0 PRINT"LOADING FILES":GOSUB9000:GOSUB9100:GOTO100 1 INPUT#15,A$,Z$,A$,A$:IFZ$="OK"THENRETURN 2 PRINTZ$:CLOSE8,15:GOTO2 10 INPUT"HUNDE NUMMER ";A:IFA<1ORA>64THEN10 20 RETURN 50 PRINT" PRESS KEY TO CONTINUE." 60 GETA$:IFA$=""THEN60 70 RETURN 100 PRINT"[147] FILE INTERCHANGE PROGRAM FOR HOUNDED." 110 PRINT" A = SAVE FILES AND END.":PRINT" B = VIEW DOGS FILE (1-64)" 120 PRINT" C = COPY DOGS FILE (1-64)":PRINT" D = RENAME DOG (1-64)" 125 PRINT" E = VALIDATE DISK." 130 PRINT" DOGS 1-32 ENTER FROM SAVED GAME." 140 PRINT" DOGS 33-64 ARE HELD IN DISK STORAGE." 150 GETA$:IFA$=""THEN150 160 IFA$="A"THENGOSUB9200:GOSUB9300:STOP 170 IFA$="B"THENGOSUB300:GOTO100 180 IFA$="C"THENGOSUB400:GOTO100 190 IFA$="D"THENGOSUB500:GOTO100 195 IFA$="E"THENPRINT" VALIDATING":OPEN15,8,15:PRINT#15,"V":CLOSE15:GOTO100 200 GOTO100 300 REM VIEW DOGS FILE (1-64) 310 GOSUB10:PRINT"[147] ";:IFA>32THEN360 315 PRINTLEFT$(D$(A,0),16);" FORM ";D$(A,1);"" 320 PRINT" BEST TIME = ";D%(A,4)/100 325 PRINT" VALUE = ";D%(A,8)*10 330 PRINT" RACES = ";D%(A,3) 331 PRINT" CUP WINS = ";D%(A,0) 332 PRINT" TOTAL WINS= ";D%(A,1) 333 PRINT" 2ND OR 3RD= ";D%(A,2) 334 PRINT" FITNESS = ";D%(A,6);"[157]%" 335 PRINT" B/T SENSE = ";D%(A,7);"[157]%" 336 PRINT" PLAYER = ";D%(A,9) 337 PRINT" FILE NO. = ";A 340 GOSUB50:RETURN 360 A=A-32:PRINTLEFT$(E$(A,0),16);" FORM ";E$(A,1);"" 365 PRINT"BESTE ZEIT = ";E%(A,4)/100 370 PRINT" VALUE = ";E%(A,8)*10 371 PRINT" RACES = ";E%(A,3) 372 PRINT" CUP WINS = ";E%(A,0) 373 PRINT" TOTAL WINS= ";E%(A,1) 374 PRINT" 2ND OR 3RD= ";E%(A,2) 375 PRINT" FITNESS = ";E%(A,6);"[157]%" 376 PRINT" B/T SENSE = ";E%(A,7);"[157]%" 377 PRINT" PLAYER = ";E%(A,9) 378 PRINT" FILE NO. = ";A+32 380 GOSUB50:RETURN 400 REM COPY DOGS FILE (1-64) 405 GOSUB10:AF=A 410 INPUT" NEW NUMBER ";A:IFA<1ORA>64THEN410 415 IFAF>32THENAF=AF-32:GOTO418 416 Q$(0)=D$(AF,0):Q$(1)=D$(AF,1):Q$(2)=D$(AF,2):FORN=0TO10:Q%(N)=D%(AF,N):NEXT 417 GOTO420 418 Q$(0)=E$(AF,0):Q$(1)=E$(AF,1):Q$(2)=E$(AF,2):FORN=0TO10:Q%(N)=E%(AF,N):NEXT 420 IFA>32THENA=A-32:GOTO430 421 D$(A,0)=Q$(0):D$(A,1)=Q$(1):D$(A,2)=Q$(2):FORN=0TO10:D%(A,N)=Q%(N):NEXT 425 RETURN 430 E$(A,0)=Q$(0):E$(A,1)=Q$(1):E$(A,2)=Q$(2):FORN=0TO10:E%(A,N)=Q%(N):NEXT 435 RETURN 500 REM RENAME DOG (1-64) 510 GOSUB10:IFA>32THENKX$=E$(A-32,0):GOTO530 520 KX$=D$(A,0) 530 PRINT"[147] ";LEFT$(KX$,16);"OLD NAME";"" 540 INPUT" NEW NAME";KX$:KX$=KX$+"................":KX$=LEFT$(KX$,16) 550 IFA>32THENE$(A-32,0)=KX$:RETURN 560 D$(A,0)=KX$:RETURN 9000 REM LOAD SAVED FILE 9010 DIMD$(32,2),D%(32,10),R%(32,20),P(10,2),N%(7,8) 9020 OPEN15,8,15:OPEN8,8,8,"SDATA,S,R":GOSUB1 9030 INPUT#8,FM$:FORN=1TO10:INPUT#8,F$(N):NEXT:FORN=1TO10:INPUT#8,F(N):NEXT 9040 