MOTOGP2 RELEASE NOTES Last updated: April 28, 2003 DEFAULT CONTROLS Menu keys: Cursor keys - change selection Space or Enter - select Esc - go back Tab - special functions (see bottom of screen) Delete - delete a custom rider or player profile C - copy layer in the logo editor V - paste layer in the logo editor Numeric keypad 2/4/6/8 - rotate and zoom bike models Game keys: Left - steer and lean the bike to the left Right - steer and lean the bike to the right Up - accelerate Down - apply front and rear brakes evenly D - lean the rider forward on the bike C - lean the rider back on the bike X - apply the front brake Z - apply the rear brake Q - glance behind you W - change the camera view Esc - pause the game Tip: lean forward for greater speed and stability on straights. Lean back to slow down and perform wheelies. Tip: powerslide around corners by double-tapping the accelerator. This will cause the rear wheel to spin and allow you drift the rear end of the bike. Tip: applying the rear brake (Z) allows the rider to skid the rear end of their bike. Tip: applying the front brake (X) allows the rider to perform tricks such as endos and burnouts. Tip: The left and right Ctrl keys control the flippers in the pinball minigame. Use the right flipper to start the game. Note: After plugging in a controller (gamepad, joystick, etc), you must go into the "Configure Controllers" menu of the launcher, even if you plan to use the default configuration. MotoGP2 has been tested with the following peripherals: Logitech Wingman extreme. Logitech Wingman Rumble pad. Microsoft Sidewinder Gamepad pro. Microsoft Sidewinder. Microsoft Sidewinder Force Feedback Pro steering wheel. Interact Axis Pro. Interact Hammerhead. Other DirectX compatible peripherals may work with MotoGP 2 but have not been tested. GRAPHICS CARD COMPATIBILITY MotoGP has been tested on these cards: nVidia GeForce4 TI nVidia GeForce2 GTS nVidia GeForce2 MX nVidia GeForce 256 nVidia Riva TNT2 ATI Radeon 9700 ATI Radeon 8500 ATI Rage Fury Maxx Matrox Parhelia Matrox G400 Matrox G200 PowerVR Kyro II 3dfx Voodoo5 3dfx Voodoo3 It is likely to work on any similar DirectX 9 compatible 3D cards, but this has not been tested. It is very important that you install the latest drivers for your card before running MotoGP, as there are known problems with older drivers on most of the hardware listed above. You can download current drivers from the manufacturer websites: nVidia - http://www.nvidia.com/content/drivers/drivers.asp ATI - http://www.ati.com/support/driver.html Matrox - http://www.matrox.com/mga/support/drivers/home.cfm PowerVR - http://www.powervr.com/Downloads.asp Intel - http://support.intel.com/support/graphics 3dfx - http://www.voodoofiles.com/3dfxhelp.asp TROUBLESHOOTING Before installing the game, please make sure the destination drive has enough free space. If the install program warns you that there is not enough room, you should either remove other programs to free up space, or back up and select one of the partial install options (which will give slower loading times but require less room on your hard drive). The install directory name should not be longer than about 200 characters. If it is too long, the install will not work correctly. The game may not run correctly on computers that have virtual memory disabled. If you have turned this off, you can reactivate it in the Windows Control Panel. Some video card drivers contain optimisations that can interfere with the responsiveness of the game. If you find that this is happening try setting Triple Buffered to on under the Advanced Video Mode Settings. The unlockable wireframe rendering mode may perform badly on some cards, as wireframe rendering can be extremely slow on hardware that was not optimised for it. Due to an ATI driver bug, MotoGP2 has been known to crash when 'Use hardware T&L' is switched off on computers using ATI video cards. DISPLAY SETTINGS The Configure Game button in the launcher program lets you tweak MotoGP to get the most out of your hardware. Here are a few hints on which settings are the most important, and what you want to avoid... Resolution - choose whatever you like, but it looks better in lower resolutions (eg. 800x600) with all the effects turned on than in high resolution with them disabled. Graphics detail - this slider allows you to choose the graphics detail. Generally the lower this is set the smoother the game will run. Change this if you want better performance or better graphics. Number of bikes - turning down the number of bikes is a great way to make the game run quickly even with everything else turned on, but then again, winning