; Map datafile for worldmap.c, etc. ; Fallout 2 ; 4:12 PM 8/4/98 ; ; Note: This is a numerically ordered list. There can be *NO GAPS* ; in the sequence. ; Note: Random encounter maps *do* map back to a 'city'. ; Note: Elevation names (for automap/saves) are in a separate ; message file, and are indexed based on (map #) * (MAX_ELEV) [Map 000] lookup_name=Desert Encounter 1 map_name=desert1 music=07desert ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15 saved=No ; Random encounter maps aren't saved normally (only in savegames) dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:19086 random_start_point_1=elev:0, tile_num:17302 random_start_point_2=elev:0, tile_num:21315 random_start_point_3=elev:0, tile_num:22699 random_start_point_4=elev:0, tile_num:20526 ;random_start_point_0=elev:0, tile_num:24777 ; These are for random encounters ; WIP! [Map 001] lookup_name=Desert Encounter 2 map_name=desert2 music=07desert ;ambient_sfx=hmxxxxbg:100 ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:19086 random_start_point_1=elev:0, tile_num:17302 random_start_point_2=elev:0, tile_num:21315 random_start_point_3=elev:0, tile_num:22699 random_start_point_4=elev:0, tile_num:20526 [Map 002] lookup_name=Desert Encounter 3 map_name=desert3 music=07desert ;ambient_sfx=hmxxxxbg:100 ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:19086 random_start_point_1=elev:0, tile_num:17302 random_start_point_2=elev:0, tile_num:21315 random_start_point_3=elev:0, tile_num:22699 random_start_point_4=elev:0, tile_num:20526 [Map 003] lookup_name=Arroyo Caves map_name=arcaves music=13CARVRN ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5 pipboy_active=No saved=Yes can_rest_here=No,No,No ; All 3 elevations [Map 004] lookup_name=Arroyo Village map_name=arvillag music=17arroyo ;ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark1:20, gustwind:10, gustwin1:10 ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5 saved=Yes [Map 005] lookup_name=Arroyo Bridge map_name=arbridge music=17arroyo ;ambient_sfx=hmxxxxbg:100 ;ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark1:20, gustwind:10, gustwin1:10 ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5 saved=Yes ;destroyed_maps_as=22 ; Which map does this map re-map as when destroyed? ;destroyed_maps_on_var=0 ; Which global script variable determines ; that an area is destroyed? [Map 006] lookup_name=Den Business 1 map_name=denbus1 music=05RAIDER ambient_sfx=dogbark:10, dogbark1:10, gntlwind:20, gntlwin1:20, blank:40 saved=Yes [Map 007] lookup_name=Den Business 2 map_name=denbus2 music=05RAIDER ambient_sfx=dogbark:10, dogbark1:10, gntlwind:20, gntlwin1:20, blank:40 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 008] lookup_name=Den Residential 1 map_name=denres1 music=05RAIDER ;ambient_sfx=hmxxxxbg:100 ambient_sfx=dogbark:10, dogbark1:10, gntlwind:20, gntlwin1:20, blank:40 saved=Yes [Map 009] lookup_name=Klamath Downtown map_name=kladwtwn music=03wrldmp ambient_sfx=laughter:10, laughte1:10, gntlwind:30, gntlwin1:20, brdchir1:10, brdchirp:20 saved=Yes [Map 010] lookup_name=Klamath Mall map_name=klamall music=03wrldmp ambient_sfx=animal:20, gntlwind:30, gntlwin1:20, brdchir1:10, brdchirp:20 saved=Yes [Map 011] lookup_name=Klamath Rat Caves map_name=klaratcv music=03wrldmp ambient_sfx=squeak:10, water:20, water1:20, animal:20, pebble:20, squeak1:10 saved=Yes can_rest_here=No,No,No ; All 3 elevations [Map 012] lookup_name=Klamath Toxic Caves map_name=klatoxcv music=13carvrn ;ambient_sfx=hmxxxxbg:100 ambient_sfx=puddle1:30, puddle:30, water:5, water1:5, pebble:5, pebble1:5 saved=Yes can_rest_here=No,No,No ; All 3 elevations [Map 013] lookup_name=Klamath Trapping Caves map_name=klatrap music=03wrldmp ambient_sfx=gntlwin1:20, gntlwind:20, rattle:15, rattle1:15, vulture:15, vulture1:15 saved=Yes state=On [Map 014] lookup_name=Klamath Grazing Area map_name=klagraz music=03wrldmp ambient_sfx=gntlwin1:20, gntlwind:20, rattle:15, rattle1:15, vulture:15, vulture1:15 saved=Yes [Map 015] lookup_name=Vault City Courtyard map_name=vctyctyd music=22vcity ambient_sfx=blank:40, brdchirp:25, brdchir1:25, potspans:5, potspan1:5 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 016] lookup_name=Vault City Downtown map_name=vctydwtn music=22vcity