READ ME FIFA 2001 DEMO 10/2/00 TABLE OF CONTENTS 1. Installing/uninstalling the FIFA 2001 demo a) Installing the FIFA 2001 demo b) Uninstalling the FIFA 2001 demo 2. Game Controls a) Keyboard b) Microsoft Sidewinder c) Gravis Gamepad Pro 3. DirectX a) Required DirectX version b) DirectX and supported hardware 4. Memory requirements a) Memory requirements in Windows b) Running the game under stressful Windows conditions 5. Improving game speed (frame-rates, etc.) 6. Hot Keys 7. Keyboard, joystick and mouse functionality 8. Notes on video card chipsets 9. Notes on 3Dfx 10. Notes on D3D Support 11. Notes on Sound and Video Cards: a) Problems with NVidia-based video cards b) Problems with NVidia GeForce256 and NVidia Quadro cards c) Problems with VIA motherboard chipsets d) Problems with Windows 98/98SE Intel Camino and Athlon motherboards e) Problems with Software Mode 12. Notes on processors 13. Notes on Windows 2000/Windows ME _______________________________________________________________________________ 1. Installing/uninstalling the FIFA 2001 demo a) Installing the FIFA 2001 demo After selecting the language in which you wish to install the game, the Installshield Wizard will appear. Follow the instructions given to complete installation. Note that you must have a minimum of 80MB hard drive space free to run the FIFA 2001 demo. b) Uninstalling the FIFA 2001 demo The simplest method of uninstalling the FIFA 2001 demo is to use the Uninstall shortcut in the Start Menu, which can be found at the same location as the shortcut used to launch the game (usually "Start Menu/Programs/EA Sports/FIFA 2001"). Windows also has an "Add/Remove Programs" Icon in the Control Panel that you can use to uninstall the game. 2. Game Controls a.) Keyboard Movement - UP/DOWN/LEFT/RIGHT arrow keys Pass - S Shoot - D Sprint - W Lob - A Through Pass - Q Hurdle - Left Shift or CTRL Shielding - E 360 Spin - 0 (Ins) or Alt IGM - SPACE Pause Game - ESC b.) Microsoft Sidewinder Movement - D-Pad Pass - B Shoot - C Sprint - Y Lob - A Through Pass - X Hurdle - L Shielding - Z 360 Spin - R IGM - M Pause Game - Start c.) Gravis Gamepad Pro Movement - D-Pad Pass - Yellow Button Shoot - Green Button Sprint - Blue Button Lob - Red Button Through Pass - L1 Hurdle - L2 Shielding - R1 360 Spin - R2 IGM - Select Pause Game - Start 3. DirectX a.) Required DirectX version If you try to run the demo without DirectX installed, the program will crash. For FIFA 2001, the minimum supported version of DirectX is DirectX 7.0a. If you do not have DirectX 7.0a installed, you can download it from Microsoft's web site (http://www.microsoft.com/directx/homeuser/downloads/default.asp). b.) DirectX and supported hardware We recommend that FIFA 2001 be run with DirectX compatible sound cards and video cards. While there is a good chance that FIFA 2001 will run with non-DirectX compatible hardware, you may find that: i) Sound quality suffers ii) The game runs slightly slower. iii) The game does not run at all. If your sound card or video card does not support DirectX, please contact your vendor. 4. Memory requirements a.) Memory requirements in Windows FIFA 2001 requires a minimum of 32 MB of RAM to run. If there is more memory available, you should experience better game performance in all areas. b.) Running the game under stressful Windows conditions At Electronic Arts we strive to bring you the best in graphics, audio and gameplay. We are always pushing the envelope of computer performance. While we have made every effort to ensure that FIFA 2001 multi-tasks with all Windows applications, we recommend that you shut down other applications (including virus scanners) and run FIFA 2001 by itself when possible. 