a race with only 8 bikes just isn't the same as getting out in front of a pack of 20... Set your network connection type accurately to improve consistency in network games. The game will then adjust its bandwidth usage to match your connection type. Advanced Video Mode Settings: Warning: changing these settings may stop the game from working correctly. If you encounter problems, click on the 'Reset Defaults' button to go back to the original values. Color depth - makes surprisingly little difference. Obviously the image quality is better in 24 or 32 bit than in 16 bit mode, but you won't lose any features or effects if you set it to use 16 bit color. Z depth - this controls both how many bits of zbuffer precision are available, and also whether the zbuffer will include stencil information. If there is only one number (eg. "32 bit"), this means there is only z data, but if there are two (eg. "32 bit (24.8)"), that means the buffer is split into 24 bits of z and 8 of stencil. MotoGP will work with any format of zbuffer, but at least 24 bit z is recommended to avoid sorting problems on distant objects, and a stencil buffer is highly recommended because without it we will be unable to display proper shadows or reflections on wet days. The best format is 24.8 z and stencil. Failing that 24.4 or 15.1 are ok, but you should only use the simple 16 or 32 bit formats if your card doesn't support stencil buffers at all. Antialiasing - as well as conventional fullscreen antialiasing, MotoGP supports a full screen special effects mode that enables motion blur, accurate reflections of the environment during rainy days, and on pixel shader hardware, refractive raindrops on the camera lens. Use of this mode is highly recommended if your card is powerful enough to support it, but you may find it is too slow especially if you are running in a high resolution. Advanced Graphics Detail Settings: Warning: changing these settings may stop the game from working correctly. If you encounter problems, click on the 'Reset Defaults' button to go back to the original values. Texture resolution - MotoGP automatically scales the texture resolution according to how much memory is available in your card, so you will normally want to leave this slider in the center. Moving it to the right will force it to use a higher resolution than the autodetection would normally select, which may give better results but runs the risk of poor performance. Multitexture layers - the landscape can be drawn using anywhere from 1 to 4 layers of multitexturing. Turn this up if your card can handle it, or down if you need to make things run faster. Texture sharpness - this lets you adjust the point where your card will switch between texture mipmaps. Moving it to the right will make the textures look sharper and higher resolution, but at the cost of some shimmering and flicker. Moving it to the left will give a much smoother, more antialiased look, but without such good texture resolution. NETWORKING As mentioned above, setting the connection type is really important if you want smooth and consistent network games. Analog modems: If you are playing over a 56k modem, your limited bandwidth will detract from the game's quality, so it's highly recommended that you either reduce the number of bikes in the race (using the Game Settings tab in the Configure Game section of the launcher), or turn off AI bikes altogether in the Edit Game Mode menu of the host machine (press Tab from the lobby to get there) and avoid sessions with more than 8 players. NATs: As MotoGP uses a peer-to-peer protocol, it may not function correctly if players are behind NATs (Network Address Translators). However, depending upon the NAT and its configuration, it may work provided the host of the session is not behind a NAT. If you experience problems such as not being able to join a session, or dropping out of a session with no apparent cause, or just finding that some players are not racing around the track, you may need to alter your NAT configuration. Make sure UDP traffic is allowed. If possible: disable any firewalling options which would reject packets from unknown remote hosts. Ideally: set your PC to be the "DMZ host", or map UDP traffic on port 41455 on your PC through a fixed port on the NAT (41455 is good, but other ports should work too). Doing this may also allow you to host from behind your NAT, if players connect to the port you mapped on the NAT. HOW TO PLAY MOTOGP2 IN GAMESPY ARCADE You can play MotoGP2 online through GameSpy Arcade, which comes conveniently bundled with the game. If you haven't done so already, insert your MotoGP2 CD and