Spider-Man

He may be amazing, but even Spidey can use some help against his countless enemies. Save Mary Jane and beat the Goblin with this webswinging walkthrough from the gameÆs developers!

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LEVEL 1: ôHUNT FOR REVENGEö

Objectives

1. Search out members of the Skulls gang to get information on the location of their hideout.

Walkthrough

╖ The Combo appears directly beneath the player's starting point. It is located underneath the eagle statue (Field Goal).

╖ Also from the starting point, follow the compass toward the tallest building in the map. Once the user reaches this building, head right toward the water. There is a building with many sub-structures on top of it. The combo is located behind the wall of the corner nearest to the tallest building (Web Hit).

╖ Follow your Spider Compass and height meter to find the first group of Skulls. Defeat the two thugs and find out that they do not have any information on the location of the hideout.

╖ Follow your Spider Compass and height meter to the second group of Skulls. Defeat both thugs in the second location to learn that they do not have the information that you need.

╖ Follow the Spider Compass and height meter to the third group of Skulls. Defeat both thugs in the third location and find out that they do not have any information on the location of the hideout.

╖ Follow your Spider Compass and height meter to the fourth group of Skulls that are protecting the informant. Defeat the two thugs and extract the information that you need from the informant.

╖ Follow your Spider Compass to the location of the secret hideout near the docks. Land on top of the building with the red beam shining out of the top to end the level.

LEVEL 2: ôWAREHOUSE HUNTö

Objectives

1. Work your way through the Skulls warehouse in search of Uncle BenÆs killer.
2. Find the fuse that operates the garage door so that you can pursue Uncle BenÆs killer.

Walkthrough

╖ Touch the question mark in the starting location to learn about stealth and how it works.

╖ Exit the room through the door next to the file cabinet and make your way to the stairwell where you will find a gold combo spider icon, which unlocks the punch, kick, kick move (Back Flip Kick).

╖ Continue down the stairs to the first garage and take out the three thugs that you encounter.

╖ Exit the first garage via the roll door located on the wall opposite the stairwell that you used to enter the garage and take out the six thugs that you encounter.

╖ Touch the question mark located on the stack of crates to learn how to pick up and throw objects.

╖ Touch the question mark located on the ceiling to learn how to tie up your enemies with your webbing.

╖ Enter the ôSemi-Truckö garage to trigger a cut scene that sets up the fuse recovery puzzle. After the cut scene plays out, drop to the floor and defeat the four thugs in the room.

╖ Make your way around the semi truck and quickly zip line to the ceiling to avoid the forklift.

╖ Continue down the hallway where the forklift came from and touch the question mark in the side room to learn about climbing through vents.

╖ Stand on the vent grating that is lying on the ground and zip line up into the vent shaft.

╖ Work your way down the vent shaft and make a left turn before you encounter the electrified wires.

╖ Drop down into the electrical switch room and touch the question mark. Face the panel with the flashing red light and press the punch button to cut the power to the electric wires in the vent.

╖ Zip line back up into the vent and make a left into the section that was previously blocked by the electric wires.

╖ Drop into the room with the control panel for the ôSemi-Truckö garage door. Defeat the two thugs in the room and press punch while facing the control panel to learn that you need a fuse.

╖ Turn around and head through the door directly opposite the control panel. Defeat the two thugs in the first room and head out the door to the left from where you entered.

╖ Turn left in the small hallway and jump up into the vent on the wall to the right. Continue down the vent, drop into the second electrical panel room and press punch to deactivate the power.

╖ Make your way back to the first room and zip line up into the vent shaft. Follow the shaft past the disabled electrical lines and drop down into the next room.

╖ Defeat the thug with the fuse and touch the fuse after he has dropped it onto the ground. Exit the room via the door and make your way back to the room with the control panel.

╖ Walk up to the panel and press punch to replace the fuse that will open the garage door in the ôSemi-Truckö room. Once the door opens, zip back up into the vent shaft and make your way back to the ôSemi-Truckö room.