ambient_sfx=blank:40, brdchirp:25, brdchir1:25, potspans:5, potspan1:5 can_rest_here=No,No,No ; All 3 elevations ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 017] lookup_name=Vault City Council map_name=vctycocl music=22vcity ambient_sfx=blank:60, brdchirp:20, brdchir1:20 can_rest_here=No,No,No ; All 3 elevations ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 018] lookup_name=Modoc Main Street map_name=modmain music=18modoc ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 019] lookup_name=Modoc Bed And Breakfast map_name=modinn music=18modoc ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 020] lookup_name=Modoc: Grisham's Brahmin Pastures map_name=modbrah music=18modoc ambient_sfx=brdchir1:15, brdchirp:15, mabromaa:25, dogbark:10, dogbark1:10, gntlwind:25 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 021] lookup_name=Modoc: Farrel's Garden map_name=modgard music=18modoc ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 022] lookup_name=Modoc: Down the Shitter map_name=modshit music=13carvrn ambient_sfx=pebble:15, pebble1:15, water1:25, water:25, blank:20 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 023] lookup_name=Modoc: Town Hall map_name=modwell music=18modoc ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 024] lookup_name=Ghost Town: The Ghost Farm map_name=gstfarm music=10labone ambient_sfx=gntlwind:30, gntlwin1:30, gustwind:10, gustwin1:10, vulture:10, vulture1:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 025] lookup_name=Ghost Town: Main Cavern map_name=gstcav1 music=10labone ambient_sfx=animal:20, animal1:20, water:20, water1:20, pebble1:20 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 026] lookup_name=Ghost Town: Underground Lake map_name=gstcav2 music=10labone ambient_sfx=animal:20, water:20, water1:20, pebble1:20, pebble:20 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 027] lookup_name=Sierra Army Depot: The Battlefield map_name=depolv1 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations music=08vats ambient_sfx=gntlwind:30, gntlwin1:30, gustwind:10, gustwin1:10, vulture:10, vulture1:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 028] lookup_name=Sierra Army Depot: Levels 1-3 map_name=depolva can_rest_here=No,No,No ; All 3 elevations music=08vats ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 029] lookup_name=Sierra Army Depot: Level 4 map_name=depolvb can_rest_here=No,No,No ; All 3 elevations music=08vats ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 030] lookup_name=Vault City Vault map_name=vctyvlt music=22vcity ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 031] lookup_name=Gecko Settlement map_name=gecksetl music=12junktn ambient_sfx=electri1:20, electric:20, gntlwind:20, gntlwin1:20, steam:20, steam1:20 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 032] lookup_name=Gecko Power Plant map_name=geckpwpl music=12junktn ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 033] lookup_name=Gecko Junkyard map_name=geckjunk music=12junktn ambient_sfx=gntlwind:20, gntlwin1:20, winddoor:20, winddoo1:20, animal:20, animal1:20 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 034] lookup_name=Gecko Access Tunnels map_name=gecktunl music=12junktn ambient_sfx=clank1:15, clank:15, steam:20, steam:20, blank:30 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 035] lookup_name=Arroyo Wilderness map_name=argarden music=17arroyo ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 036] lookup_name=Vault 15 map_name=vault15 music=14necro ambient_sfx=animal:20, pebble:15, pebble1:15, water1:20, water:20, blank:15 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 037] lookup_name=The Squat A map_name=v15ent music=14necro ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 038] lookup_name=The Squat B map_name=v15entb music=14necro ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 039] lookup_name=Vault 15 East Entrance map_name=v15sent music=14necro ambient_sfx=animal:20, pebble:15, pebble1:15, water1:20, water:20, blank:15 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 040] lookup_name=Vault 13 map_name=vault13 music=08vats ambient_sfx=electri1:20, elevato1:15, elevator:15, mechpum1:10, mechpump:10, blank:30 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 