Welcome to the fully playable demo of Advanced Civilization! REQUIREMENTS ============ The Advanced Civilization demo requires at least a 486 with 8 Megs of RAM. Nothing in the demo version tests the CPU but we'll trust you. Running on a 386 should work but it will be slow. The demo needs approx. 5M of free XMS memory. If you are short, the game will tell you how much extra is needed. Typically you can free up XMS memory by adjusting the size of SMARTDRV or other disk caching programs. WHAT'S MISSING ============== This demo is a fully featured playable version of Advanced Civilization with the following restrictions: Game will end at round 16. Restricted to a 8 player game. The PBEM game has been removed. You cannot save or restore a game. Variants have been disabled. Animations and sound effects have been removed. INSTALLATION ============ If you are reading this file, you have figured out how to extract the contents of ACIVDEMO.exe and hopefully, but not required, it was extracted into a new directory. To run the game, type aciv HOW TO PLAY =========== See the file ACIVDOCS.TXT for a short course in Advanced Civilization written by Bob Toole. WINDOWS 95 SUPPORT ================== The Advanced Civilization demo will run correctly under Windows 95 by following this simple procedure. 1) Create a shortcut to ACIV.EXE in the installed directory. 2) Open the Properties box for the shortcut. 3) Go to the Screen section and be sure that it is set for Full Screen and the initial size is 25 lines. 4) Go to the Program section and make sure the "Close on exit" box is checked. 5) Click on the OK box and you are done. The shortcut should now run the demo properly. GRAPHIC CARD SUPPORT ==================== Advanced Civilization requires an SVGA graphics card that supports 640x480 with 256 colors. The code auto-detects what type of card you are using and then based on that auto-detection initializes the low-level graphic routines. This auto-detection logic generally works but there are some cards that can confuse the auto-detector. If you happen to be one of those lucky ones whose machine confounds the detection code, you will know it because as soon as the character-based game banner goes away the screen will do strange things, the program may crash and usually the only way to recover is to reboot. All is not lost. Try running the game using the following command: aciv /V1 That's a one following the V and not an I. This command line switch forces the game to use VESA drivers instead of the chipset specific drivers. The /V1 switch assumes that a VESA driver is present in your machine, either built in to the graphics card or as a separately loaded driver. If your VESA support is not built-in, refer to your graphics card manual as to how to load the VESA driver. SOUND SUPPORT ============= Before music will be used by the game, you will need to run the setsound utility as follows: setsound Although the setsound utility allows you to specify a digital audio driver, the demo game will make no use of it. COMMAND LINE SWITCHES ===================== The game supports some command line switches. A list of these can be seen by running the game as follows: aciv /? The switches are: /? - List the switches /NS - Disables the sound drivers /SRD - Enables the self running demo (Pressing Escape during the demo will eventually exit) /VT - Prints video chipset found by auto-detect code /Vx - Force game to use a specific video chipset (Do not use any number for x other than 1 without spe- cific directions from Avalon Hill Tech Support)