╖ Go through the garage door that you opened with the fuse and defeat the three waves of thugs. Make your way to the door on the left as you pass the garage door to exit the level.

LEVEL 3: ôBIRTH OF A HEROö

Objectives

1. Find and defeat Uncle BenÆs killer.

Walkthrough

╖ Zip up into the vent shaft and make your way to the first room full of thugs.

╖ Before dropping down to the main room, have Spidey sneak to the door nest to the steam room without being detected, Doing so will score you a Golden Spider Token (Advanced Web Dome)

╖ After defeating all of the thugs in the first room, exit through the door with the question mark just beyond. Touch the question mark to learn how to use your targeting mode in order to zip to a specific location. Target the end of the steam hallway and wait for the steam to subside before zipping to the far wall.

╖ Continue down the hallway and touch the gold combo spider icon to unlock the kick, jump, kick move (Hand Spring).

╖ Enter the large loading dock room and defeat all of the thugs. Recover the key that one of the thugs was holding.

╖ Touch the question mark on the catwalk to learn how to lock onto an enemy. Health and web pick-ups can be found on the ceiling and on the suspended catwalk.

╖ Use the key that you collected to enter the small door located on the raised loading dock and continue down the hallway to the stairwell. Stand in the center of the stairwell and zip straight up to avoid the steam vents.

╖ Continue down the hallway and prepare to fight it out with Uncle BenÆs killer.

╖ Uncle BenÆs killer has powerful shotgun blasts that must be avoided if you are to survive.

╖ When Uncle BenÆs killer throws his flash bombs, it is best to zip line to the ceiling until things clear up.

╖ There are health and web power ups located on the ceiling that will help you in battle.

LEVEL 4: ôOSCORPÆS GAMBITö

Objectives

1. Learn the basics of aerial combat by following Spider-ManÆs instructions to take action pictures of himself while swinging.
2. Defeat successive waves of Hunter/Killer mechs to avoid being captured by Oscorp.

Walkthrough

╖ Follow Spider-ManÆs instructions to learn about breaking web while swinging, lock-on camera and the web-laser attack.

╖ The second part of the level begins with lock on mode engaged in order to help the player see the Hunter/killer mechs.

╖ Defeat the first wave of one Hunter/Killer mech.

╖ Defeat the second wave of two Hunter/Killer mechs.

╖ Defeat the third wave of four Hunter/Killer mechs.

╖ Health and web power ups are located on various buildings. Beware of the mechanical spiders that guard these power ups.

LEVEL 5: ôTHE SUBWAY STATIONö

Objectives

1. Protect the first security guard from ShockerÆs thugs.
2. Rescue the Civilian and security guard that are being held hostage by ShockerÆs thugs.
3. Help the third security guard defeat one of ShockerÆs thugs.
4. Rescue the innocent civilian before he is crushed by the falling pillar.
5. Defeat the final group of ShockerÆs thugs and protect the fourth security guard.

Walkthrough

╖ From the starting point head right to the side of the station without escalators. From here, if facing the wall, head left to the sub-level. The token will be floating (Scissor Kick).

╖ Also From the starting position, travel straight across the station to the opposite side. Walk down the staircase to the sublevel, face the wall on the left hand side. Look to the upper left hand corner and the combo will be there (High Web Hit).

╖ Protect the security guard on the main floor of the subway station while taking out the waves of ShockerÆs thugs.

╖ After saving the first security guard, Spider-ManÆs Spider Sense will trigger and alert you to a dangerous hostage situation in a back room. Follow your Spider Compass and height meter to locate the hostages.

╖ Quickly take out the thugs that are holding the civilian and security guard hostage and make your way back to the main room of the station.

╖ Once you enter the main area of the station, swing to the opposite side and help out the security guard on the upper walkway.

╖ Shocker will appear and blast a support pillar, placing a civilian in danger.

╖ Quickly swing over to the civilian and pick him up by pressing the punch button. Follow the Spider Compass to the white spider icon on the floor and put down the civilian by pressing the punch button.

