Wheel of Time
Version 1.0
READ ME


Please read the on-line Release Notes for more information about the game. You can also access the on-line Release Notes by selecting "Release Notes" from the WheelofTime program group on the Start Menu (make sure you are logged into your Internet Service Provider). We will post technical issues on the Release Notes page as we become aware of them.

Contents

  1. Important note for 3dfx video card users
  2. Important note for Windows 95 users with 2D/3D cards
  3. Music
  4. Master Detail Control
  5. QuickTime in-game movie performance issues
  6. Performance tuning for D3D (e.g. TNT hardware accelerator cards)
  7. Detail Textures
  8. The effect of MP3 music on performance
  9. Improving multiplayer performance on a high speed connection
  10. Possible problems with buzzing or reverb in some environments
  11. Passwords in multiplayer games
  12. Game pauses or seems to lock up at the beginning or end of a level
  13. Game locks up after completing a mission
  14. Game won't start, but displays the Wheel of Time logo
  15. Use of the Wheel of Time Level Editor
  16. Warning about Balefire and Fireball jumping
  17. Troubleshooting

  1. Important note for 3dfx video card users

  2. Be sure to select the 3dfx video driver at start up. Using the Direct3D video driver with a 3dfx video card may produce graphical anomalies. If you've selected the wrong video driver, you can change it using the Programs : Wheel of Time : Change Video Mode option on your Start Menu.

  3. Important note for Windows 95 users with 2D/3D cards

  4. If you have a combined 2D/3D card like a Voodoo3 or a TNT2 and you are running Windows 95 instead of Windows 98, you will need to set your desktop bit depth to 16 bits to play the game. To change the desktop bit depth, right click on your Windows desktop, select Properties, and then select Settings. Change Colors to 16 bit ("High Color").

  5. Music

  6. You may need to manually enable music from the HARDWARE menu.
    If you aren't hearing music in the game, and you have a P2-300 or better with more than 64MB of RAM, you should turn Music ON from the HARDWARE menu.

  7. Master Detail Control

  8. Use the Master Detail Control from the HARDWARE menu to tune game performance on your system.
    If the game is running slowly, try adjusting the Master Detail Control down one notch (from HIGH to MEDIUM or from MEDIUM to LOW). If the game is running just fine and the Master Detail Control is set to MEDIUM or LOW, you may want to bump it up one notch to increase the graphical richness of the game, including higher resolution textures, an increased number of decorations in the world, greater complexity of the particles in smoke and water effects, etc., etc.

  9. QuickTime in-game movie performance issues

  10. The in-game QuickTime movies may stutter on lower end systems if your desktop bit depth is set higher than 16 bits ("High Color"). To change the desktop bit depth, right click on your Windows desktop, select Properties, and then select Settings. Change Colors to 16 bit ("High Color").

  11. Performance tuning for D3D (e.g. TNT hardware accelerator cards)

  12. If you're having performance problems using a D3D hardware accelerator video card like a TNT, Rage, or S3, try one or more of the following.

    1. Set your desktop bit depth to 16 bits.
    2. Turn Detail Textures OFF from the HARDWARE menu.
    3. Move the Master Detail Control to the next lowest setting.
    To set your desktop bit depth, right click on your desktop, select Properties, and then select Settings. Set Colors to 16 bit ("High Color").

    Also, if the screen is too dark in some levels, you can adjust the brightness using the HARDWARE menu or press F11 during game play to incrementally increase the Gamma setting. Note that the screen is supposed to be fairly dark in the second and third levels - you should only adjust the brightness or Gamma up to the point where you can see to get around.

    If you are using a resolution higher than 640x480 and your frame rate is too low, try lowering the resolution to 640x480.

  13. Detail Textures

  14. There is a new entry in the Wheel of Time HARDWARE menu for Detail Textures. This controls special textures that make textures look less coarse when viewing them up close. If you are having performance problems on the MEDIUM Master Detail Control setting and donÆt want to move all the way to LOW, try turning Detail Textures off first.

  15. The effect of MP3 music on performance

  16. If you have music enabled and the game is running slow even with the Master Detail Control set to MEDIUM or LOW, try turning the music off (set Music to OFF from the HARDWARE menu). MP3 play-back both taxes the CPU and takes up memory. Music playback is not recommended for low-end systems with less than 96 MB of RAM.

  17. Improving multiplayer performance on a high speed connection

  18. If you're playing multiplayer Arena or Citadel games on a cable modem, ISDN line, or T1/T3/OC3 connection, you may want to type in NETSPEED 10000 at the console to improve performance (during game play you can press TAB, type "NETSPEED 10000", and press ENTER).

    Note: Advanced users can edit System\WoT.ini and change ConfiguredInternetSpeed=2600 in the [Engine.Player] section to ConfiguredInternetSpeed=10000 so that NETSPEED does not have to be set every time the game is launched.

  19. Possible problems with buzzing or reverb in some environments

  20. ItÆs possible you may hear static or a buzzing sound if you linger in certain game environments. If this becomes annoying you can turn off reverb by selecting Advanced Options from the HARDWARE menu, clicking on Audio, and setting UseReverb to False. Because reverb contributes to the atmosphere of the game, we donÆt advise turning it off unless the reverb problems significantly deter you from your enjoyment of the product.

  21. Passwords in multiplayer games

  22. Make sure you know the correct password for a password-protected Internet game session.
    If you try to join a password-protected game session without entering a password, the game will appear to hang. You will need to ALT-TAB out of the game, right click on the Wheel of Time entry in the task bar, and select Close.

  23. Game pauses or seems to lock up at the beginning or end of a level

  24. If your computer's CD drive is set to enter "sleep" mode after a certain amount of time, this will result in slight pauses at the start and end of each level as the CD drive must power itself back up and start spinning before the movies or music files can be loaded. If you find this pause annoying and have the extra hard drive space, installing the movies and music to your hard drive will eliminate this problem. You can install the movies and music by running the Setup.exe program on Disc Two of the Wheel of Time.

  25. Game locks up after completing a mission

  26. If you are using the space bar as your jump key, and jump just before a level ends, the movie that plays after the mission may be pausing just as it begins. Press the space bar again to resume the movie.

  27. Game won't start, but displays the Wheel of Time logo

  28. If you experience a crash, your computer loses power or Wheel of Time is somehow shut down abnormally, the next time the game starts it will bring up a recovery window that asks you how you wish to start the game. This window may be hidden on your desktop behind other program windows or the Wheel of Time logo. By clicking on the flashing "Wheel of Time" button on your Windows task bar you can select the Wheel of Time recovery window and then select how you wish to run the game.

  29. Use of the Wheel of Time Level Editor

  30. The Wheel of Time Level Editor is not a supported product - and it requires some files from certain other Microsoft products (namely Visual Studio) to run properly. For information about where to get the needed files and configure the editor, please see the on-line Release Notes (accessible as an Internet link from your Windows Start menu).

  31. Warning about Balefire and Fireball jumping

  32. Certain artifacts in the game - Balefire and Fireball - can be used to impart additional momentum to the player if used in ways other than intended. The effect is similar to "rocket jumping" in Quake. Please be advised that you may break some of the game levels by Balefire or fireball jumping (i.e. you may wind up trapped in geometry that you were never intended to access or you might catapult yourself out of the level and drop into space).

  33. Troubleshooting