$newitem { $rscname = RSC_A1_SEARCH $meshpath = data\levels\asylum\objects\search.msh $flags = $type = GENERIC_SPIN_OBJECT $offsets = 0 1 0 } $newitem { $rscname = RSC_A1_MEATDOOR $meshpath = data\levels\asylum\objects\meatdoor.msh $flags = IF_STATIC_OBJ IF_COL_SHAD_OBJ } $newitem { $rscname = RSC_A1_GOVICRATE $meshpath = data\levels\asylum\objects\crate.msh $flags = IF_STATIC_OBJ IF_COL_SHAD_OBJ $type = GENERIC_EXPLODE_OBJECT } $newitem { $rscname = RSC_A1_SMOKRING $meshpath = data\levels\asylum\objects\smokring.msh $flags = $type = GENERIC_SPIN_OBJECT $offsets = 0 0.1 0 } $newitem { $rscname = RSC_A1_SMOKRNG2 $meshpath = data\levels\asylum\objects\smokrng2.msh $flags = $type = GENERIC_SPIN_OBJECT $offsets = 0 0.05 0 } $newitem { $rscname = RSC_AS1_ASPLINTH $meshpath = data\levels\asylum\objects\ASPLINTH.msh $flags = IF_STATIC_OBJ IF_LIGHT_ALL IF_COL_SHAD_OBJ } $newitem { $rscname = RSC_AS1_ONEOFFGRILL $meshpath = data\levels\asylum\objects\airgrill.msh $flags = IF_STATIC_OBJ IF_LIGHT_ALL IF_COL_SHAD_OBJ }