Spells

What Are Spells?

Spells represent magical and/or miraculous abilities which players can learn and use to their advantage in the game. In the world of T4C, spells are divided into two main categories: mage spells and priest spells. Mage spells are based on Intellect whereas priest spells are based on Wisdom. Unlike skills, which can be used as often as you want, spells require magic points (also called mana by some people). Some potions (such as the Potion of Mana) and skills (such as Meditate) allow you to restore your mana.

Learning Spells

Most spells have attribute and level requirements. These vary depending on the spells and the NPC who teaches them. Since there are no set values to these requirements, you must learn what they are by asking NPCs about them. Also, spells require that you spend Skill Points to learn them. If you do not have skill points left, you cannot learn spells. Lastly, you should be aware that some spells have pre-requisite spells, that is, spells that you must have already learned before you can learn this new one. Most mentors will tell you about this when you ask to be taught a new spell that you can't learn.

Once you have found an NPC that is willing to teach you a spell, a dialog box will appear:

Click on the spell you want to learn (assuming you are offered more than one), then click on the Learn button (to the right, above the yellow +/- buttons). If you do not have enough skill points or gold pieces, you will not be allowed to learn the spell. Otherwise, you have learned the spell. Unlike skills, spells cannot be improved.

Note: The Macro button does not work on this screen, nor do the + or - buttons.

Using Spells

In order to first use a spell, you must open your spellbook (Ctrl-P), then click on the spell of your choice using your mouse button or the up/down arrows on your keyboard. You must then click on Cast if you are ready to cast, or Cancel if you have made a mistake.

Note: The Macro button does not work on this screen.

Exhaustion

Spells also have additional limitations that skills do not have: they cause exhaustion. There are three types of exhaustion: mental, physical and movement. Mental Exhaustion prevents your character from casting spells. Physical Exhaustion prevents you from physically attacking an opponent. Movement Exhaustion prevents you from moving. Exhaustion lasts for a variable period of time depending on the spell and the exhaustion type.

Spells Descriptions

Spells are described using the elements below. We list a few sample spells at the end of this section.

Mana Cost

Casting a spell costs a certain number of magic (or mana) points. When you have no more magic points (MPs), you need to wait before you

Attack Type

Attacks can be physical or mental. If they are physical, then physical protection (such as armor) applies against the damage taken. If they are mental, then physical protection doesn't apply.

Target Type

Spells can be aimed at different targets: anything, any object, any living creature, any NPC, any PC, any location, or self. Those target types are self-explanatory.

Duration

Spells last only for a limited amount of time. Many are instantaneous (no duration), while some others can last for up to a few minutes. Durations are noted instantaneous (0 seconds), short (1-30 seconds), medium (30 seconds-2 minutes) or long (2 minutes and up).

Element

Some spells are based on one of the Four Elements (Earth, Air, Water and Fire) and Two Natures ("Light" and "Dark"). Some monsters are more or less vulnerable to certain elements, so knowing which spell to use against which monster is important.

Sample Spells

The spells listed below are just a sample of what the game has to offer. As you visit the World of Althea and interact with more NPCs, you will be offered opportunities to learn new spells.

 Light  
 Mana: 1 Attack: Physical Target: Self Duration: Long  Element: Nil
Increases level of light around the caster for the duration of the spell.

Fire Dart  
 Mana: 2 Attack: Physical Target: Living Duration: Instant  Element: Fire
Fires a small dart of elemental fire at the target.

Poison  
 Mana: 6 Attack: Mental Target: Living Duration: Medium  Element: Water
Casts a poisonous cloud on the victim that causes intermittent damage.

 Ice Shard  
 Mana: 4 Attack: Physical Target: Living Duration: Instant  Element: Water
Fires off a shard of solid ice that causes water-type damage to the victim.

 Dust Devil  
 Mana: 3 Attack: Mental Target: Living Duration: Instant  Element: Air
Summons a small swirling sand devil that chokes the victim.

 Heal Light  
 Mana: 3 Attack: Mental Target: PC Duration: Instant  Element: Nil
Heals a small number of the victim's lost hit points (HPs). Modified by high Wisdom.

 Stone Shard  
 Mana: 3 Attack: Physical Target: Living Duration: Instant  Element: Earth
Fires a hard stone shard at the victim, causing good damage.