5. Improving game speed (frame-rates, etc.) There are several ways by which you can speed up the overall FIFA 2001 experience: a.) choose a larger install - the more data that is on your hard drive, the less time your PC needs to spend accessing the CD. b.) adjust the Render Options on the Options screen - these options allow the user to reduce graphical quality to achieve better performance. c.) disable the radar on the Options screen. d.) select the "on the pitch" sound effects mix on the Options screen. 6. Hot Keys The following hot keys can be used to access certain functions more quickly: ESC - Pause Menu F1 - Tele Cam F2 - Tower Cam F3 - End to End Cam F4 - Action Cam 7. Keyboard, joystick and mouse functionality You must use the mouse to navigate the game interface. Click on buttons and icons to select modes and options. Joysticks/gamepads will not operate until you are in a game, except on the side select screen. When you are on this screen, you must move whichever input device you plan to use in the game to the left or the right to select your team. The game will automatically detect the type of device it is and a graphic will display depicting it. Some buttons may be reversed on a few USB plug and play gamepads. If the gamepad manufacturer has provided software with the device, installing it may correct the problem. We highly recommend the use of a Gravis Gamepad Pro, Logitech Wingman-Series Gamepad, or Microsoft Sidewinder for in-game play. To bring up the in-game pause menus, you can press the Start button (if your gamepad has one) or press ESC and then navigate with the mouse again. 8. Notes on video card chipsets If you are experiencing problems with your video card and FIFA 2001, try updating your video card driver by downloading the latest driver available from the video card manufacturer. If there is no improvement, try using the latest driver provided by the video chipset manufacturer. Your video card chipset is the video processing chip located on your video card. If there is no information in your video card manual or website, check the video card for an identifying chip with the chipset manufacturer's name on it. Some popular video chipset manufacturer's websites are listed below: 3Dfx http://www.3dfx.com/ NVidia http://www.nvidia.com/ 3DLabs http://www.3dlabs.com/ Matrox http://www.matrox.com/ Intel http://www.intel.com/ Rendition http://www.rendition.com/ ATI http://www.ati.com/ 9. Notes on 3Dfx Chipsets tested & supported: Voodoo 1 Voodoo Banshee Voodoo 2 Voodoo 3 Voodoo 5 Recommended chipsets: Voodoo 3 [supported via Glide (default)] Voodoo 5 [supported via D3D (default)] If you experience graphical corruption in-game with a card that has the Voodoo 2 chipset, you may have an incorrect driver for Glide 3. If you experience problems, please contact your card manufacturer or chipset vendor to get the latest drivers. If you experience palette corruption in the loading screen or in-game and have the MS Office Toolbar loaded, try running the game without the toolbar. 