╖ Take out the thugs on the main floor of the station and your Spider Sense will once again alert you to danger in one of the back rooms.

╖ Follow your Spider Compass and height meter to find the security guard and help him defeat the group of ShockerÆs thugs. Once all thugs have been defeated, a cut scene will be triggered and the level will end.

LEVEL 6: ôCHASE THROUGH THE SEWERö

Objectives

1. Recover the key from the first group of ShockerÆs thugs to open the door to the sewers.
2. Activate the two switches in the round room in order to open the door at the bottom of the room.
3. Find the thug who took the valve wheel, defeat him and return the valve wheel in order to stop the water flow.
4. Defeat the thugs who have set up an ambush in the final room and recover the key that one of them holds. Use the key to enter the control room and activate the switch that opens the exit door.

Walkthrough

╖ Face off against the first group of thugs and recover the key to open the door with the black and yellow border.

╖ Continue through the tunnels, defeating thugs, until you enter the big round room. Take out the thugs and drop down to the second level of the circular room. Activate the two switches on the yellow panels by facing them and pressing the punch button to open the black and yellow bordered door at the bottom of the round room.

╖ Continue through the next water tunnel until you enter the large pipe room where a cut scene will trigger and show you one of ShockerÆs thugs turning on the water flow to block your pursuit.

╖ Move straight across the large pipe room and through the door to the pump room beyond. Find the thug who took the valve wheel, defeat him and touch the valve wheel to pick it up.

╖ Return to the large pipe room, turn right as you enter and walk up to the black panel located on the wall next to the railing at the top of the stairs. Face the panel and replace the valve wheel by pressing the punch button.

╖ Swing across to the platform above the mouth of the water pipe and touch the gold combo spider icon to unlock the punch, jump, jump combo (Dive Bomb).

╖ Climb down in to the water pipe and continue along to the opening. Turn around to your left and climb up the ladder to the room with the yellow switch box. Activate the switch by facing it and pressing the punch button to open a secret room located back in the large pipe area.

╖ Backtrack to the large pipe area and drop down into the water to find the door to a secret room with a (Advanced Web Gloves) power up.

╖ Make you way back into the water pipe, through the opening and continue to your right through the water filled hallway. Defeat any thugs you encounter and grab the green spider icon before you enter the final ambush room.

╖ Once you enter the final ambush room the door will close behind you and you must defeat all of the thugs in the room. After you have defeated all of the thugs, the door will open again and a final wave of thugs will stream into the room. Defeat the final wave and recover the key that one of the thugs is carrying. Drop down to the dry side of the ambush room and use the key to open the door on the right as you entered the area. Activate the switch by facing it and pressing the punch button to unlock the large door on the platform above the dry area. Climb up to the platform and enter the doorway to exit the level.

╖ After activating the switch inside the locked door, travel across the room and open the door containing the Gold Combo token (Advanced Impact Web).

LEVEL 7: ôSHOWDOWN WITH SHOCKERö

Objectives

1. Avoid Shockers blasts as you work your way down the subway tunnels.
2. Defeat Shocker.

Walkthrough

╖ Make your way down the subway tunnels, avoiding shockers blasts. Use the side access tunnels to hide and catch your breath. A good tactic is to fake down one tunnel and then juke into the next one over using the access ways.

╖ As you reach the end of the subway tunnels, Shocker will escape and seal off your pursuit. Look for the switch located on the raised platform just to the left of the tunnel that Shocker has blocked off. Activate the switch by facing it and pressing the punch button to move the subway car and reveal the entrance to the sewer access tunnel.

╖ Go up the stairs to the sewer access tunnel and quickly jump in the water to recover the gold combo spider icon before it floats away. This will unlock the kick, kick, punch combo (Uppercut).

╖ Continue down the stair at the far end of the sewer access tunnel and continue along to the final subway room to face off against Shocker.

