Rules for "MAZE OF ADGAGON" Copyright (c)1990,1991~2~3 The AGDA Group  Version 1.0 12/27/93~ G-~ This program is being offered as SHAREWARE. Please read the "~ ~KREGISTRATION" sect~~details on how to register t~copy. ~~Isoftware may be freely distributed~Call electronic bulletin board~Hand pay services,~long~~entire, unmodified~I and~Cdocumenta~is included~~ 0~~ in~k~Dcol~ions of public domain~share~~Exing~it ~Facknowledg~F~F~ ?,~Nthat no fee, outsid~Y~Dsonable~harge~Emedia,~~d.~$~Welcome~Dy~GD~,~EMfirst multi-player~ computer~Ggame developed~~<8-bit Atari C~/. With~"~8~~GameLink-II conn~n(described elsewhere), you~=up~7 oth~~s~~drs can engag~D mortal combat~a 1st person 3-D~Fview~DY maze~E>~SYSTEM REQUIREMENTS~ - 1~8~ ~H(s (400/600/800/XL/XE/XEGS), each with ~E:GTIA chip~at ~ģt 48k~DRAM.~*~ tjoysticks (one~ ~F)~ ,~ drive (y~=only ~2required~fmat~~many~Js~I~Dumight have~ ]T~~Kde~Ġ(s). Depend~on which~t~Mbuild/buy,~ _ay also~ a~ial bu~D~D~ . P~D~f~ ~D~DF~on~F[~ ~~ GAME STARTUP~HOne~U must~ve~ı~W"Host"~will~y~on~~ſinitially load~8~;soft~. T~~Dshould~Ee~I~J~K~"ed~its~K&. Boot~he ~~a~D`~#favorite DOS~n~~.AGDAGON.COM fil~Af~~D~Ise~~itle screen,~~ t~G~~K(you~E~dis~Ait from~F~ a~[is time~WC~/~Dan~~V(powe~off,~F no ~1~~Cperipherals~J\~/monitor turn~Hn)~~E~~Durn~on~it~"b~F" directly, us~~H8~s if~6~~O . You~inotic~!sou~is different.~~Ěusual "beep-~ " of~Pd~~is replaced b~constant, long "bep". I~I"node" has ~ed proper~~ill' 18 Maze~Agdagon V1.0~~~~^~Dsays "Press~Ʈ~a~a~Edes~."~~~e~ doesn't~~fir~ime,~IJpati~E6~E3~&c~8~~Iretry sev~%~7~jIf~wish~~G~_~s~~6~qplu~Em into~%~1~m~Mas~ddi~ƣ~~J~. W~~are ready, p~M%~~H s (but~;~~v), which~t~Uswitc~~=gam~~say "WAIT FOR~HMAZE DATABASE~T~E~~~Vsen~random maz~~^tar~F~x.~~Before~E~Y,~ highligh~numb~I~abottom~~~indicate~G~F3~D[act~If, by~Hsome mistake~xdo~xma~DLw~you've got se~Eup,~can toggle~vid~ĺ~Iby~~ģ~map~ari~key~_(~Ldkeyboard)~Eis tells~ program~,~ i~decl~~~"~9~~K~7~ waste~~ry~o po~in~H~{~v~~Dalso~ v~"~G~ 4dur~P~play~Dhold~down~~H~L1~\~K4~FX~E;. Y~D~use~ů~zap~c~Dwho hav~Hdecided~#quit b~~end. D~Eforge~re-enabl~$ir~~~ beginn~~next~, however~ ~AN OVERVIEW OF THE GAME~ ~U~L15 x~c~~~layfiel~~Dsee a first-person~E~ pe~F{view~~[from~%r current position~Edir~:~I~8ravel~Gwa~~Dopaque,~3a color scheme~us~Dj~;help~ ~ori~p~}self a~E~ ~  (east-fac~D\~ y~ ~Ų orang~~, we~2 dark~Q~D0~2~Eo~2ee other~3~grena~`~~3in~path~G ~ %~white ellipses~F~Dt~_re larger red~ / with ey~7~GTrooked smile~ move~ward, or turn lef~D~Gr~E%by~S joystick~ ;~3~A~1re~~C. 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Do NOT pres~~ butt~o~-~~cjust waste~by sett~Dit off~'ll find~ ~~$ca~make turns f~Hr~fewer~J1~0~D~E^ing~/G~"don't last forever: some 35~45 seconds af~eyou've~~5~D6up~"decays."~F~h~a~edle"~Feo~%speaker~' 28 Maze~DAgdagon V1.0~n~~W~q~Kl~D~~Omean~~ *~void si~Ef~Jar~D~| active~~down~ENo~8~!yers~I~can~~,~ģto eight cells directly~~ ~(lso n~ j~D#frozen~place~D=l~ i~E~~~, so don't~~DTi~E@ ne~o get~e ~~some~0else'~~two~3~Jf~off~both~m~~ə~n~o~d~st surviv~l I~r~event~F~R~Eg~opush~Ǡtrigger at exa~DG~same time~~~Edie.