10. Notes on D3D Support Chipsets tested and supported: ATI 3D Rage Pro ATI Rage 128 ATI Radeon NVidia GeForce NVidia GeForce 2 NVidia Quadro NVidia Riva 128 NVidia RIVA TNT NVidia RIVA TNT2 (Ultra) Matrox G200 Matrox G400 3Dlabs Permedia 2 3Dlabs Permedia 3 Rendition Verite V2100/2200 S3 Savage 3D S3 Savage4 KYRO PowerVR 3 Recommended chipsets: ATI Rage 128 ATI Radeon NVidia GeForce NVidia GeForce 2 NVidia Quadro NVidia RIVA TNT NVidia RIVA TNT2 (Ultra) Matrox G400 If you experience problems, please contact your card manufacturer or chipset vendor to get the latest drivers. The recommended drivers for the NVidia Riva128 chipset are the latest reference drivers found on www.nvidia.com. We recommend Version 4.11.01.0341. The Recommended drivers for the TNT and TNT2/TNT2Ultra cards are the Detonator drivers found on www.nvidia.com. Recommended versions are 3 (D3) or higher. 11. Notes on Sound and Video Cards FIFA 2001 is compatible with most standard video and sound cards. Listed below are some troubleshooting hints for a few cards that may present some problems. a) Problems with NVidia-based video cards NVidia-based video cards with older drivers may display a white screen when entering the game. If this occurs, we recommend downloading and installing the Detonator 3 (D3) reference drivers on www.nvidia.com to solve the problem. For best look and performance, the following should be set via the NVidia RIVA 128 video card control panel: Per pixel mipmapping: Disabled; Automatically generate 8 mipmap levels; Direct3D Texture Memory Size: 5-10 MB On the TNT and TNT2 class cards if you are having trouble with unreadable or scrambled fonts, try changing the Addressing Mode switches in the TNT/TNT2 video card control panel to: Non-Filtered Texel Origin: Upper left corner; Filtered Texel Origin: x=0.00 texels, y=0.00 texels. You may need to adjust these settings slightly, depending on your individual set-up. b.) Problems with NVidia GeForce256 and NVidia Quadro cards There is a known crash issue with Detonator2 Geforce/Quadro video drivers prior to the 5.x series from NVidia. The latest Detonator 3 (6.x) series of NVidia drivers fix this problem. Please contact NVidia (http://www.nvidia.com) or your board vendor for more information and release dates for future drivers based on the NVidia Detonator 3 series. The latest NVidia drivers can be found here: http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html c) Problems with VIA motherboard chipsets There are known problems with VIA motherboard chipsets used with an AGP video card and a PCI sound card, including crackling audio and possible lockups of the machine. These problems do not occur if both the video and the sound card are PCI-based. d.) Problems with Windows 98/98SE Intel Camino and Athlon motherboards For users with Windows 98/98SE Intel Camino and Athlon motherboards, a patch may be needed to enable proper AGP support. Users who are experiencing performance issues with the NVIDIA 3.x driver series and NVIDIA GeForce and Quadro cards should install this patch. Other users experiencing performance issues may also want to install the patch. For Intel motherboards (i810, i810E, i820, i840, i430, i440): http://developer.intel.com/design/software/drivers/platform/inf/infinst_enu_pv22.htm For Athlon motherboards with the AMD-751 System Controller (Northbridge): http://www.amd.com/products/cpg/bin/miniport_461.exe For Athlon motherboards that do not use the AMD-751 System Controller please contact your motherboard maker for the correct AGP miniport driver. e.) Problems