╖ Once you enter the final area, your fight with Shocker is on. Try to avoid Shockers blasts while dealing as much damage as possible. There are many items located in the area that can be picked up and used as projectiles to damage Shocker.

LEVEL 8: ôVULTUREÆS LAIRö

Objectives

1. Make your way up the clock tower and avoid the spider mines, proximity mines and grenades that Vulture will use to slow your progress.
2. Carefully make your way past the swinging log that Vulture sets in motion to block your path.
3. Navigate the maze to continue your ascent.
4. Run the final gauntlet to reach VultureÆs lair.

Walkthrough

╖ Make your way up the winding stairway while you avoid the grenades that Vulture will throw down on you. Keep an eye out for proximity mines and keep moving to stay away from the zip lining spider mines.

╖ Once you work your way up the stairs a bit, a cut scene will trigger and Vulture will set a fire and a swinging log to block your progress.

╖ Carefully time your moves to avoid the swinging log and continue your climb. To easily avoid the danger, stand on the first landing just short of the break in the stairs, jump and quickly zip line straight up. Crawl to your left and up onto the floor above the fire and swinging log.

╖ Continue up the stairs and enter the center section just past the proximity mine. Go straight across the center and jump out the opening one floor up. Climb up through the broken stairs and left to the next broken stairway. Drop down through the opening in the broken stairway and continue left to recover the gold combo spider icon. This unlocks the punch, punch, jump combo (Gravity Slam). Jump up to the next landing and head to your left to the opening in the center section. Turn around to your left as your enter the center section and jump out of the opening one floor up. Jump up through the broken stairway and continue to your left to the dead end. Climb up to the hole in the center section above you, into the center section and then drop down to the hole one floor down. Jump up through the broken staircase to exit the maze section.

╖ Continue up and avoid the final gauntlet that Vulture will throw at you to end the level.

LEVEL 9: ôVULTURE ESCAPESö

Objectives

1. Keep up with Vulture as he tries to escape.
2. Web up the supports for the billboard so that it does not fall and injure innocent civilians.
3. Web up the water tower supports to keep it from crashing to the street below.

Walkthrough

╖ Pursue Vulture through the city and be sure not to fall behind. Hold down the Web Swing button to swing faster which will help you keep up.

╖ Vulture will damage a billboard and it is your job to secure it. Land on the rooftop next to the billboard, face one of the supports, press the web button and hold it down until the support is secured. Repeat the process on the other support before continuing your pursuit of Vulture.

╖ Take to the air and keep up with Vulture until he damages the water tower that you must secure. Land next to the water tower, face one of the flashing support legs, press the web button and hold it down until the leg is secured. Repeat the process on the other flashing support leg and take to the air to continue your chase of Vulture.

╖ Follow Vulture, avoiding his feather attacks and grenades until you reach the end of the level.

LEVEL 10: ôAERIAL DUEL WITH VULTUREö

Objectives

1. Defeat Vulture.

Walkthrough

╖ The level begins in lock on mode in order to make it easier to keep track of Vulture. You can turn lock on mode on and off by pressing the white button.

╖ Attack Vulture by pressing the kick button to perform a cannon ball kick while swinging. Press the punch button to detach from your webbing and land a punch on Vulture. Be sure to press the right trigger to start swinging again. You can also cut your web by pressing the jump button and then performing a kick or a punch. Again, remember to start swinging again before you lose too much altitude. You can also land on Vultures head by holding down the jump button as you come down on top of him. Get in a few punches as you spiral toward the ground.

╖ The Spider compass and height meter will point in the direction of Vulture at all times.

╖ After you land enough hits on Vulture, you will damage his flight suit causing him to head to the building to rest and regain some health. This is your chance to get in a few good blows.

╖ Keep damaging Vulture until he runs out of health to end the level.

╖ Near the corners of the building Vulture Lands on are several tokens. One such corner is the Sting Attack Combo Token.

╖ The other Combo is found at the very top of the building. It is easiest to get after knocking Vulture Down (Dive Kick).