INPUT#8,MC$,MC%,CC$,CC%,CP%,CH$,CH%:FORN=1TO10:INPUT#8,CW$(N):NEXT 9050 FORN=1TO32:INPUT#8,D$(N,0),D$(N,1),D$(N,2):FORX=0TO10:INPUT#8,D%(N,X) 9051 NEXTX,N:INPUT#8,P:IFP=0THEN9060 9052 FORN=1TO10:INPUT#8,P(N,0),P(N,2),P$(N):NEXTN 9060 CLOSE8:GOSUB1:CLOSE15:RETURN 9100 REM LOAD CHAMP FILE 9110 DIME$(32,2),E%(32,10) 9120 OPEN15,8,15:OPEN8,8,8,"CDATA,S,R":GOSUB1 9130 FORN=1TO32:INPUT#8,E$(N,0),E$(N,1),E$(N,2):FORX=0TO10:INPUT#8,E%(N,X) 9140 NEXTX,N:CLOSE8:GOSUB1:CLOSE15:RETURN 9200 REM SAVE SAVED FILE 9210 S$=CHR$(13):OPEN15,8,15:OPEN8,8,8,"@0:SDATA,S,W":GOSUB1:PRINT#8,FM$ 9220 FORN=1TO10:PRINT#8,F$(N):NEXT:FORN=1TO10:PRINT#8,F(N):NEXT 9230 PRINT#8,MC$,S$,MC%,S$,CC$,S$,CC%,S$,CP%,S$,CH$,S$,CH%:FORN=1TO10 9240 PRINT#8,CW$(N):NEXT:FORN=1TO32:PRINT#8,D$(N,0),S$,D$(N,1),S$,D$(N,2) 9250 FORX=0TO10:PRINT#8,D%(N,X):NEXTX,N:PRINT#8,P:R$=S$:FORN=1TO10 9260 PRINT#8,P(N,0),R$,P(N,2),R$,P$(N):NEXTN:CLOSE8:GOSUB1:CLOSE15:RETURN 9300 REM SAVE CHAMP FILE 9310 OPEN15,8,15:OPEN8,8,8,"@0:CDATA,S,W":GOSUB1:R$=CHR$(13) 9320 FORN=1TO32:PRINT#8,E$(N,0),R$,E$(N,1),R$,E$(N,2):FORX=0TO10:PRINT#8,E%(N,X) 9330 NEXTX=N:SQR8:GOSUB1:CLOSE15:RETURN 9500 THIS GAM(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)^(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)ASCTAN(null)(null)(null)w(null)(null){(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)}(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)#(null);(null)(null)d(null)#(null)FRE(null)tINPUT#P aG(null)(null)(null)m/(null)(null)(null)--(null)(null)(null)M(null)(null)(null)(null)(null)(null)m(null)hIFABS=(null)(null)>(null)(null) 65325 (null)w(null)(null)(null)qINPUT(null)(null)(null)(null)INPUTA(null)(null)(null)(null)(null)(null)(null)(null)(null)(null).EVERAL HUNDRED CUPS HAVE BEEN CLOCKED UP AND I HAVE 9505 LEFT MY 6 BEST CHAMPIONS ON THIS DISK (FILES 33-38). 9506 I THOUGHT YOU MIGHT ONEDAY GET TO THE STAGE WHERE YOU MIGHT LIKE TO 9507 SEE YOUR BEST DOGS CREAMED BY MY SUPER-SIX STAR STUDDED BEASTS. 9508 BUT BEFORE YOU RUSH OFF AND INSERT THEM INTO THE SAVED GAME TO WATCH 9509 IN HORROR AS THEY HUMILIATE YOUR PREVIOUSLY UNTOUCHABLE SUPERDOG, 9510 IVE (null)T TO COME CLEAN AND TELL YOU PRECICELY WHAT YOU'RE UP AGAINST. 9511 (OR WOULD HAVE BEEN UP AGAINST IF YOU ARE PRESENTLY OF SUICIDAL 9512 TENDANCIES FOR HAVING OVERWRITTEN THEM WITH YOUR MEDIOCRE MUTTS). 9513 FIRSTLY I PLAYED ABOUT 100 WEEKS TO PRODUCE 10 CHAMPIONS ( I DONT 9514 LIKE TO HAVE MORE THAN 10 AT ONCE AS I LIKE MY 10 LISTED 1-10 IN THE 9515 BEST 10 TIMES LIST). 9516 KINGSFANCY AND COBRA PLUS WERE THE 2 BEST AT THIS STAGE. 9517 THEN ON A SEPARATE DISK I PLAYED 50 ODD WEEKS AGAINST MY BROTHER 9518 CRAIG WHO PRODUCED A BEAST HE NAMED THE DOMINATOR. 