Character Creation

If you are creating your first character for T4C, selecting Enter the Realms in the Main Menu will automatically take you through the character creation process. You can return to the Main Menu at any time. You can create up to three characters in The 4th Coming. If you want more, you must purchase an additional account with your T4C service provider.

Character Name

At the Enter your name prompt, type the name of your character. You can use any alphanumeric combination, and spaces are allowed. Type Enter when ready.

Character Gender

You have the option of playing a male or a female character. You must enter your choice here. Type Next when you are ready.

NOTE: In the 0.35 beta version of the game, the gender is asked and stored, but since the only appearance available at this time is for male characters, female characters will appear as men. As soon as the female "puppet" appearance is available, all characters with female genders will automatically be set to the right appearance.

The Four Questions

T4C will then ask you four questions which will be used to determine what kind of character you are going to play. Based on your answers, the stats for your various attributes will have specific ranges that make your character a better warrior, rogue, mage or priest. Keep in mind that T4C has no character classes, and that attributes are often used as pre-requisites to use certain items, or learn spells & skills.

You can select your answer using the Up and Down arrows, then pressing Accept when you have made your selection.

Attributes

Once you've answered the four questions, you will see your stats appear. If they are not to your satisfaction, you can press Reroll. If you want to accept the character, simply type Accept. You will automatically enter the game at this point.

There are seven main attributes (also called stats) in T4C. As you go up in levels, you will receive stat points which you can use to increase one of these attributes. Before you spend your points, however, you should know what each attribute does in the game.

STR: Strength; this affects how much damage you do with your weapons and how much weight you can carry in your backpack. Also, several weapons have strength minimums. Until you have reached that minimum, you can own the weapon but cannot wield it in combat. Primary attribute for fighters.
END: Endurance; this affects your hit points (a measure of how much damage you can take in combat). Some weapons and armors require a minimum of endurance before you can use them in combat. Useful attribute for everyone.
AGI: Agility; this measures your dexterity and general nimbleness. Agility is very important in combat since it modifies your Armor Class (AC, a value which makes you more or less hard to hit). Primary attribute for rogues; also useful for fighters.
WIS: Wisdom; this indicates how wise and "connected" with the gods and how insightful your character is. Several priestly spells (sometimes also called "miracles") have a minimum wisdom requirement. Primary attribute for priests.
WIL: Willpower; this measures how determined and tenacious your character is. Willpower is useful against certain types of spells. Useful attribute for priests and wizards.
INT: Intellect; this measures your character's intellect. Many spells have intelligence requirements; you cannot learn those spells until your intelligence has reached at least the minimum value. Primary attribute for wizards.
LUCK: Self-explanatory; this indicates how lucky a character can be. This affects gambling attempts as well as several other issues throughout the game. It can also prevent a character from dying through some incredible fluke, although the odds of this happening are rather slim. Useful attribute for rogues.

Experience and Levels

As your character fights courageously--or cowardly--treacherous foes, he or she will gain experience points (XPs). When you will have acquired enough experience points, you will gain a level and you will see a Level Up! sign on top of your character. When you have achieved a level, you will gain 15 skill points that you are free to spend or to keep for later uses.

How can you spend your hard-earned points? You will have to find a trainer willing to teach you a skill or to sharpen the skills you already have knowledge of. Usually, the trainers will ask for a small fee for a training session. Be ready to open your pouch for knowledge does not come cheap in these harsh lands.

Also, whenever you gain a level, you will also gain 5 attribute points that you may distribute as you choose. To add a statistic point, summon the stat box by pressing Ctrl-S, click on the desired attribute and then, click on the or to the right, then click on the Okay option.

Dying can cause a loss in experience points; the amount of XPs lost varies depending on whether you were killed by a monster or another player. The percentage lost is determined by the system operator, so please contact your provider to learn about these penalties. If your total experience falls below the amount required for the level you're at, your XP bar will become black and will remain so until you have regained sufficient experience to start advancing towards the next level again. Dying many times can give you a "black bar" for a long while, so don't let monsters kill you just to be teleported back to the temple.