LEVEL 11: ôCORALLEDö

Objectives

1. Protect Scorpion at all times.
2. Defeat all Spider Slayers.

Walkthrough

╖ Defeat the Spider Slayers.

╖ Protect Scorpion at all costs.

╖ After you have taken care of all Spider Slayers, a cut scene will trigger and Scorpion will turn against Spider-Man. Knock off the last of his health to end the level.

╖ In this Parking Structure, There are three levels: P1, P2, P3. The combo is located in a ramp connecting P2 and P3 (Advanced Web Dome).

LEVEL 12: ôSCORPIONÆS RAMPAGEö

Objectives

1. Defeat Scorpion.
2. Take out any lingering Spider Slayers.

Walkthrough

╖ Chase Scorpion through the subway station doing as much damage as possible. Using the double jump and punch or kick moves are very effective against this fast moving enemy.

╖ Collect the gold combo spider icon on top of the damaged pillar to unlock the kick, jump, jump combo.

╖ The combo is located in the area where the pylon used to be before Shocker removed it (Tackle).

LEVEL 13: ôCOUP DÆETATö

Objectives

1. Save Mary Jane from the Giant Panda Balloon.
2. Secure the radio tower supports that Green Goblin damages.
3. Secure the sky bridge that Green Goblin damages.

Walkthrough

╖ Swing over to the Giant Panda balloon and pick up Mary Jane by facing her and pressing the punch button. While carrying Mary Jane, Spider-Man can do only a single web swing, and you must press the right trigger to initiate each successive swing.

╖ Follow the Spider Compass to the flashing spider icon that indicates the drop off point for Mary Jane and put her down by pressing the punch (X) button.

╖ Take to the air and do some damage to Green Goblin. You can activate the lock on mode by pressing the white button to make it easier to keep an eye on Green Goblin.

╖ Follow Green Goblin to the radio tower. Land on the roof top and secure one of the flashing supports by facing it, pressing the web (Y) button and holding down until the support has been secured. Repeat the process until all four supports have been secured.

╖ Take to the air and try to do some damage to Green Goblin before he heads toward the sky bridge.

╖ Follow Green Goblin to the sky bridge. Land on the platform between the support legs and secure the flashing support by facing it, pressing the web button and holding it down until the support has been secured. Repeat the process with the other support leg.

╖ Follow goblin over the park and fight him until he runs out of health to end the level.

╖ The building adjacent to the Mary Jane drop-off spot had a helipad on its roof. The combo is located in its center. (Low Web Hit).

LEVEL 14: ôTHE OFFERö

Objectives

1. Defeat Green Goblin.

Walkthrough

╖ Fight Green Goblin in the air and do as much damage as possible. Cutting your web line by pressing the jump button and then pressing the punch button or kick button is a good way to do damage to Goblin.

╖ Land on Green Goblins glider to get in a few good punches. Hold down the jump button while falling on Goblin from above to land on his glider.

╖ After doing a bit of damage to Green Goblin a cut scene will trigger showing him crash into the top of the building with the sky light. Follow Goblin inside the building and duke it out on the ground. Be careful to avoid his pumpkin bombs as they do a lot of damage. Continue fighting indoors until Goblin calls for his glider and heads back into the air.

╖ Take to the air and continue the battle above the rooftops.

╖ When Green Goblin gets low on health he will land on the roof of another building and go into the generator room. Follow Goblin inside and battle between the generators. Be careful of the electricity arcing around inside of the room, it does a lot of damage.

╖ Finish off the last of GoblinÆs health to trigger the final cut scene and end the level.

╖ After taking half of GoblinÆs health away he will enter a building. There are two doors located on the floor level of this building. One door has a health token in front and the other has a Combo (Flip Mule).

LEVEL 15: ôRACE AGAINST TIMEö

Objectives

1. Disarm all of Green Goblins bombs and save the city.
2. Avoid the spotlights to keep from being fired upon by the automated turrets.
3. Take out as many Hunter/Killer robots as possible.