9519 WE HAD MORE THAN 20 STARS IN THE GAME OF WHICH NONE COULD STAND WITH 9520 THE DOMINATOR AT HIS BEST. 9521 OUT OF SHEER SPITEFULNESS I PUT MY 10 SUPERDOGS FROM THE OTHER GAME 9522 WITH 20 FROM THE 2ND GAME FOR A 50 WEEK SHOWDOWN.KINGSFANCY PREVAILED. 9523 AFTER MANY DE-REGISTRATIONS AND THE BIRTH OF DARK STAR THERE WERE OVER 9524 A DOZEN DOGS I WOULD HAVE LIKED TO LEAVE ON FILE. 9525 HOWEVER,AS I COULDNT HAVE YOUR BEST DOG BEATING MY NOT QUITE UNBEATABLE 9526 (BUT WORTHY ON SENTIMENTAL GROUNDS) SECOND-SIX,I DECIDED TO SCRUB ALL 9527 BUT THE FASTEST 4-: 9528 KINGSFANCY......KELVINS 9529 DARK STAR.......KELVINS 9530 COBRA PLUS......KELVINS 9531 THE DOMINATOR...CRAIGS BEAST 9532 THEN COMES THE QUESTIONABLE PART ( ENSIGN AND UNDERKILL ) 9533 THEY WERENT EXACTLY BORN OF NORMAL CIRCUMSTANCES YOU MIGHT SAY. 9534 THEY WERE HOWEVER PRODUCED BY THE SAME ROUTINE THAT PRODUCES YOUR 9535 DOGS AND THERE IS NO LIMIT TO HOW (null)OD A DOG CAN BE...SO YOU CAN GET 9536 BETTER...BUT I'D HAVE TO SEE IT TO BELIEVE IT. 9537 TO COMMEMORATE THE LOSS OF ALL BUT MY 3 BEST + CRAIGS BEST DOG I SET 9538 UP THE GAME TO CONTINUALLY OFFER DOGS UNTIL I BOUGHT ONE. 9539 I REJECTED NEARLY 800 DOGS BEFORE ACCEPTING UNDERKILL. 9540 AS 5 ISNT AN EVEN NUMBER I WAITED FOR ONE BETTER THAN UNDERKILL AND 9541 CALLED IT ENSIGN (THE STANDARD). 9542 IM PREPARED TO SAY ITS MY BEST DOG AND I THINK THAT AFTER ALL MY 9543 EFFORTS I DESERVE THE EXPEDIENCE IN FINDING HIM THAT I ALLOWED MYSELF. 9544 TO ENTER MY DOGS IN YOUR GAME COPY THEM TO FILE POSITIONS LESS THAN 9545 NUMBER 33. 9546 PS-I SCRUBBED THEIR RECORDS AND ENTERED THEM ALL IN A 100 WK. 9547 AUTO-CONT GAME TO LET THEM HAVE COMPARABLE STATISTICS. 9548 (null)OD LUCK AND THANKS FOR BEING INTERESTED ENOUGH TO LIST THIS. 9549 THIS IS THE 4TH AND FINAL VERSION OF HOUNDED ( THE NAME HOUNDED 9550 SUMMED UP THE WAY I FELT WHEN I STARTED WRITING THE FIRST VERSION 9551 IN 1984 ). 9552 BETWEEN THE 3RD VERSION AND THIS ONE I WROTE ' ONE-DAY CRICKET '. 9553 HOUNDED IS MORE AN ENTERTAINMENT PROGRAM THAN A GAME AND I FEEL 9554 THAT IN THE FUTURE THERE WILL BE A LARGE DEMAND FOR SOFTWARE BY 9555 PEOPLE IN THE 25-125 AGE GROUP. 9556 UNFORTUNATELY THERE ISNT THIS DEMAND IN 1986 SO I GUESS THE GAME 9557 WONT BE PRODUCED IN EXCESSIVELY LARGE NUMBERS BUT THOSE BUYING IT 9558 SHOULD GET (null)OD VALUE FOR THEIR TIME IN PLAYING IT. 9559 WELL ITS SAD TO BE FINISHED WITH THIS GAME BUT IVE BEEN ADVISED TO 9560 MOVE ON TO WRITING A GAME WITH A CLEARER LINE OF STRATEGY. 9561 I WOULD HAVE LIKED TO EXPAND THIS GAME AND THIS FILE TRANSFER THING 9562 BUT THEMS THE BREAKS I GUESS. 9563 (null)ODLUCK AND I HOPE THE GAME MAKES SOMEONE HAPPY.