~J~~~Ca~A~5~2~~number~l~ left~?be decremente~DT~creen~!a~Dflash~&and~If~+~F2~s~di~~Dreincarn~Ą~a random~Eposit~~Smaz~DY~be spinn~$ar~a~ccome back to~J~F~nobody~see~F&~~this is happe~S~is allow~W~J~h~S orienta~to~/new~ ~b~~Fhir~E"~F~g~Dis over for~0~ab~o~~7~Dremai~por~~~Sfrom~~Gas a "ghost"~~F~K~~I(as lo~DVs~O~~s~ ~IJyer~"~G~o)~~DP~~head view,~ȳhave~y~ree~^s~can~E$rad~(~~E a peek~,w~ll~l~ ar~E$loc~\. Pull~Gtick~ ~pres~ joy~utt~EA~Estrange "bleep"~A~Foccur~Ga snapshot~D~~'~ ions~8register~5~~M*~~D~~as~H~F~sh by continu~ to p~~~~ ,~~Z~~not updat~nshow any movement~My might~E~Kmad~ĕ~~V~ T~6erased~~~D~~et go~~~W~blast~gsurviv~~kmaz~H~ winner~messa~DGAME~KOVER, WINNER:X"~gdis~]d, flash~]on~Eoff, indi~ng~Fwhich node has w~/To~Dow~~Dests~r~~ sco~~ s~~ȭt~im~~lis calcul~~~Efo~s~ma~:~F4 1) 10 point~;every~N~kollect. ~32~3~4ach~Hu~2kill~/~Go~ an~Ƃgame,~~~fRESET~GHost~H~Ireturned~}~Dtitle~H(like h~Dmd~D~!~beginning)~Ň~I~~D(s)~`see~$~ WAIT FOR MAZE DATABASE". P~START~K~C~to~m~ ~' 38 M~of Agdagon V1.0~H.ADDITIONAL NOTES ON PLAY~ No~~hat new~~Dn~8dded after~e~ a~~~Eb~only~ (~~~~h~~g)~Clug~F?~}~Iin~Gnetwork ~E~ >s~Ex power it up. 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If~dec~!~ ~ lik~F, p~ pass it o~n~ Atari 8-bit~r~ ^~an~enjoy~~Vmail~Hrequested regist~F, fe~įBy~-o~D so~ŏ~Fbe tell~authors~ respec~Ftim~ ffor~y have spent~ɚing~encourag~Em~continu~E!suppor~E~latform~1We~Esu~G~knotice~Ň lack of new soft~Efor~~EZ~G~F]comput~EaMajor~ 1publish~can no longer justif~E8~d~H#money necessar~y~h~~~ `to such a~Imall~E b~~~_st~Dcective~ by whi~Ggroup~D~Hz~~ls ourselve~~Uicientl~ ~$ibute a work~is~1ut w~^y heavi~ā~ihonesty~z~~communi~u~re~IThe~~7 gam~K~ů~,~~Dl~, with no~Hcripp~features~Eun~~ilimit~We intend~Denhanc~~w~J~5near fu~K~Jon~ffe~F~:d~ to~^ere~ ~s~ ~ ~ɤs~$5 (drawn~DEa US bank~smade~F3~"DataQue P~s")~'a lett~~' ~* P~DO~De Box 134~+On~o, OH 44862' 48 Maze~DAgdagon V1.0& USA~In~Dr~~ provide us feedb~ĕas far~what~E~\an~E4dis~b~*~E,~~1~~I~>would~Dupgrad~F}~Gs~Dinclude (us~FEasy Response~H=a~p~D~s~docs). ~return,~will rece~Ċ~8follow~by mail:~F - A personalized aut~phed cop~/~Ƌ~Tnt~ "MAZE OF AGDAGON".~~]hard~H~documentation,~~adv~~ "~K~Istrategy tip~>technical inform~0~GameLink-II~Cprotocol~ ~p e-~D (on GEnie, CompuServe, or Internet) not~~availabilit~I%nex~L~Y~addi~F~ support for~˱~Ʈ~Fbe given~Eprior~v~at~unon-~<. The~) Group~M~Dmaintai~prese~D~HD~D online servic~can~reac~(via~K~GJi~>~tways~q Chuck Steinman Jeff Po~~D~u: DATAQUE.1 JDPOTTER~E~J: 71777,3223 74030,2020~I: p~`@sunny.dab.ge.com~~of course from~~B gate~~ı~F~2~ .~IG-~ $ Credits~Pr~Wm Coordinator~~N~)Serial I/O Routines~)~~M: G~Ķics~ 7~$Sound~ !~GCasbe~"D~~: ~#yBeta Testing: J. Sliker,~ Williams, R. Detlefs~ various memb~of MFACC~dACE~%~Eth~ too numer~5to ~ion' 58 Maz~ġ~gon V1.0~HEasy-response le~~~ l to: DataQue~Dducts ~Post Office Box 134~Ont~, OH 44862~.USA~[~~EL,~E@~w I have~ħd~u"~" p~;on my A~l _~Ac~ter. I ow~ _ disk drive, which operates~ĞSSSD( ),~SE~ SSD~ D~ ~Rdid ( )~not~ build a GameLink-II~abl~r this game~{~5worke~L~~ with~Ibugs~P~D~~S~Hin~E(following ~Ě~GO Excellent~ood Fair~Ăoo~~,~Play~ ~~ ~ )~U~(Clarity~D~B~8Eas~EUse~+Originality~ +~F;f~~M