Walkthrough

╖ Follow your Spider Compass and height meter to the first bomb and disarm it by facing one of the square panels and pressing the punch button.

╖ Follow your Spider Compass and height meter to the second bomb and disarm it by facing one of the square panels and pressing the punch button.

╖ Follow your Spider Compass and height meter to the third bomb and disarm it by facing one of the square panels and pressing the punch button.

╖ Follow your Spider Compass and height meter to the fourth bomb and disarm it by facing one of the square panels and pressing the punch button.

╖ Follow your Spider Compass and height meter to the fifth bomb and disarm it by facing one of the square panels and pressing the punch button.

╖ Follow your Spider Compass and height meter to the sixth bomb and disarm it by facing one of the square panels and pressing the punch button.

╖ Follow your Spider Compass and height meter to the seventh bomb and disarm it by facing one of the square panels and pressing the punch button.

LEVEL 16: ôTHE RAZORÆS EDGEö

Objectives

1. Destroy multiple waves of Razor Bats that Green Goblin sends against Spider-Man.
2. Find the construction site to find some cover from the onslaught of Razor Bats.

Walkthrough

╖ Defeat the first wave of razor Bats that Green Goblin sends against you. The cannon ball kick is a very effective weapon against these aerial enemies. Hold down the kick button while swinging to perform a cannon ball kick.

╖ Green Goblin will unleash a second wave of Razor Bats that you must try to defeat.

╖ After you have defeated the second wave of Razor Bats, its time to look for some cover. Once Spider-Man talks about a construction site in the area, the Spider Compass and height meter will appear on screen.

╖ Follow the Spider Compass and height meter to the construction site and seek refuge in the steel girders to end the level.

LEVEL 17: ôBREAKING AND ENTERINGö

Objectives

1. Stick to the shadowed areas to avoid detection.
2. Find all five pieces to the pass code.
3. Use the five pass code pieces to open the security door and exit the level.

Walkthrough

╖ Enter the first hallway and avoid being detected by the guard by sticking to the shadowed areas. You will know you are in a shadowed area when your portrait changes to the black stealth icon. Enter targeting mode by pressing the right analog and use the reticule to zip line between the shadowed areas.

╖ There is a security camera in the room at the end of the first hallway, Be careful to avoid its line of sight.

╖ Enter the stairwell on the left and zip line to the ceiling to avoid the security camera on the first landing.

╖ Find the computer with the green glowing screen, face it and press the punch button to download the first piece of the pass code. Stick to the shadows to avoid detection and watch the guards to learn their patrol patterns. The combo is located in this room on the left hand side opposite a door (High Stomp).

╖ Head Up the stairs and to your right to find the next cubicle area. There are two computers in this area that contain pieces of the pass code. The first is in the cubicles on your left as you come down the main staircase and the second computer is at the far end of the room on your right.

╖ Exit the door directly next to the computer you just downloaded the pass code from and head up the stairs. Be careful when you exit the stairwell because there is a security camera located just outside the door.

╖ Find the two computers with the green screens and download the fourth and fifth pieces of the pass code.

╖ Exit the area through the door in the center of the far wall and go straight ahead through the double security doors that lead to the blast door.

╖ Face the glowing yellow panel and press the punch button to activate the panel. Scroll through the pass code pieces using the left analog stick and press the punch button to place them in their proper order. The color of the pieces will go from blue to red and you must make sure that the circuitÆs line up properly.

╖ Complete the pass code to exit the level.

LEVEL 18: ôCHEMICAL CHAOSö

Objectives

1. Watch the guards to determine their patterns and avoid their line of sight.
2. Activate switches A and B, then switch [AB]. Now activate switches C and D, then switch [CD].

Walkthrough

╖ Listen carefully to the voice over of the first cut scene. Dr. Amtower will give you more instructions over the radio along the way.

╖ Open the first door by activating the switch to the left of the door. A short cut scene will show you the security guard and Dr. Amtower will tell you to avoid being detected by them.