with Software Mode If your monitor is detected as "Unknown Monitor" in Display Properties, this can cause the game to malfunction in software mode. To fix the problem, select "Settings", then "Control Panel" from the Start Menu. Then, select "Display". Click on the "Settings" tab, and then the "Advanced" button. From here, select the "Monitor" tab. Now, select "Standard Monitor Types" from the "Manufacturers" column on the left, and select "Plug and Play Monitor" from the "Models" column on the right. Click the "Next" button to continue, and reboot your machine. The game should now run correctly. 12. Notes on processors Some non-Intel processors may not run equivalent to the processor rating of Intel processors. For example, a non-Intel 166MHz processor may only run at the equivalent of an Intel 100MHz processor, and therefore may cause the game to run slower. Users with P166-P200's may also experience a black screen transition delay before gameplay while the game is changing resolutions. 13. Notes on Windows 2000/Windows ME FIFA 2001 will run under Windows 2000 & Windows ME, although these operating systems are not officially supported. Known problems with Windows 2000: a.) FIFA 2001 will not run in software mode under Windows 2000. You must run the game in hardware mode (with a D3D or Glide video card) in order for the game to run correctly. b.) During testing, some video cards experienced problems due to driver incompatibility issues. Check your 3D card manufacturer's web site to obtain updated Windows 2000 drivers. THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WHICH ARE HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS FILE AND TO THE SOFTWARE AT ANY TIME AND WITHOUT NOTICE. THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE RESERVED. NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, P.O. BOX 9025, REDWOOD CITY, CALIFORNIA, USA 94063-9025, ATTN: CUSTOMER SUPPORT. © 2000 ELECTRONIC ARTS INC. ALL RIGHTS RESERVED. FIFA 2001 CREDIT LIST: Executive Producer MARC AUBANEL Senior Development Director GAIVAN CHANG Line Producer ANDY ABRAMOVICI Core Team Production BRENT DISBROW MIKE DOLPHIN MATT GREIG MIKE LARSEN MARK LAWSON KAZ MAKITA HEIDI NEWELL KERRY WHALEN NICK WLODYKA Franchise Development Director GIANCARLO A. MORI Development Directors MARK LUTZ DYLAN MIKLASHEK Technical Director MATT BROWN Software Architect BRIAN PLANK Art Director CAROLINE ANCESSI Franchise Art Lead BRIAN KEANE Animation Supervisor JOE MACDONALD Audio Director CHRIS TAYLOR (CT) Lead Programmers YOSSARIAN KING GREG MCBRIDE TOM NIWINSKI JASON RUPERT Lead Artists MIN CHOI - Player Art CAROLYN CUDMORE TIVADAR CZONDI Animation Lead CORY SLAVIN Programmers PEDRO BLANCO - Rendering JOHN CARLEY - AI BEN CHO - Internet & Networking JUAN JORGE CONSUEGRA JORGE FREITAS - Rendering MICHAEL GORDON - Audio AI SCOTT GRAHAM DAVE HARDS Programmers VINCE JEWLAL JOHN LAWRIE - AI YUJI NAKASHIMA AMONN PHILIP JAMES PRETORIUS CRAIG TURNER WILLIAM YIP Artists TRACEY DEAR NATSUKO KINOSHITA - Player Art DENNY LAU - Player Art DONG MEI RONEL MENDOZA HIRO NAKAGOMI MATT PENNER - Environment Art SUZANA ZECEVIC - Environment Art Animator CRAIG KOEHN Animation Assistant ALAN CHUCK Sound Artists NEIL BIGGIN - Speech Script GARY WINGER - Sound FX Speech and Sound FX Recording and Editing AQUARIUM STUDIOS BEN BAIRD SIMON FITZPATRICK JOHN HIDE PAM THOMPSON Production Coordinator IRIS BENBASSAT Production Assistant KIM