This unit is out of supply, and so cannot be moved You can only move units which have been Sea Transported Select one an Exploiting armor unit That armor unit has no further Exploitation Movement capability That Breakthrough armor unit is invalid to exploit Select an ARMOR unit You must select a ground or air unit Replacements can be moved only by SR This unit has moved its maximum and has displaced an enemy unit This unit has moved and has displaced an enemy unit Unit must end its move in a marked port Anglo-French restriction prohibits this move; Select another hex Russo-Allied Restriction: Move Aborted That is not a friendly hex Air stacking limit prohibits this move; Select another destination hex Airbase is too far away You must Select hex that was friendly-controlled at the start of the turn British units may not stack with French units. Choose another hex French units may not stack with British units. Choose another hex Russian units may not stack with allied units. Choose another hex Minor-Ally restriction prevents movement Minor-neutral units may not leave their country Pass option prevents movement into enemy territory Pass option prevents movement to/from adjacent to enemy ground unit Germany may not enter into Bessarabian hexes unil at war with Russia The unit lacks sufficient movement points to make this move Unit must end its move in a valid port This Naval unit has been used for Sea Escort You cannot SR this country's units SR to/from adjacent to enemy ground unit is prohibited. You cannot SR this fleet, it has acted this turn That unit is out of supply and may not be SRed You do not meet the requirements to SR to this front Germany can only supply up to 18 factors in Africa. Choose another hex Anglo-French restriction prevents this SR. Choose another hex You do not have enough sr's to move through the Suez Air stacking limit prohibits this move; Select another destination hex You may only use SR to restore the Russian Garrison You can only SR to friendly ground. Choose another hex. You cannot SR with enemy ground adjacent You cannot SR adjacent to enemy supply path. Choose another hex. Cannot trace a free path choose another destination Cannot place more than one airbase on a hex. This SR violates Minor Ally Restrictions You must choose a fleet for sea escort You cannot overstack Air stacking limit prohibits this move; Select another destination hex Choose a port on the same front You cannot SR into a hex adjacent to an enemy unit Choose a valid hex for Initial Deployment That is not an airbase France cannot grant BRPs prior to 1942 You may not spend more than half of your yearly brp allotment on grants The U.S.S.R. cannot Grant BRPS' Select another flag or press Done You may not grant to a country that has granted to you No more than 40 BRPs allowed in Lend Lease Box Choose a friendly port You must select a U.S. fleet in the U.S. Box You must select a British fleet in Britain, or press Done to abort the Grant Select a 9-factor fleet for Sea Escort Choose a port Choose a port on the same front You must select a German Port That is not an eligible port hex Choose a valid German hex to move trapped Murmansk Red-Outlined Naval Unit You must select a Hex in Germany That is not an eligible airbase You may only move back to Norway You may only return to a German Controlled Hex You may not base there (Stacking Limits) You may only move german units You may not move units if Bergen is not controlled buy the Axis You may only move German units from Norway You may only move German air and navies This unit has acted U.S. based fleet cannot perform mission French Naval Units may not perform missions U.S. based fleets cannot Sea Transport unless there is no western front Port to Sr This nation did not choose an Offensive option for this Front Choose a hex on the same front Choose a port on the same front Russo-Allied Cooperation prevents mission, choose another destination Anglo-French Cooperation prevents mission, choose another destination That is not a friendly port You must select a hex not taken this turn Select a legally invadeable hex The enemy 9-factor fleet in this hex cannot be displaced and bars Seaborne Invasion The fleet you Select must be from the same port as the previously Selected fleet Select a ground or air unit to transport This move violates minor ally restrictions A Minor unit may not leave its country Air unit has moved or acted and may not be transported Air Stacking Limits: Choose another counter There are not enough fleet factors in the convoy to carry this unit Cannot board due to movement costs Ground stacking limit prohibits this move This hex cannot be Selected for Attrition-Combat advance Choose an adjacent hex Enemy may not be in hex to retreat to You may not retreat into a marked hex You may only retreat to a hex in your own nation Not a valid retreat hex. Choose another Choose a valid unit to advance No advance allowed. Stacking Limits This unit is out of supply, and so cannot advance Anglo-French Cooperation prohibits this move; Select another destination Minor units cannot advance beyond their borders No fleets available You must choose a valid Port One French unit must be able to exploit into Paris before 1-4 or 1-3 attack can be made Attacking