041] lookup_name=Vault 13 Entrance map_name=v13ent music=08vats ambient_sfx=electri1:20, elevato1:15, elevator:15, mechpum1:10, mechpump:10, blank:30 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 042] lookup_name=NCR: Downtown map_name=ncr1 music=01hub ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 043] lookup_name=NCR: Council 1 map_name=ncr2 music=01hub ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 044] lookup_name=NCR: Westin Ranch map_name=ncr3 music=01hub ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 045] lookup_name=NCR: Grazing Lands map_name=ncr4 music=01hub ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 046] lookup_name=NCR: Bazaar map_name=ncrent music=01hub ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 047] lookup_name=NCR: Council 2 map_name=ncrex music=01hub ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 048] lookup_name=Klamath Canyon map_name=klacanyn music=03wrldmp ambient_sfx=gntlwin1:30, gntlwind:30, gustwin1:10, gustwind:10, vulture:10, vulture1:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 049] lookup_name=Military Base Levels 1-2 map_name=mbase12 music=13carvrn ambient_sfx=elevato1:25, elevator:25, electri1:15, electric:15, clank:10, clank1:10 saved=Yes [Map 050] lookup_name=Military Base Levels 3-4 map_name=mbase34 music=13carvrn ambient_sfx=elevato1:25, elevator:25, electri1:15, electric:15, clank:10, clank1:10 saved=Yes [Map 051] lookup_name=Military Base Entrance map_name=mbclose music=07desert ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark:20, gustwin1:10, gustwind:10 saved=Yes [Map 052] lookup_name=Den Slave Run map_name=dnslvrun music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 saved=No [Map 053] lookup_name=Car: Desert map_name=cardesrt music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 saved=Yes random_start_point_0=elev:0, tile_num:19086 random_start_point_1=elev:0, tile_num:17302 random_start_point_2=elev:0, tile_num:21315 random_start_point_3=elev:0, tile_num:22699 random_start_point_4=elev:0, tile_num:20526 [Map 054] lookup_name=New Reno 1 map_name=newr1 music=19reno ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10 saved=Yes [Map 055] lookup_name=New Reno 2 map_name=newr2 music=19reno ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10 saved=Yes [Map 056] lookup_name=New Reno 3 map_name=newr3 music=19reno ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10 saved=Yes [Map 057] lookup_name=New Reno 4 map_name=newr4 music=19reno ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 058] lookup_name=New Reno Chop Shop map_name=newrcs music=19reno ambient_sfx=clank:20, clank1:20, laughter:15, laughte1:15, shots1:15, shots:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 059] lookup_name=New Reno Golgatha map_name=newrgo music=10labone ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 060] lookup_name=New Reno Stables map_name=newrst music=05raider ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 061] lookup_name=New Reno Boxing Arena map_name=newrba music=19reno ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 062] lookup_name=Wanamingo Mine Entrance map_name=redwame music-24redd can_rest_here=No,No,No ; All 3 elevations ambient_sfx=animal1:20, animal:20, elevator:15, ore:15, mechpump:20, ore1:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 063] lookup_name=Wanamingo Mine Level 12 map_name=redwan1 music=13carvrn ambient_sfx=animal1:20, animal:20, bats1:10, pebble1:20, bats:10, blank:20 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 064] lookup_name=Redding Downtown map_name=reddown music=24redd ambient_sfx=saloon:25, saloon1:25, gustwind:10, laughter:20, footste1:10, footstep:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 065] lookup_name=Redding Mine Entrance map_name=redment music=24redd ambient_sfx=animal1:20, animal:20, elevator:15, ore:15, mechpump:20, ore1:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 066] lookup_name=Redding Downtown Tunnels map_name=reddtun music=13carvrvn ambient_sfx=animal1:20, animal:20, bats1:10, pebble1:20, bats:10, squeak:20 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 067] lookup_name=Redding Mine Tunnels map_name=redmtun music=13carvrn