Make sure you unziped this archive with a -d unzip -d scenario.zip This will unzip files into their proper directories. Print out this file, it will help you decypher my formats. In each work directory there are many files. The file MAKEALL.BAT will make the binaries. Modify the last line of this file to point to the final binary name. This will make and bind all files in their proper order. All the files to be modifed are: *.39 1939 scenario or Campain (depending on the directory) *.42 1942 scenario *.44 1944 scenario The file order.* determines setup order and BRP information The file wars.* determines which countries are at war with each other Format for the individual force pool files Any line with a '#' at the beginning is a comment [beginning of file] Nation_Number Info_Nation_Number #Nation_Number - from list below #Info_Nation_Number - The counter 'color' from list below # Initial_Builds Initial_Num_Air_Factors Initial_Number_Naval_Factors #Initial_Builds - Number of force types (not number of counters) #Initial_Num_Air_Factors, Initial_Number_Naval_Factors - total # factors available for build at game start # Allow_builds Num_Air_Factors_Total Num_Naval_Factors_Total #Allow_builds - Number of Allowables Build types added to force pool #Num_Air_Factors_Total - Total number of air factors after # allowable build air factors have been added # Num_New_Sets #Num_New_Sets - number of new sets added later in the game # Turn_Entering Num_Builds_Added New_Total_Air New_Total_Naval #Turn_Entering - Turn builds are added (see turn num formula) #Num_Builds_Added, New_Total_Air, etc - same as above #### Note, there is one line for each new set and #### No lines if Num_New_Sets = 0 # #### Initial Builds - There are 'Initial_Builds' number of lines Unit_Type_Num Num_Units #Unit_Type_Num - Dependent on unit type and Info_nation_num #See list below # #### Allowable Builds - There are 'Allow_builds' number of lines Unit_Type_Num Num_Units #Unit_Type_Num - Dependent on unit type and Info_nation_num #See list below # #### New Builds, there are 'Num_New_Sets' number of sets and #### for each set, there are a corresponding 'Num_Builds_Added' lines #### See the file Germany.39 in the Campaign directory for a good #### example Unit_Type_Num Num_Units #Unit_Type_Num - Dependent on unit type and Info_nation_num #See list below # # # #### Some files have a 'number of additional countries to setup in' #### line. This is what was confusing me. As far as I don't remember #### ever using it. Leave it in where it exists, but don't worry too #### much about changing it.... [End of File] Nation_Number List 0 Ocean 1 France 22 Ireland 2 Britain 23 Baltic 3 U.S. 24 Portugal 4 U.S.S.R. 25 Switzerland 5 Germany 26 Persia 6 Italy 27 Arabia 7 Belgium 28 Tunisia 8 Bulgaria 29 Libya 9 Denmark 30 Egypt 10 Finland 31 Palestine 11 Greece 32 Trans-Jor 12 Hungary 33 Leb-Syr 13 Netherlands 34 Iraq 14 Norway 35 Albania 15 Poland 36 Holland 16 Rumania 37 Algeria 17 Spain 38 Morocco 18 Sweeden 39 East Europe 19 Turkey 40 Vichy France 20 Yugoslavia 41 Free France 21 Luxemburg 42 Nobody Info_Nation_Number 1 France 2 Britain 3 U.S. 4 U.S.S.R. 5 Germany 6 Italy 7 Beige Neutrals (including Turkey and Spain) 8 Grey Minor Allies Turn_Number formula Get the number for the season from the following Chart Number Season 0 Spring 1 Summer 2 Fall 3 Winter Turn_Number=(Turn_Year - 1939) + Season_number Example: The 1939 scenario starts in fall 1939, or turn_number = 2 Unit Type Lists For Info_Nation_Number = 1 (France) Type_num Unit Type 1 2-3 Inf 2 1-0 Replace 3 3-5 Armor 4 1-4 Air 5 2-4 Air 6 3-4 Air 7 5-4 Air 8 9 Naval 9 8 Naval 10 6 Naval 11 4 Naval 12 2 Naval 13 1 Naval For Info_Nation_Number = 2 (Britain) Type_num Unit Type 1 3-4 Inf 2 3-3 Airborne 3 1-3 Inf 4 1-0 Replace 5 4-5 Armor 6 2-5 Armor 7 1-4 Air 8 2-4 Air 9 3-4 Air 10 5-4 Air 11 9 Naval 12 8 Naval 13 6 Naval 14 4 Naval 15 2 Naval 16 1 Naval For Info_Nation_Number = 3 (U.S.) Type_num Unit Type 1 3-4 Inf 2 3-3 Airborne 3 1-0 Replace 4 5-6 Armor 5 1-4 Air 6 2-4 Air 7 3-4 Air 8 5-4 Air 9 9 Naval 10 8 Naval 11 6 Naval 12 4 Naval 13 2 Naval 14 1 Naval For Info_Nation_Number = 4 (U.S.S.R.) Type_num Unit Type 1 3-3 Inf 2 2-3 Airborne 3 2-3 Inf 4 1-3 Inf 5 4-5 Armor 6 3-5 Armor 7 1-4 Air 8 2-4 Air 9 3-4 Air 10 5-4 Air 11 9 Naval 12 8 Naval 13 6 Naval 14 4 Naval 15 2 Naval 16 1 Naval For Info_Nation_Number = 5 (Germany) Type_num Unit Type 1 3-3 Inf 2 3-3 Airborne 3 1-3 Inf 4 1-0 Replace 5 5-6 Armor 6 4-6 Armor 7 1-4 Air 8 2-4 Air 9 3-4 Air 10 5-4 Air 11 9 Naval 12 8 Naval 13 6 Naval 14 4 Naval 15 2 Naval 16 1 Naval For Info_Nation_Number = 6 (Italy) Type_num Unit Type 1 3-3 Inf 2 2-3 Inf 3 2-3 Airborne 4 1-3 Inf 5 1-0 Replace 6 2-5 Armor 7 1-4 Air 8 2-4 Air 9 3-4 Air 10 5-4 Air 11 9 Naval 12 8 Naval 13 6 Naval 14 4 Naval 15 2 Naval 16 1 Naval For Info_Nation_Number = 7 (Beige Neutrals) Type_num Unit Type 1 2-3 Inf (T) 2 2-5 Armor (T) 3 2-4 Air (T) 4 2 Naval (T) 5 2-3 Inf (S) 6 2-5 Armor (S) 7 2-4 Air (S) 8 2 Naval (S) 9 2-3 Inf 10 1-3 Inf 11 2-4 Air 12 1-4 Air 13 2 Naval (S denotes spain, T denotes Turkey ) For Info_Nation_Number = 8 (Grey Axis Minor Allies) Type_num Unit Type 1 1-3 Inf (B) 2 1-4 Air (B) 3 2-3 Inf (R) 4 1-3 Inf (R) 5 1-4 Air (R) 6 2-3 Inf (H) 7 1-3 Inf (H) 8 1-4 Air (H) 9 2-3 Inf (F) 10 1-4 Air (F) B - Bulgaria R - Rummania H - Hungary F - Finland