NOLAN CG Supervisor MARK LANGE Director, Digital Production Services JOHN RIX Production Coordinator, Digital Production LIA SIOJO Studio Manager, Motion Capture FRANCESCO CHIARINI Production Manager, Motion Capture DAVID PIERCE Senior Specialists, Motion Capture DAVID COLEMAN STEFAN VAN NIEKERK Specialists, Motion Capture JEFF MARTENS VINCE NG KEN TSIA Operators, Motion Capture JASON CAMP TONY KWAN SANDRO LICASTRO JOHN MAYHEW ROBERT PARENT MARK TANNER GORDON WADDINGTON RYAN WALL Motion Capture Talent EDGAR DAVIDS SHIMON GERSHON THIERRY HENRY PAVEL KUKA LOTHAR MATTHÄUS GAIZKA MENDIETA PAUL SCHOLES OLIVER HEALD Manager, Tools and Libraries RICK FRIESEN Tools and Libraries FRANK BARCHARD NORMAN DAVIE JAMES FAIRWEATHER SEAN HALLIDAY ALBERT HO DANIEL KENNETT MAURICE KO Tools and Libraries DAVE MERCIER KAZ OKUDA CURTIS PATZER PATRICK RATTO GERRY SHAW TED SYLKA KEN WONG Director, Business Affairs BRIAN WARD Music Licensing BEVERLY KOECKERITZ Business Affairs Associate JENNIFER CAMPBELL English Voice Talent MARK LAWRENSON JOHN MOTSON French Voice Talent THIERRY GILARDI LAURENT PAGANELLI German Voice Talent JÖRG DAHLMANN WOLF-DIETER POSCHMANN Spanish Voice Talent PACO GONZÁLEZ MANOLO LAMA Italian Voice Talent GIACOMO BULGARELLI MASSIMO CAPUTI Brazilian Voice Talent MILTON LEITE ANTONIO MORENO Japanese Voice Talent NOBUTOSHI KANEDA KATSUMA SUZUKI Korean Voice Talent JIWON JUNG MOONSUN SHIN Greek Voice Talent YIANNIS DARAS CHRISTOS SOTIRAKOPOULOUS Hebrew Voice Talent SAGI COHEN RAMI VAITZ Manager Studio Operation, EAC JON BRUCE Localization QA Project Manager CAROLE ENAHORO Localization QA Lead CHRIS CLEROUX Localization QA Testers DAVINDER BRAR ALEJANDRO HUERTA RODAS Language Testing Project Manager SYLVAIN CABURROSSO Language Testers MATEUS ANDRADE ANDREA BERNARDONI JESPER BROSTRÖM COLIN CLARKE JULIEN GIRARD BUTTOZ RALPH JUNG Language Testers MARCO NUHSBAUM CHANGUK PARK JORDAN STAVRIDIS STÉPHANE TACHON ANTONIO YAGO Localisation project manager SANDRA PICAPER Territory Localization managers CHRISTINE JEAN MICHAELA BARTELT CARLOS CASSEMIRO INGER MARSHALL MIA OPANCAR LUIS PINÉS Translators MANOS ALEXIOU BETTINA BACHON GIAN MARIA BATTISTINI CTO S.p.A. DOUBLEBYTES NATHALIE DURET MAGNUS JILDESTAD TZVI KATZBURG ALEXA KLEIN CLARE PARKES VALENTIN PINES JOSE LUIS ROVIRA QUOTED TRADUÇÕES U-TRAX MULTI MEDIA PRODUCTIONS OLIVIER VERA TAEWON YUN QA Project Manager KAREN SQUIBB Software QA Team Leads TREVOR KERSLAKE SHAHBAZ TAHAMZADEH DMITRY YANOVICH Software QA Senior Testers RANDY DELUNA VLADIMIR DIMITRIJEVIC MARK EVANS AARON GRANT BRIAN SPENCE DAVE TONG Software QA Testers JOHN ADANO RYAN ALLAN JEREMY BAISCH DEVON BLANCHET CHUCK BOYLE HIROAKI CHIBA CHUCK CHOW PATRICK COLEMAN TIM DALE BORIS DIMITRIJEVIC Software QA Testers SIMON DEGLAU TIM HEALY JAG HEER NATHAN HOWELL CHRIS HRENNIKOFF DAVID HUGHES ALTAZ JAMAL EVAN KENNEDY OLGA KHOLINA THERESA LIM Software QA Testers DEREK LUNG SHANE MCDOUGALL ALEX MURDOCH AVINASH NARAYAN SHAWN RANGER JAY RAYMOND YUKI TANIGUCHI KEVIN TOWLER PETER TRENOUTH STEVE YAU QA Support Manager MICHAEL RHODES Mastering CARY CHAO RAPHAEL DELEON ERANA PETER PETKOV QA Database JASON FESER BOB PUREWAL Hardware Compatibility Lead COLIN COX Hardware Compatibility Support D'ARCY GOG MARK HENDERSON BRIAN OBERQUELL STEVE WATSON Database Researchers OFIR BENOVICH KARIM BINON BRENT BLUMBERG CONAN E. CHAMBERLAIN G MING CHEN SEYFI COSKUN KRZYSZTOF CZULEC FABIEN DUPONTROUÉ EFROHINA RAMI EL-HUSSEIN