ambient_sfx=animal1:20, animal:20, bats1:10, pebble1:20, bats:10, squeak1:20 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 068] lookup_name=City Encounter 1 map_name=city1 music=10labone ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:12293 random_start_point_1=elev:0, tile_num:13700 random_start_point_2=elev:0, tile_num:17093 random_start_point_3=elev:0, tile_num:14479 [Map 069] lookup_name=Cavern Encounter 0 map_name=cave0 music=13carvrn ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:20480 random_start_point_1=elev:0, tile_num:18075 random_start_point_2=elev:0, tile_num:18702 [Map 070] lookup_name=Cavern Encounter 1 map_name=cave1 music=13carvrn ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:24291 random_start_point_1=elev:0, tile_num:26697 random_start_point_2=elev:0, tile_num:24916 random_start_point_3=elev:0, tile_num:26308 [Map 071] lookup_name=Cavern Encounter 2 map_name=cave2 music=13carvrn ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:21893 random_start_point_1=elev:0, tile_num:24304 random_start_point_2=elev:0, tile_num:23115 [Map 072] lookup_name=Cavern Encounter 3 map_name=cave3 music=13carvrn ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:22698 random_start_point_1=elev:0, tile_num:25111 random_start_point_2=elev:0, tile_num:24325 [Map 073] lookup_name=Cavern Encounter 4 map_name=cave4 music=13carvrn ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:24696 random_start_point_1=elev:0, tile_num:26909 random_start_point_2=elev:0, tile_num:26122 random_start_point_3=elev:0, tile_num:26335 [Map 074] lookup_name=Mountain Encounter 1 map_name=mountn1 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:19881 random_start_point_1=elev:0, tile_num:17475 random_start_point_2=elev:0, tile_num:18498 [Map 075] lookup_name=Mountain Encounter 2 map_name=mountn2 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:19881 random_start_point_1=elev:0, tile_num:17475 random_start_point_2=elev:0, tile_num:18498 [Map 076] lookup_name=Coast Encounter 1 map_name=coast1 music=07desert ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:18310 random_start_point_1=elev:0, tile_num:17094 random_start_point_2=elev:0, tile_num:19685 random_start_point_3=elev:0, tile_num:23099 random_start_point_4=elev:0, tile_num:22112 [Map 077] lookup_name=Coast Encounter 2 map_name=coast2 music=07desert ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:17500 random_start_point_1=elev:0, tile_num:17488 random_start_point_2=elev:0, tile_num:20486 random_start_point_3=elev:0, tile_num:22695 random_start_point_4=elev:0, tile_num:22707 [Map 078] lookup_name=Broken Hills 1 map_name=broken1 music=08vats ambient_sfx=brdchir1:20, brdchirp:20, gntlwind:20, gntlwin1:20, gustwind:10, blank:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 079] lookup_name=Broken Hills 2 map_name=broken2 music=08vats ambient_sfx=gntlwind:20, gntlwin1:20, gustwind:10, blank:50 ;ambient_sfx=hmxxxxbg:100 saved=Yes dead_bodies_age=No [Map 080] lookup_name=Cavern Encounter 5 map_name=cave5 music=13carvrn ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:24492 random_start_point_1=elev:0, tile_num:26508 random_start_point_2=elev:0, tile_num:25115 [Map 081] lookup_name=Desert Encounter 4 map_name=desert4 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:19707 random_start_point_1=elev:0, tile_num:21509 random_start_point_2=elev:0, tile_num:18105 random_start_point_3=elev:0, tile_num:17517 random_start_point_4=elev:0, tile_num:20526 [Map 082] lookup_name=Desert Encounter 5 map_name=desert5 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:19091 random_start_point_1=elev:0, tile_num:23291 random_start_point_2=elev:0, tile_num:25104 random_start_point_3=elev:0, tile_num:22910 random_start_point_4=elev:0, tile_num:19113 [Map 083] lookup_name=Desert Encounter 6 map_name=desert6 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:19894 random_start_point_1=elev:0, tile_num:16897 random_start_point_2=elev:0, tile_num:18509 random_start_point_3=elev:0, tile_num:21116 [Map 084] lookup_name=Desert Encounter 7 map_name=desert7 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 085] lookup_name=Coast Encounter 3 map_name=coast3 music=07desert ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:18474 