╖ Use the ROTATE CAMERA control or LOOK AROUND MODE to watch the security guard. When he walks down the hallway to the right, come out of the initial room and zip to the ceiling.

╖ Crawl on the ceiling to the next door (there is only one exit) directly down the hallway past the scanning camera; eventually, cameras will also scan the ceiling, so the player will need to time his movements. There is another security guard patrolling in front of this door; wait until he is not looking in the direction of the door and drop to the floor and action the switch to the left of the door. Go through the door and zip up to the ceiling, so the security guard canÆt see you through the temporarily open door when he turns around.

╖ Navigate along the right wall through the red lasers. Use LOOK AROUND MODE to get the best view. Once you get past the lasers, Dr. Amtower will tell you that you are close to control rooms A and B.

╖ Climb back onto the ceiling so you get a good look at the patrol paths of the two security guards.

╖ The narrower hallway has the doors to A & B; there is one security guard patrolling in front of both doors. There is also a large glass door to the center area with switches AB and CD. You will need to action switches A and B, then switch 1. Then proceed to C and D, before switch 2. All this is told to you by Dr. Amtower when you enter your first control room.

╖ (Palm) This Combo is located on the ceiling above the doorway the user must go through after deactivating the chemicals in rooms A and B. This doorway is the first doorway the user must pass through after deactivating A and B.

╖ For switches A and B, wait until the security guard turns around, then drop well behind him and enter the area. Action the switch. Watch out the small glass window for the security guard to come back and turn around again. Exit once he turns around and zip back to the ceiling. Switches A & B can be done in any order.

╖ For switch 1, you have to time the security guard and the scanning camera. The big glass door opens automatically. Enter into the center area - there are no security guards here. Dr. Amtower will tell you to action a switch according to the signs. Go to the right switch marked with [AB] and action it. Do not action the left switch, as this is a lose condition for the level.

╖ When you exit the center area, be watchful for the security guard. Exit back into the narrow hallway and zip up to the ceiling.

╖ Proceed down the hallway and turn left. The next door to pass through has a security guard regularly passing through it. Time carefully and zip back to the ceiling in the next room. There is a PKJ combo above the door.

╖ You need to get to the green chemical cabinets on the other side of this room. Do not get seen by the cameras, red laser grid, or the security guard that keeps coming in and out of the door. The ultimate destination is the other door on the other side of this room

╖ There are several ways to get to the door, this following is just one of them. Use LOOK AROUND MODE to target a green chemical cabinet on the other side of the room. While in LOOK AROUND MODE, you canÆt target and watch the security guard at the same time, so use the sound of him opening and closing the door to help time.

╖ Crawl on the green chemical cabinets and position yourself so you can see the exit door but so the security guard that keeps coming into the room cannot see you. Using LOOK AROUND MODE, action the door switch with your web and zip through. Constantly, check the security guard. (BUG: He actually canÆt see that far and the sound of the opening and closing of the door canÆt be heard this far away from the door.)

╖ Once in the room, zip up to the ceiling to explore. You will find two doors. The one on the right is the door from which Super Soldiers will deploy if the alarm is tripped. The other door (over to the left), is the door to rest of the level - take that door. This other also has a security guard that continuously enters and exits. Watch him through the small window in the door in order to time, or stay on the ceiling above the door to time.

╖ Go through the door and zip up to the ceiling. Watch the patrol paths of the security guards. Climb forward and take the left path. There you will find three doors. Two doors give you access to switches C and D. The third door leads to a room that will eventually have a secret item.

╖ Activate switch C first.

╖ Try to enter the door for switch D. Dr. Amtower will tell you that Dr. Rue has noticed the chemical process is being altered and has sounded the alarm. Dr. Rue will come running to switch D. You must attack Dr. Rue and get his key to access switch D. Super Soldiers and security guards will now all be attacking you.

╖ Directly across from room D is a room that contains the combo (Head Hammer).

╖ You must action switch D and return to the center area (near Switches A and B) to action switch [CD]. Super Soldiers and security guards will continue to attack you.