JAY EVANS WAEL FARIS TORBEN FREDERIKSEN DENNIS GREBASCH BURKAN GURKAN PETRI GUSTAFSSON MOSTAFA ABDEL HAMEED IAN HAWKINS RON HOCKINGS SUN JINGWEI DIMITRIS KATAKALAIOS GEORGE KAY SHIHAB KHALIL MARKUS KOENIG ONDREJ LABA CHRISTOPHER LEE HYEON-SEOK LEE DMITRY MARTYNOV TOMASZ MAZUR ED MILLER PAVEL MINAEV AIMAR NIEDZWIEDZKI KHALED NOAMAN DES O'CONNER MÅRTHEN OLSSON TSUTOMU ONDA NINO PIETRAFESA VEERAPHONG (ANGTEE) RATTANPHANSRI JERE SAARELA BRANKO SOSTARIC ACHIM STEINBUSCH JAN STRNAD NEVIN TAHER SOPHIE THEOPHANOUS DAINIUS URBANAVICHIUS BEN VAN DYKEN IRENE VASSILIOU GIACOMO VITALI BRONWYN WATSON ITZIK ZINGER Database Co-ordinators NAOMI BARNETT ACHIM HAAZ JONAS HILDELAND DIMITRI PAPAGEORGES ANDREW WILSON UK Database Supervisor MARK BERGAN UK Data Entry Team DAVID BARLEY ENDA SOMERS Product Marketing MATT BILBEY CLIVE DOWNIE NICK MALAPERIMAN RICHARD SEIDLITZ Public Relations KARINE DOGNIN JAVIER GOMEZ NICK GRANGE TRUDY MULLER BERND REINARTZ ANNE VAGANAY Package Design COLE BRONN TAMARA DOWNIE JAMES HANLEY LINDA HUNNICUT JENNIE MARUYAMA DEBORAH MAXWELL KEVIN SMITH LARRE STERLING RACHEL STREEK Documentation DANIEL DAVIS OLLIE LADENBURG JAMES LENOEL GREG ROENSCH EARC Customer Quality Control Manager JOEL KNUTSON EARC Customer Quality Control Supervisor BENJAMIN CRICK EARC Customer Quality Control ANTHONY ALEXANDER ANTHONY BARBAGALLO DARRYL JENKINS DAVE KELLUM DAVE KNUDSON MICAH PRITCHARD BENJAMIN SMITH ANDREW YOUNG Europe Customer Quality Control Manager LINDA WALKER Europe Customer Quality Control Supervisors GIUSEPPE D'AMARO RICHARD GALLAGHER FABIO MASTRANGIOLI EAFrance Customer Quality Control FRANCK BADIN LIONEL BERRODIER LAURENT GIBERT EAGermany/Dutch Customer Quality Control FRANK BUCHHEIM LARS BERENBRINKER JEREMY KORTLEVEN REINER PROBST MICHAEL SIPSMA EANordic Customer Quality Control MANNE BÖRJEL SAMI VALKAMA EASpain Customer Quality Control ALVARO CORRAL EAUK/Italy Customer Quality Control DAVE FIELDING BEN JACKSON PASQUALE STACCHIOTTI Videos PROCESS MEDIA LAB BILL MORRISON EA Square Staff: Product Marketing MASAMI TAKAHASHI KAZUYUKI KUMAGAI YOICHIRO FURUSAWA KEIKO YAMAMOTO Territory Localization Managers LELAND MADREN TSUTOMU ONDA Language Testing Project Manager TAKASHI TAJIMI Localization QA Leads TAKAHITO TOYOSHIMA Language Testers YOJIRO HAMAGUCHI YASUTAKA HASHIMOTO TAKAYUKI MINAMI TAKASHI AMANO TAKANORI HAYASHI MIKIO MOTOHASHI KEISUKE KAWAMURA AKIRA IWAMATSU Sound Artists MASANAO AKAHORI YUKINORI KANDA Technical support SHIGERU INOUE Package design SEIICHI MITANI TEPPEI KUWAMURA Manual writer/designer MITSUYOSHI MATSUZAWA Special Thanks GREG ALLEN DARYL ANSELMO PAUL CAIRNS ENOCH CHO JOANN COVINGTON PAULETTE DOUDELL JOSEPH GRANT DONNA HICKS SAM IACOBELLIS DAVID LAPP JASON LINK JOEL LINZNER CLAUDIA MADRIGALI PATRICK K. MAGYAR EVE MAH ANNEMARIE MEYER MIKE MOSHER JULIE MUTTER PATRICK J. O'BRIEN DIMITRI PAPADIOTIS MARC RIZZARDO LISA TENSFELDT WARREN WALL GLENN WONG BECKY WONG Music Credits Bodyrock (B&H Bodyrob Mix) Performed by Moby Produced by Moby "Written by Richard ‘Moby’ Hall, Bobby Robinson" and Gabriel Marion Jackson "© 1998 Warner-Tamerlane Publishing Corp. (BMI)," The Little Idiot Music (BMI) and Bobby Robinson Sweet Soul Music (BMI). Bodyrock (B&H Bodyrob Mix) Performed by Moby All Rights on behalf of The Little Idiot Music (BMI) administered by Warner-Tamerlane Publishing Corp. (BMI) All Rights Reserved. Used by Permission. "(P) 1998 Recording courtesy of V2 Records, Inc." and