random_start_point_1=elev:1, tile_num:22091 random_start_point_2=elev:2, tile_num:21701 random_start_point_3=elev:3, tile_num:19906 [Map 086] lookup_name=Coast Encounter 4 map_name=coast4 music=07desert ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:18476 random_start_point_1=elev:0, tile_num:21889 random_start_point_2=elev:0, tile_num:21702 random_start_point_3=elev:0, tile_num:19102 [Map 087] lookup_name=Coast Encounter 5 map_name=coast5 music=07desert ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:22695 random_start_point_1=elev:0, tile_num:24507 random_start_point_2=elev:0, tile_num:22916 [Map 088] lookup_name=Coast Encounter 6 map_name=coast6 music=07desert ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:17687 random_start_point_1=elev:0, tile_num:20887 random_start_point_2=elev:0, tile_num:23103 random_start_point_3=elev:0, tile_num:21913 random_start_point_4=elev:0, tile_num:18708 [Map 089] lookup_name=Coast Encounter 7 map_name=coast7 music=07desert ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:15501 random_start_point_1=elev:0, tile_num:16314 random_start_point_2=elev:0, tile_num:20518 [Map 090] lookup_name=Coast Encounter 8 map_name=coast8 music=07desert ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 091] lookup_name=Coast Encounter 9 map_name=coast9 music=07desert ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:18906 random_start_point_1=elev:0, tile_num:22705 random_start_point_2=elev:0, tile_num:21292 [Map 092] lookup_name=Raiders Camp 1 map_name=raiders1 music=05raider ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40 ;ambient_sfx=hmxxxxbg:100 saved=Yes dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 093] lookup_name=Raiders Camp 2 map_name=raiders2 music=05raider ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40 ;ambient_sfx=hmxxxxbg:100 saved=Yes dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 094] lookup_name=Broken Hills Desert 1 map_name=bhrnddst music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 095] lookup_name=Broken Hills Mountain 1 map_name=bhrndmnt music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 096] lookup_name=Special Whale Encounter map_name=rndwhale music=07desert ;ambient_sfx=hmxxxxbg:100 saved=Yes ; Verified 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 097] lookup_name=Special Woodsman Encounter map_name=rndtinwd music=07desert ;ambient_sfx=hmxxxxbg:100 saved=No ; Verified 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 098] lookup_name=Special Head Encounter map_name=rndbhead music=07desert ;ambient_sfx=hmxxxxbg:100 saved=Yes ; Verified 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 099] lookup_name=Special Shuttle Encounter map_name=rndshutl music=07desert ;ambient_sfx=hmxxxxbg:100 saved=Yes ; Verified 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 100] lookup_name=Special Unwashed Encounter map_name=rnduvilg music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No ; Verified 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 101] lookup_name=Special Bridge Encounter map_name=rndbridg music=07desert ;ambient_sfx=hmxxxxbg:100 saved=Yes ; Verified 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 102] lookup_name=Special Cafe Encounter map_name=rndcafe music=01hub ;ambient_sfx=hmxxxxbg:100 saved=Yes ; Verified 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 103] lookup_name=Special Holy Encounter 1 map_name=rndholy1 music=14necro ;ambient_sfx=hmxxxxbg:100 saved=No ; Verified 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 104] lookup_name=Special Holy Encounter 2 map_name=rndholy2 music=14necro ;ambient_sfx=hmxxxxbg:100 saved=Yes ; Verified 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 105] lookup_name=Special Guardian Encounter map_name=rndforvr music=16follow ;ambient_sfx=hmxxxxbg:100 saved=No ; Verifed 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 106] lookup_name=Special Toxic Encounter map_name=rndtoxic music=08vats ;ambient_sfx=hmxxxxbg:100 saved=No ; Verified 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 107] lookup_name=Special Pariahs Encounter map_name=rndparih music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No ; Verified 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 