install Arcade now. Then, to play MotoGP2 online, just follow these simple instructions. Launch GameSpy Arcade and Go to the MotoGP2 Room: Click on the GameSpy Arcade link in your Start Menu. When the software starts, you'll see a list of games and more along the left-hand side. There's plenty to do, but there's time for that later: Click on the MotoGP2 button on the left to enter the MotoGP2 room. Find or Start a MotoGP2 Server: Once you're in the MotoGP2 room you can meet or greet other players, find servers or create your own server. The top half of the application will list all of the available servers, including the number of people playing and your connection speed (measured by something called "ping." The lower your ping, the better.) Don't like any servers? Click on the "Create Room" button to start your own server and wait for people to sign up. Otherwise, double-click on a server of your choice to join in. Joining and Starting a game: Once you double-click on a server or start your own, you'll be in a staging room, in which you can trash talk with your fellow players and prepare for combat. When you're ready to play, click the "Ready" button at the top of the screen. When everyone in the room has signaled their readiness, the host can then launch the game. Arcade will fire up MotoGP 2 and the carnage will begin! Problems? If you have problems using Arcade, whether installing the program, registering it, or using it in conjunction with MotoGP2, consult our help pages, located at http://www.gamespyarcade.com/help/ or e-mail us by using the form located at http://www.gamespyarcade.com/support/contact.shtml. CREDITS Jon Gibson - Producer Alys Elwick - Assistant Producer Shawn Hargreaves - Lead Programmer Damyan 'Doctor' Pepper - Programmer gavin 'elf23' norman - programmer Sir George of Foot - Programmer Matthew Hill - Programmer Peter 'Smokey' Pimley - Programmer Chris Caulfield - Dyne Physics Engine Jason 'J' Green - Lead Artist Gylan Hunter - Animator Harvey Parker - Artist Henry Rolls - Artist Justin 'The Beaver' Bravery - Artist Lawrence 'The Lorenzo' Elwick - Artist Marco 'Coriander' Hallett - Artist Paul 'Meston' Meston - Artist Paul 'Splat' Shewan - Artist Fizzy Pete Butler - Artist Rory 'Dr Rodriguez' Walker - Artist Ryan 'Brian' Guy - Artist Mark Hill - Additional Artwork Luke Smith - Lead Designer Akin Marquis - Designer Richard Stone - Designer Adam Pitt - Sound Keith Clarke - Sound Steve Brocking - QA Original Game Also Featured: Rik Alexander - Producer Mike Patrick - Designer Alastair Cornish, Alkan Hassan - Additional Design Adam Sawkins - Additional Programming Flack - Additional Programming Ross Childs - Additional Programming Boris Lowinger - Animator Jason McFee - Artist Barny - Additional Artwork Jez White - Additional Artwork Music: Psynn2 (Menus) - Shawn Hargreaves Firebird (Suzuka) - V8 Pack Devil's Dice (Phakisa) - V8 Pack Oil (Jerez) - Third Girl 5700 cc's (Le Mans) - V8 Pack Adrenalin (Mugello) - Darrin Roggenkamp Fastback Reptile Combo (Catalunya) - V8 Pack Gasoline Overlord (Assen) - V8 Pack Sabretooth (Donington) - V8 Pack Sleazy Rider (Sachsenring) - Third Girl Chrome Rider (Brno) - V8 Pack Eat Dirt (Estoril) - Third Girl 10-4 Rocker (Rio) - V8 Pack Metropolis (Motegi) - V8 Pack Needle (Sepang) - Darrin Roggenkamp Power Up (Phillip Island) - V8 Pack Doug McClure (Valencia) - V8 Pack Slipstream (Sheridan Circuit) - Third Girl Cookin' on Electric (Credits) - Third Girl Guy Mayhem, Rupert Mills - MIS Lynn Horton, Mel Ward - Office Admin Craig Gabell - Art Director Greg Michael - Technical Director Nick Baynes - Development Director Tony Beckwith - The Boss Gary Liddon - Another Boss Karl Jeffery - King THQ International: Mike Gamble - Director of European Development Iain Riches - Project Manager Phil Wright - Assistant Project Manager Michael Pattison - Head of Brand Management Jennifer Wyatt - Brand Manager Darren Williams - Associate Brand Manager Jon Brooke - UK + Export Marketing Manager Markus Schuetze - Germany Product Manager Olivier Perron - France Senior Product Manager Sophie Mavridis - Asia Pacific Marketing Director THQ USA: Jack Sorensen - Executive VP of Worldwide Studios Philip Holt - VP of Product Development James Boone - Executive Producer Raphael Hernandez - Producer Michael Motoda - Associate Producer Jason Garwood - Assistant Producer Peter Dille - VP of Marketing Liz Pieri - Director of Public Relations Reilly Brennan - Public Relations Manager Howard Liebenskind - Director of Creative Services Kathy Helgason - Senior Manager of Creative Services Mellisa Roth - Assoc. 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