French Units must have a 1-2 attack on Paris Any French attack not on Paris must result in a possible exploitation into Paris Armor must attack at 1-2 for an exploitation to occur You may only choose a hex at war with the the Phasing-Player No units Eligible to attack this hex! Cannot attack empty hex in exploitation phase This hex has already been attacked; Select another hex Choose a unit at war with the attacked hex Unit cannot attack without Offensive option; Select another unit. Select a ground unit Replacement Counters may not attack Select an Exploiting armor unit to attack with A Seaborne-Invasion unit cannot attack an adjacent hex during Normal Combat Infantry cannot attack a vacant hex. Russo-Allied Cooperation Restriction prevents unit from attacking Choose an adjacent hex That unit cannot reach target, choose another This unit has already attacked; Select another This is a Breakthrough unit, and cannot be used until Exploitation Two ground units are already attacking from this hex Select a red outlined unit to advance, or press Done An Airdropped unit cannot advance after combat Infantry may not advance into an empty hex This unit is out of supply, and so cannot advance Breakthrough armor cannot break the hex chain by moving 3 hexes Anglo-French restriction prohibits this advance Russo-Allied restriction prohibits this advance Choose a valid armor unit for breakthrough Anglo-French restriction prohibits this Exploitation move Russo-Allied restriction prohibits this Exploitation move This is not your counter to destroy! An airbase cannot be voluntarily destroyed A bridgehead cannot be voluntarily destroyed You cannot voluntarily destroy French units prior to 1942 A minor-country unit cannot be voluntarily destroyed France must Pass on the Eastern and Mediterranean fronts France may only Pass or use an Offensive Option on the Western Front You must choose the same offensive or attrition option as your allies Germany may not use offensive option in the east (Severe Winter) Germany must choose an Offensive option for the Eastern Front Germany cannot Pass on the Eastern Front while at war with Poland Not enough BRPS. Remove some offensive options Spending Limit exceeded; remove an Offensive option Must Declare an offensive option on France may not make any Declarations of War Switzerland cannot be DoWed This is not a legal DoW You may not Declare war on the Baltic States until 1940 You may not Declare war on the East Europe until 1940 You cannot declare war on the United States until Spring 1942 That minor country is already at war This is not a legal DoW You may not declare war on a country that is at war with a potential ally One 2-3 infantry unit must be set up in Morocco, Tunisia or Algeria One 2-3 infantry unit must be set up in Lebanon-Syria One infantry and one 1-4 air unit must be set up in Malta Two fleets and one 1-4 air unit must be setup in Gibraltar One 1-3 infantry unit must be setup in Palestine One 1-3 infantry and one 2-5 armor unit must be setup in Egypt One fleet and two 1-4 air units must be setup in Egypt One 2-3 infantry unit must be setup in Leningrad One 3-5 armor unit must be setup in Moscow One 1-3 infantry unit must be setup in Odessa, Kharkov and Grozny One 1-3 infantry unit must be setup in Albania Two 1-3 infantry units must be setup in Libya Restriction: 20 Combat Factors must be placed on Eastern Front Restriction: Only 20 Factors may be placed in minor ally area Restriction: Only 5 Factors may be placed in Finland Germany may not declare war on a garrisoned minor Russia may only declare war on bordering countries Russia may not declare war before fall 1941 Russia may not declare war on a garrisoned minor Not enough BRPS to declare war BRP spending limit reached. War was not declared. Select a naval or air unit You may only choose units at war with the Axis You may only choose units at war with the Allies This unit has performed a mission Select a friendly occupied hex Select an enemy occupied hex Anglo-French restriction prohibits this Mission: Select another destination You may only conduct missions against an invading country Offensive option not selected on this front Russo-Allied Cooperation prevents mission, choose another destination That hex is beyond the air-unit's 4 hex range You may only intercept a DAS air mission French air may only counterair German Air Support for Paris That is not a naval unit This fleet has already moved Pass option prevents fleet movement This unit has already moved. Six ground factors must setup in and/or adjacent to Leningrad and Moscow Restriction: One Infantry unit must be setup in Libya This unit cannot be used during the same Game Turn it was built You cannot SR this country's units You can only deploy 6 units from the U.S. Box per player turn That is not a naval unit. Choose a PORT! Not enough room at this port. Choose another Enemy air within 4 hexes, not a valid port. Pass option prevents fleet movement The destination port must be on the same Front as the fleet That is not a friendly port Anglo-French Cooperation prevents move, choose another port. Fleet move aborted You must own both sides of the crossing arrow for movement through You may not pass within 4 hexes of enemy air You cannot move to that Front