Bedtris History File -------------------- 17th May 97 v 2.0 May 97 *FINAL RELEASE* added confirmation of clear highscores dialog changed agressive and points mode so they have seperate midi's. fixed double bonus minusing fixed two player mode so player one can't use the bonus key v 2.0b6 April 97 fixed high level piece falling problem fixed pause not pausing (actually it was pausing for the menu then unpausing again) fixed clear highscores so it cleared mode v 2.0b5 Late March 97 +*added player controls selection*+ (ie choose own keys) autopause when menus are accessed changed way background graphic is tiled added mode to highscores added Clear All Highscores button to highscores v 2.0b4 Early March 97 changed the bedtris midi file fixed mode graphics fixed key sticking problem Fixed stupid file not found bug fixed new pause bug fixed ini file bug v 2.0b3 Late Feb 97 added graphics for agressive and points mode rewrote keyboard handler to provide better two player interaction. v 2.0b2 Mid Feb 97 +*added agressive and points mode*+ now displays difficulty next to level on status bar fixed player 2 control problems changed logo a bit v 2.0beta1 Early Feb 97 +*Added two player mode*+ added nice effect for instant drop fixed scaling problem when in large font mode fixed small pause bug v 1.0 Jan 97 *FINAL RELEASE* few graphic changes realized palettes for when in 256 or below colors Fixed some auto-pause bugs fixed pieces not falling when holding down a key - they would just 'stick' in midair v 0.9 Late November 96 *FINAL BETA* fixed final piece bug (pretty sure) made level algorithm easier added piece preview fixed misc pause bugs added soundcard checking replaced gfx with nice rendered stuff added splash screen automatic pause added when task switched out v 0.6 Early November 96 *BETA RELEASE* {END OF EXAMS!} added instant drop (spacebar) made music repeat rather than silence when it ended fixed yet more piece problems added help file v 0.5 September 96 added sound and music added Pause fixed some more piece behaveral problems v 0.1 August 96 Discovered the bitblt function, graphics now smooth Made pieces behave themselves better. Added highscore system. v0.01 July 96 Ported to Delphi 2 for Win95/NT. Graphic updates very slow and flickery. pre-version Late 95 Original Game Engine written in Turbo Pascal 7 for dos. Text mode only - very crude. lots (and I mean squillions) of bugs