108] lookup_name=Special Mad Brahmin Encounter map_name=rndexcow music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No ; Verified 8/18 -rwh2 dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 109] lookup_name=Navarro Entrance map_name=navarro music=14necro ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40 ;ambient_sfx=hmxxxxbg:100 saved=Yes can_rest_here=Yes,Yes,No ; All 3 elevations [Map 110] lookup_name=Coast Encounter 10 map_name=coast10 music=07desert ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:15313 random_start_point_1=elev:0, tile_num:22914 random_start_point_2=elev:0, tile_num:19709 [Map 111] lookup_name=Coast Encounter 11 map_name=coast11 music=07desert ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:20510 random_start_point_1=elev:0, tile_num:23112 random_start_point_2=elev:0, tile_num:24301 random_start_point_3=elev:0, tile_num:21288 [Map 112] lookup_name=Coast Encounter 12 map_name=07desert music=08vats ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:25912 random_start_point_1=elev:0, tile_num:20895 random_start_point_2=elev:0, tile_num:18713 [Map 113] lookup_name=Desert Encounter 8 map_name=desert8 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:22096 random_start_point_1=elev:0, tile_num:18083 random_start_point_2=elev:0, tile_num:15688 random_start_point_3=elev:0, tile_num:18107 [Map 114] lookup_name=Desert Encounter 9 map_name=desert9 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:23086 random_start_point_1=elev:0, tile_num:24506 random_start_point_2=elev:0, tile_num:21503 [Map 115] lookup_name=Desert Encounter 10 map_name=desrt10 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:22885 random_start_point_1=elev:0, tile_num:24308 random_start_point_2=elev:0, tile_num:23896 random_start_point_3=elev:0, tile_num:20704 [Map 116] lookup_name=Desert Encounter 11 map_name=desrt11 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:21094 random_start_point_1=elev:0, tile_num:16670 random_start_point_2=elev:0, tile_num:18104 [Map 117] lookup_name=Desert Encounter 12 map_name=desrt12 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:19917 random_start_point_1=elev:0, tile_num:22915 random_start_point_2=elev:0, tile_num:24103 random_start_point_3=elev:0, tile_num:21889 random_start_point_4=elev:0, tile_num:20489 [Map 118] lookup_name=Desert Encounter 13 map_name=dsrt13 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:24777 [Map 119] lookup_name=Cavern Encounter 6 map_name=cave6 music=13carvrn ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:17872 ;random_start_point_1=elev:0, tile_num:20882 ;random_start_point_2=elev:0, tile_num:18500 [Map 120] lookup_name=Cavern Encounter 7 map_name=cave7 music=13carvrn ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations ;random_start_point_0=elev:0, tile_num:18474 ;random_start_point_1=elev:0, tile_num:21290 ;random_start_point_2=elev:0, tile_num:18906 ;random_start_point_3=elev:0, tile_num:21302 [Map 121] lookup_name=Mountain Encounter 3 map_name=mountn3 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:18277 random_start_point_1=elev:0, tile_num:18300 random_start_point_2=elev:0, tile_num:19288 [Map 122] lookup_name=Mountain Encounter 4 map_name=mountn4 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:18298 random_start_point_1=elev:0, tile_num:19884 random_start_point_2=elev:0, tile_num:18287 [Map 123] lookup_name=Mountain Encounter 5 map_name=Mountn5 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:19477 random_start_point_1=elev:0, tile_num:21283 random_start_point_2=elev:0, tile_num:18686 random_start_point_3=elev:0, tile_num:19094 random_start_point_4=elev:0, tile_num:19505 [Map 124] lookup_name=Mountain Encounter 6 map_name=mountn6 music=07desert ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:19274 random_start_point_1=elev:0, tile_num:21282 random_start_point_2=elev:0, tile_num:20890 [Map 125] lookup_name=City Encounter 2 map_name=city2 music=10labone ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:11290 random_start_point_1=elev:0, tile_num:9903 random_start_point_2=elev:0, tile_num:11914 random_start_point_3=elev:0, tile_num:14702 [Map 126] lookup_name=Arroyo Temple map_name=artemple music=17arroyo