THE DECK: A regular deck of 52 cards (13 per suit) is used. The cards rank in ascending order: 2-3-4-5-6-7-8-9-10-J-Q-K-A The Spade suit is always "trump" (meaning that it is higher than the other suits). The three remaining suits have equal value. THE DEAL: Each participant will receive 13 cards, either through Automatic Deal- ing or Card Selection. AUTOMATIC: The first 26 cards are dealt alternately to each participant with the second 26 cards not used. SELECTION: Each participant will re- ceive 2 cards. He will look at the first card and either accept or rejectthat card. If he accepts it, the othercard is discarded unseen. If the firstcard is rejected, it is discarded and the participant receives the second. This continues until each participant has the necessary 13 cards. TRICKS: A trick is one card from each participant during the play. For example, the first player plays a cardand the other responds with his card. There are 13 tricks in each "hand". THE BID: Alternating the start of the bid-ding, each participant must specify how many of the 13 tricks he thinks hewill take. THE TRUMP: In each game, spades are "trump" which means that any spade card is of a higher value than any card from the other suits. For example, a 3 of Spades is worth more than a King in any other suit. THE PLAY: The starting bidder begins the play by leading any card except Spades(which cannot be led until they have been "broken" by a spade response on a previous trick, unless that is the only suit left in the hand). The otherplayer must respond in the same suit if possible. The winner of the trick is the one who played the higher card in the led suit OR the higher spade (which istrump). The winner of the trick is the one who leads out on the next trick. Note that no one is FORCED to take a trick. THE SCORE: If the participant wins at least as many tricks as he bid, he receives 10 points for each bid trick and 1 point for each additional trick. If, for example, the player bid and took 4 tricks, he receives 40 points. If he bid 4 but took 6, he receives 42 points. If the participant fails to take the bid amount of tricks, he goes "set" and will lose 10 points per bid. For example, if he bid 4 and onlytook 3, he went "set" and loses 40 points. THE GAME: The game is over when a player has a score higher than the pre-set game limit. Should both players have scores above the game limit, the one with the higher score is the winner. ÿ