10 CODE=7*4096 20 SYS CODE,3:REM CLEARNORM SCN 30 PRINT"[211]PIELANLEITUNG[160][160][202]A[160][206]EIN" 40 SYS CODE,6,5 50 CL=PEEK(2):IF CL=0 THEN 50 55 POKE 2,0 60 IF CL=1 THEN SYS CODE,1,"L.ANLEIT",8 70 IF CL=2 THEN SYS CODE,1,"L.SPLRZAHL",8 71 GOTO 50