ambient_sfx=gntlwin1:25, gntlwind:25, animal1:20, animal:20, gustwind:5, gustwin1:5 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 127] lookup_name=Destroyed Arroyo Bridge map_name=ardead music=10labone ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10 ;ambient_sfx=hmxxxxbg:100 saved=Yes [Map 128] lookup_name=Enclave Detention map_name=encdet music=16follow ambient_sfx=clang1:10, clang:10, zapper1:25, zapper:25, electri1:15, electric:15 saved=Yes [Map 129] lookup_name=Enclave Dock map_name=encdock music=16follow ambient_sfx=seawind1:25, seawind:25, waves1:10, seagull:15, seagull1:15, waves:10 saved=Yes [Map 130] lookup_name=Enclave End Fight map_name=encfite music=16follow ambient_sfx=electri1:15, electric:15, blank:70 saved=Yes [Map 131] lookup_name=Enclave Guard Barracks map_name=encgd music=16follow ambient_sfx=electri1:15, electric:15, blank:70 saved=Yes [Map 132] lookup_name=Enclave Presidential map_name=encpres music=16follow ambient_sfx=electri1:15, electric:15, chemical:5, chemica1:5, blank:60 saved=Yes [Map 133] lookup_name=Enclave Reactor map_name=encrctr music=16follow ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15 saved=Yes [Map 134] lookup_name=Enclave Trap Room map_name=enctrp music=16follow ambient_sfx=electri1:15, electric:15, blank:70 saved=Yes [Map 135] lookup_name=San Fran Tanker map_name=sftanker music=21sf ambient_sfx=seawind1:25, clang:10, waves1:15, clangl:15, waves:15, seawind:20 saved=Yes [Map 136] lookup_name=San Fran Dock map_name=sfdock music=21sf ambient_sfx=seawind1:25, seawind:25, waves1:10, seagull:15, seagull1:15, waves:10 saved=Yes [Map 137] lookup_name=San Fran China map_name=sfchina music=21sf ambient_sfx=seawind1:25, seawind:25, chimes1:15, chimes:15, blank:20 saved=Yes [Map 138] lookup_name=Shuttle Outside map_name=SFSHUTL1 music=21sf ambient_sfx=seawind1:25, seawind:25, blank:50 saved=Yes [Map 139] lookup_name=Shuttle Interior map_name=SFSHUTL2 music=07desert ambient_sfx=electri1:15, electric:15, blank:70 saved=Yes [Map 140] lookup_name=Elronologist Base map_name=sfelronb music=21sf ambient_sfx=electri1:15, electric:15, blank:70 saved=Yes [Map 141] lookup_name=City Encounter 3 map_name=city3 music=10labone ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:19936 random_start_point_1=elev:0, tile_num:21946 random_start_point_2=elev:0, tile_num:24337 random_start_point_3=elev:0, tile_num:22125 [Map 142] lookup_name=City Encounter 4 map_name=city4 music=10labone ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:22890 random_start_point_1=elev:0, tile_num:26501 random_start_point_2=elev:0, tile_num:28494 random_start_point_3=elev:0, tile_num:22879 [Map 143] lookup_name=City Encounter 5 map_name=city5 music=10labone ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:15684 random_start_point_1=elev:0, tile_num:19260 random_start_point_2=elev:0, tile_num:21072 random_start_point_3=elev:0, tile_num:18877 [Map 144] lookup_name=City Encounter 6 map_name=city6 music=10labone ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:28899 random_start_point_1=elev:0, tile_num:27311 random_start_point_2=elev:0, tile_num:25686 random_start_point_3=elev:0, tile_num:23300 [Map 145] lookup_name=City Encounter 7 map_name=city7 music=10labone ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:17729 random_start_point_1=elev:0, tile_num:20133 random_start_point_2=elev:0, tile_num:20714 random_start_point_3=elev:0, tile_num:16106 [Map 146] lookup_name=City Encounter 8 map_name=city8 music=10labone ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10 ;ambient_sfx=hmxxxxbg:100 saved=No dead_bodies_age=No can_rest_here=No,No,No ; All 3 elevations random_start_point_0=elev:0, tile_num:17692 random_start_point_1=elev:0, tile_num:22105 random_start_point_2=elev:0, tile_num:20510 random_start_point_3=elev:0, tile_num:20890 random_start_point_4=elev:0, tile_num:23503 [Map 147] lookup_name=New Reno VB map_name=newrvb music=07desert ;ambient_sfx=hmxxxxbg:100 saved=Yes ;can_rest_here=No,No,No ; All 3 elevations [Map 148] lookup_name=Shi Temple map_name=sfchina2 music=21sf saved=Yes [Map 149] lookup_name=In Game Movie Map 1 map_name=gammovie music=07desert saved=No [Map 150] lookup_name=Bess Dead map_name=rndbess music=07desert saved=No