LEVEL 19: ôOSCORPÆS ULTIMATE WEAPONö

Objectives

1. Destroy all 10 generators located on the Super Mech to disable the shield surrounding the main sensor array.
2. Destroy the main sensor array once the shield has been lowered.

Walkthrough

╖ Take out all 10 shield generators on the body of the mech. There are two mounted under the main sensor array on the front of the mech, four on the back and two located on each side. You can target the generators and fire web balls at them or land and take them out with hand to hand moves.

╖ Once you have taken out all 10 generators, the shield protecting the main sensor array will be lowered. Take out the main sensor array using web balls or by landing on it and smashing it with punches and kicks.

LEVEL 20: ôENTER THE SUPER SOLDIERSö

Objectives

1. Disable the laser grids by activating the switch in the security room to your left as you enter the level.
2. Disable the gun cameras by activating the switch in the security room to your right as you enter the level.
3. Activate the switch in the cubicle area to your right as you enter the level to open the security door to the lower level.
4. Activate the panel next to the security door on the lower to open the door that leads to the exit.

Walkthrough

╖ The Combo Token is located Straight ahead from where the player starts. It is in front of a OsCorp door (Haymaker).

╖ Head to your left and follow the Spider Compass to enter the security room that overlooks the cubicle area. Find the panel with the flashing red light, face the panel and activate it by pressing the punch button to disable the laser grids.

╖ Exit the security room and head left past the starting location. Follow your Spider Compass to find the second security room. Activate the panel with the flashing red light by facing it and pressing the punch button to disable the gun turrets.

╖ After disabling the gun turrets, leave the security room and follow the Spider Compass into the cubicle area below. Make your way to the far end of the area and activate the switch located on the wall to your right. Face the switch and press the punch button to activate it and disable the energy field protecting the door behind you.

╖ Turn around and watch the energy field that guards the door to the lower level. When the field goes away, run forward and head down the stairs to the lower level.

╖ Face the panel next to he energized door in the room at the bottom of the stairwell and activate it by pressing the punch button.

╖ Go through the open door and run down the hall past the gauntlet of super soldiers to end the level.

╖ After Disabling the laser grids, deactivate the energy field on the door located in the room directly adjacent to the laser grid deactivation room. Enter the room and go down the staircase. To the right of the room just entered is another door. Enter through it and the user will be in a conference room (Advanced Impact Web) Combo is located on the Conference Table.

LEVEL 21: ôMARY JANE KIDNAPPEDö

Objectives

1. Keep up with Green Goblin and donÆt let him escape with Mary Jane.

Walkthrough

╖ Goblin has kidnapped Mary Jane and you must keep up with him so he does not escape.

╖ Hold down the Web Swing button to swing faster and make it easier to keep up with Goblin.

╖ Goblin will be dropping pumpkin bombs and proximity mines in your path in an effort to get away. Get slightly above him to avoid most of the dangers.

LEVEL 22: ôFACEOFF AT THE BRIDGEö

Objectives

1. Rescue Mary Jane from atop the bridge tower and drop her off at the flashing white spider icon.
2. Be sure to keep an eye on Mary Jane and move her to a safe location whenever Green Goblin threatens her.
3. Damage the Green GoblinÆs glider to force him to land on the bridge.
4. Defeat Green Goblin once he has been forced to abandon his glider.

Walkthrough

╖ Swing up to the bridge tower and pick up Mary Jane by facing her and pressing the punch button. Remember that you need to keep pressing the right trigger to continue swinging when you are carrying a civilian.

╖ Follow your Spider Compass to the white flashing spider icon and drop off Mary Jane by pressing the punch button.

╖ Turn your attention on Green Goblin and do as much damage as possible. Keep him engaged or he will turn his attention toward Mary Jane and you will have to take her to a safe location.

╖ Continue fighting against Green Goblin until you do enough damage to his glider, forcing him to land on the bridge.

╖ Fight Green Goblin hand to hand on the bridge while avoiding the strafing runs from his glider.

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