Atari's› worst-selling arcade games. So they› took the game out of the cabinets and› converted them all to Black Widow.› 6. Mike Hally designed Gravitar.› He recently redeemed himself as the› project leader for Atari's› spectacular Star Wars game.› 7. Rick Mauer never programmed› another game for Atari after he did› Space Invaders for the VCS. He is› said to have earned only $11,000 for› a game that grossed more than $100› million.› 8. Todd Fry, on the other hand,› has collected close to $1 million in› royalties for his widely criticized› VCS Pac-Man.› 9. The man for bringing Pac-Man› home to Atari- Joe Robbins, former› president of coin-op- was severely› reprimanded by the chairman of the› board Ray Kassar for making the deal› with Namco without consulting him. It› seems Robbins was in Japan› negotiating a legal matter with Namco› at the time, and Namco demanded that› Atari buy the home rights to Pac-Man› as part of the settlement. Pac-Man› had yet to take off, but when it did,› Robbin's gutsy decision paid off as› Pac-Man went on to become the› company's best-selling cartridge› ever.› 10. The man for bringing E.T. to› Atari? None other than Warner› Communications chairman, Steve Ross.› So convinced was he that E.T.› possessed video game star quality,› Ross paid Steven Spielberg an› enormous sum (did I hear $21› million?) for the rights to the› little extraterrestrial bugger.› Designer Howie Warshaw spun the game› out in four months, only three› million cartridges were sold and› Atari began to announce million› dollar losses. E.T. is now selling› for as little as $5 (or less) in some› stores.› 11. Warshaw also designed Raiders› of the Lost Ark cartridge, and Yar's› Revenge, which started out as a› licensed version of the arcade game,› Star Castle. "Yar" is "Ray" Kassar› backwards.› 12. One of Atari's most popular› early arcade game was Tank, only it› didn't say Atari anywhere on the› cabinet or screen. Instead, it said› "Kee Games," which was another name› for Atari from 1973-78. Atari and Kee› (named after Joe Keenan, Bushnell's› longtime partner) put out identical› games in order to create more› business for Atari. For instance,› Spike (Kee) and Rebound (Atari) were› volleyball games that came out a› month apart in 1974.› 13. Tank was designed by Steve› Bristow, who is still with the› company after all these years. Most› recently, he has been in charge of› Ataritel, Atari's telecommunications› project which had been code named,› "Falcon." (Ed. Sound familiar?› "FALCON 030"?)› 14. Code-names have always been› popular at Atari. The VCS was› "Stella," the 400 computer was› "Candy," the 800 was "Colleen," the› 5200 was "Pam." All were named after› well-endowed female employees working› at Atari (except for Stella, which› was a bicycle trade name).› 15. And there was "Sylvia," the› 5200 that never was. Pam, as everyone› by now knows, was a stripped down 400› computer for the sole purpose of game› playing. Sylvia was intended to be› Atari's answer to Intellivision and› was in the works long before Pam was› born. But problems developed largely› because the 5200 was projected to be› compatible with VCS software, which› limited the design of the hardware.› When push finally came to shove,› Sylvia went out the window, and Pam› walked in the door.› 16. Cosmos, This was truly one of› Atari's experiment with holography,› was a battery-operated game system› that was introduced at a New York› press conference in the spring of› 1980. Created by Al Alcorn, Cosmos› was never to be seen again.› 17. Alcorn was the first engineer› hired by Nolan Bushnell. His first› project was Pong. His second project› was Space Race, the forerunner to› Frogger.› 18. Another project announced was› a remote-control VCS. Since it was› wireless, you could play games at 30› feet without having to hassle with› the console. It too mysteriously› disappeared from Atari's catalogue.› (Note: it looked almost exactly like› the 5200).› 19. Nobody in Atari coin-op liked› Dig-Dug, the company's first Japanese› import, except for Brian McGhie, now› with Starpath. It was McGhie who› added the finishing touches to Dig› Dug. His latest game is Rabbit› Transit.› 20. Quantum and Food Fight were› not designed by Atari. They were the› work of General Computer Corp. of› Cambridge, Massachusetts. GCC broke› into the business selling kits that› would speed-up Missile Command. Atari› sued and settled with GCC for the› above mentioned games.› 21. Tempest was originally› intended to be a first-person Space› Invaders -type game. Then Dave› Theurer came up with idea for tubes› on the screen. Theurer also designed› Missile Command.› 22. The first 200 Asteroid› machines were actually Lunar Landers.› Atari was so hot on Asteroids, that› it cut short the production run on› Lunar Lander- Atari's first vector› game- and released the 200 complete› with Lunar Lander art.› 23. Asteroids had two incarnations› before it achieved its spectacular› success. The first, Planet Grab,› simply required you to claim planets› by touching them with your spaceship.› The second version, allowed you to› blow up the planets and duel with› another ship, Space-Wars style. Only› in Asteroids, which came along two› years later, did Atari engineer Lyle› Rains introduce the concept of› floating rocks.› 24. Many at Atari, past and› present, dispute Rains' claim that he› was solely responsible for Asteroids.› Ed Logg, who programmed it, and who› also had his hand at the design of› Centipede and Millipede, is said to› be the true mastermind behind› Asteroids.› 25. One of Ed Logg's game that has› never been released in the arcades is› called Maze Invaders.› 26. Battlezone Ed Rotberg left› Atari after he was forced to convert› his favorite game to Army› specifications. Dubbed the MK-60 by› the Army, it included 30 game› variations, improved steering and› magnification, and simulations of› Russian and American tanks. It sold› for $30,000.› 27. Rotberg joined two other Atari› engineers, Howard Delman and Roger› Hector, and formed Videa, which not› too long ago was bought by Nolan› Bushnell for more than $1 million amd› renamed Sente Technologies.› 28. President of Apple Computers› Steve Jobs began his high-tech career› at Atari. He was known to walk around› barefoot, kick up his dirty feet on› executives' desks, and talked› continuously of going to India to› meet a guru. Not only did he do the› latter, he designed Breakout before› leaving Atari for good.› 29. Before they left Atari,› designers Al Miller, David Crane,› Larry Kaplan, and Bob Whitehead were› working on games that would later› become Activision cartridges. Crane's› Dragster was a spin-off of the Atari› coin-up Drag Race and Kaplan's Kaboom› was based on the Atari coin-op› Avalanche.› 30. Warren Robinett, tired of› Atari's policy of no author credit› for game designers, decided to sign› his game, Adventure, in an obscure› secret room in the program. He never› told his fellow designers about this› for fear of word getting out and he› being reprimanded. Ultimately, a 12› year-old in Salt Lake City discovered› the room where it was written: › "Created by Warren Robinett." To his› surprise, Robinett was never› punished. He too left Atari shortly› thereafter.› +++ End ***››