Mute Records Limited Bodyrock (album version) Performed by Moby Produced by Moby "Written by Richard ‘Moby’ Hall, Bobby Robinson" and Gabriel Marion Jackson "© 1998 Warner-Tamerlane Publishing Corp. (BMI)," The Little Idiot Music (BMI) and Bobby Robinson Sweet Soul Music (BMI). Bodyrock (album version) Performed by Moby All Rights on behalf of The Little Idiot Music (BMI) administered by Warner-Tamerlane Publishing Corp. (BMI) All Rights Reserved. Used by Permission. "(P) 1999 Recording courtesy of V2 Records, Inc. " and Mute Records Limited Power To The Beats Performed by Utah Saints Produced and Mixed by Utah Saints Recorded at Utah Central Special Vocal Guest Appearance by Chuck D Written by J. Willis Published by Zomba Music Publishers Limited/ Notting Hill Music Limited Power To The Beats Performed by Utah Saints "Power to the Beats contains portions of ""Enter Sandman""" Performed by Metallica and written by J. Hetfield/L. Ulrich/K. Hammett Courtesy of and Under License from Creeping Death Music/Metallica and E/M Ventures and contains portions of Power To The People And The Beats written by Chuck D Power To The Beats Performed by Utah Saints Courtesy of and Under License from Hammer Musik Limited/Bucks Music Limited/Reach Music International Inc. (P) 2000 The Echo Label Limited Funky Music (Levent’s Funk-o-Rama Short Edit) Performed by Utah Saints Produced and Mixed by Utah Saints Recorded at Utah Central Special vocal appearance by Edwin Starr Remix & Additional Production by Levent Canseven & Guido Craveiro For T.P.A. Productions Funky Music (Levent’s Funk-o-Rama) Performed by Utah Saints Additional Guitar by Bolela Written by Norman Jesse Whitfield and Barrett Strong © 1971 Published by Jobete Music Co. Inc./EMI Music Publishing UK (P) 2000 The Echo Label Limited We Luv You Performed by Grand Theft Audio Written by Ralph Jezzard and Rich Battersy Published by EMI Music Publishing UK and Universal "Music Publishing, Ltd. All rights in the United" States and Canada administered by Universal-Polygram "International Publishing, Inc." Recording courtesy of London-Sire Records Chinese Burn Performed by Curve Written by Dean Garcia and Antoinette Halliday © 1996 Published by EMI Virgin Music Ltd. and Universal Music Publishing Ltd. on behalf of Anxious Music Ltd. All Rights in the United States and Canada administered "by Universal-Polygram International Publishing, Inc." Recording courtesy of Universal Records. Under license from Universal Music Enterprises Fly Away Performed by The Source Written by Paul Oakenfold and Andy Gray Published by Universal Music Publishing and Mute Song Recording courtesy of 140db Records "WARNING: It is a violation of Federal Copyright Law to synchronize the musical portion of this MULTIMEDIA PROGRAM with video tape or film, or to print the " musical portion of this MULTIMEDIA PROGRAM in the form of standard music notation without the express written permission of the copyright owner. "Player names and likenesses used under license from The International Federation of Professional Footballers (""FIFPro"")." All stadia and sponsors' names and logos are the property of their respective owners. "The adidas logo and ""adidas"" ® are registered trademarks of adidas International B.V. used under license." "© 2000 MLS. MLS, the MLS logo, Major League Soccer and MLS team identifications are proprietary rights of Major League Soccer, L.L.C. All rights reserved."