======================================================== What's New in CTF Bot 1.2 Please see the ctfbot12.txt file for complete documentation. ======================================================== + bots have waypoints for more maps (see below for list) + bot waypoints much improved in some existing maps (see below) + order specific number of bots to attack, defend, or roam + order bots to camp wherever you want + order bots to escort you + order bots to drop runes and/or weapons for you + impulse to see how many bots are doing what (attack/defend/etc) + simple bot frag list + more detailed scores + new server option: impulses disabled except for admin + new server options: auto-even-teams, no-bot-flag-pickup, and no-drop-runes + impulses to remove a bot + general-purpose waypoints capability (bots able to find their way back to the action more often) + much smoother movement and animation + much better close combat tactics (strafing) + red skins no longer glow + general AI and CTF strategy improvements + admin mode map-changing works again (+ can get to more maps) + includes CTF versions of maps the previously had none + 100 more bot names + various other stuff of course New Maps With Waypoint Support ============================== idctf1 koc1 e1m1 e1m2 e1m3 e1m4 e1m5 e2m1 dm1 (new CTF version) dm3 dm6 maniac1 maniac2 satyr1a (new CTF version) mexx6 (new CTF version) martim5 (new CTF version) Improved Map Waypoints: ======================= ctf2 : bots can get over the lip in middle hole much better ctf3 : bots get out of basement now ctf6 : more waypoints added for path to blue base through water Major New Features: ================== New feature documentation marked with "NEW!" in the ctfbot12.txt readme file. Please see that file for complete documentation for new features.